No scramble.
Will you have enough time to play this game going forward?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 3 infantry and 3 transports; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 89 Sea Zone to French West Africa
1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 88 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to 110 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in French West Africa
Americans attack with 1 artillery, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in French West Africa, round 3 : 2/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 88 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 88 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 88 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 battleship, 1 cruiser, 1 submarine and 10 transports
1 submarine owned by the Germans submerged
Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 10 transports in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 bomber owned by the Americans lost in 110 Sea Zone
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship and 10 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
10 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 88
Casualties for Americans: 1 bomber
Casualties for Germans: 1 battleship, 1 cruiser and 10 transports
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 88 Sea Zone to 91 Sea Zone
2 carriers moved from 89 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to Gold Coast
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 fighters moved from Eastern United States to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
10 infantry moved from Sikang to Tsinghai
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
2 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to Gibraltar
1 tactical_bomber moved from Malta to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Egypt to 92 Sea Zone
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 bomber moved from 110 Sea Zone to Finland
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,3,4,2,6,1,5,1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 108 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : -1.00
Germans regular : -1.17
Neutral_Axis regular : -1.00
British regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from France to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Algeria, round 2 : 1/9 hits, 2.50 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from 110 Sea Zone to Southern Italy
1 fighter moved from 110 Sea Zone to France
1 armour moved from Normandy Bordeaux to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery and 4 infantry moved from Greece to Bulgaria
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 aaGun and 5 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from India to Iraq
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
Combat - ANZAC
Battle in Iraq
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Neutral_Axis defend with 3 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Iraq, round 2 : 0/5 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 artillery and 3 fighters in Iraq, round 3 : 0/4 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the ANZAC lost in Iraq
3 fighters owned by the ANZAC retreated
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Iraq to Persia
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : -4.00
Neutral_Axis regular : 0.00
Wow, that was frustrating.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 94 PUs;
Germans buy 2 aaGuns and 1 infantry; Remaining resources: 81 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 marine moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
9 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Poland to Eastern Poland
2 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery and 1 marine
British defend with 1 airfield; Americans defend with 1 bomber
Germans roll dice for 1 artillery and 1 marine in Scotland, round 2 : 0/2 hits, 0.50 expected hits
British roll dice for 1 bomber in Scotland, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 artillery and 1 marine in Scotland, round 3 : 0/2 hits, 0.50 expected hits
British roll dice for 1 bomber in Scotland, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 artillery and 1 marine in Scotland, round 4 : 0/2 hits, 0.50 expected hits
British roll dice for 1 bomber in Scotland, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 artillery and 1 marine in Scotland, round 5 : 1/2 hits, 0.50 expected hits
British roll dice for 1 bomber in Scotland, round 5 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 1 marine remaining. Battle score for attacker is 14
Casualties for Americans: 1 bomber
Battle in Eastern Poland
Germans attack with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour, 2 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Germans roll dice for 9 armour, 2 artilleries, 2 bombers, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 12/31 hits, 10.67 expected hits
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 12/28 hits, 10.50 expected hits
12 infantry owned by the Germans lost in Eastern Poland
12 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 9 armour, 2 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 9/19 hits, 8.67 expected hits
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 6/16 hits, 6.50 expected hits
2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
9 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 9 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 9/13 hits, 7.00 expected hits
Russians roll dice for 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 4/7 hits, 3.50 expected hits
4 armour owned by the Germans lost in Eastern Poland
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 4 armour, 2 artilleries, 12 infantry and 4 mech_infantrys
Casualties for Russians: 2 armour, 2 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
2 aaGuns, 1 artillery and 10 infantry moved from Germany to Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun, 1 armour and 1 infantry moved from Western Germany to Germany
1 armour moved from Germany to Poland
2 infantry moved from Denmark to Western Germany
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
Place Units - Germans
2 aaGuns and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Changing PUs for Germans from 81 to 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 10 armour
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 1.50
Germans regular : 2.67
British regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 94 PUs;
Germans buy 2 aaGuns and 1 infantry; Remaining resources: 81 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 marine moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
9 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Poland to Eastern Poland
2 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery and 1 marine
British defend with 1 airfield; Americans defend with 1 bomber
Germans roll dice for 1 artillery and 1 marine in Scotland, round 2 : 0/2 hits, 0.50 expected hits
British roll dice for 1 bomber in Scotland, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 artillery and 1 marine in Scotland, round 3 : 0/2 hits, 0.50 expected hits
British roll dice for 1 bomber in Scotland, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 artillery and 1 marine in Scotland, round 4 : 0/2 hits, 0.50 expected hits
British roll dice for 1 bomber in Scotland, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 artillery and 1 marine in Scotland, round 5 : 1/2 hits, 0.50 expected hits
British roll dice for 1 bomber in Scotland, round 5 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 1 marine remaining. Battle score for attacker is 14
Casualties for Americans: 1 bomber
Battle in Eastern Poland
Germans attack with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour, 2 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Germans roll dice for 9 armour, 2 artilleries, 2 bombers, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 12/31 hits, 10.67 expected hits
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 12/28 hits, 10.50 expected hits
12 infantry owned by the Germans lost in Eastern Poland
12 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 9 armour, 2 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 9/19 hits, 8.67 expected hits
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 6/16 hits, 6.50 expected hits
2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
9 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 9 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 9/13 hits, 7.00 expected hits
Russians roll dice for 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 4/7 hits, 3.50 expected hits
4 armour owned by the Germans lost in Eastern Poland
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 4 armour, 2 artilleries, 12 infantry and 4 mech_infantrys
Casualties for Russians: 2 armour, 2 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
2 aaGuns, 1 artillery and 10 infantry moved from Germany to Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun, 1 armour and 1 infantry moved from Western Germany to Germany
1 armour moved from Germany to Poland
2 infantry moved from Denmark to Western Germany
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
Place Units - Germans
2 aaGuns and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Changing PUs for Germans from 81 to 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 10 armour
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 1.50
Germans regular : 2.67
British regular : -0.67
@simon33
not sure what happened, my builds were missing the tanks and planes so I edited out the 81 left over PUs after I built 2 AA and Inf in UK and fixed one Industry point in UK. I put my 10 tanks in Germany and a Fighter and Stuka in WG. that equals 81. I was going to sink the UK fleet but did not realize I cannot fly over SF! Wow, I had a huge advantage but went with plan b which was EP I just did not like my average of around 5-6 tanks left over, which is what happened.
i honestly HATE doing Sea Lion, feels like I am playing with fire and I have lost almost as many times as I have won with a successful Sea Lion.
@simon33
Dang just noticed the Anzac loss…guess they did not learn their lesson from Gallipoli!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Finland to Norway
3 artilleries and 7 infantry moved from Belarus to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Norway
Russians attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 7 infantry
Russians roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/10 hits, 3.33 expected hits
Germans roll dice for 7 infantry in Norway, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians lost in Norway
3 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Norway, round 3 : 2/7 hits, 2.50 expected hits
Germans roll dice for 4 infantry in Norway, round 3 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Norway
2 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Norway, round 4 : 1/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Norway, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Norway
1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Norway, round 5 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 artilleries and 4 infantry
Casualties for Germans: 7 infantry
Battle in Eastern Poland
Russians attack with 4 artilleries and 7 infantry
Germans defend with 3 aaGuns and 5 armour
Russians roll dice for 4 artilleries and 7 infantry in Eastern Poland, round 2 : 2/11 hits, 3.17 expected hits
Germans roll dice for 3 aaGuns and 5 armour in Eastern Poland, round 2 : 2/5 hits, 2.50 expected hits
2 infantry owned by the Russians lost in Eastern Poland
2 aaGuns owned by the Germans lost in Eastern Poland
Russians roll dice for 4 artilleries and 5 infantry in Eastern Poland, round 3 : 1/9 hits, 2.83 expected hits
Germans roll dice for 1 aaGun and 5 armour in Eastern Poland, round 3 : 3/5 hits, 2.50 expected hits
3 infantry owned by the Russians lost in Eastern Poland
1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 4 artilleries and 2 infantry in Eastern Poland, round 4 : 5/6 hits, 2.00 expected hits
Germans roll dice for 5 armour in Eastern Poland, round 4 : 3/5 hits, 2.50 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
5 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 artilleries remaining. Battle score for attacker is 20
Casualties for Russians: 1 artillery and 7 infantry
Casualties for Germans: 3 aaGuns and 5 armour
Non Combat Move - Russians
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Belarus to Novgorod
2 artilleries and 1 infantry moved from Bryansk to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Russia to Western Ukraine
1 artillery moved from Russia to Bryansk
1 submarine moved from 123 Sea Zone to 109 Sea Zone
Place Units - Russians
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,4
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 1.83
Russians regular : -1.17
Could be a critical mistake there in EP. Not sure I will recover now.
@simon33 said in L25 BM4 Simon (L+22) v Zar (X):
Could be a critical mistake there in EP. Not sure I will recover now.
I mean a mistake by me. I assumed I had enough but didn’t check.
@zarhunter said in L25 BM4 Simon (L+22) v Zar (X):
i honestly HATE doing Sea Lion, feels like I am playing with fire and I have lost almost as many times as I have won with a successful Sea Lion.
I think you should have bought an airbase to defend the fleet. Or maybe a CV but with Italy owning Normandy, might not have been possible - oh it was but 6 less inf.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 2 infantry, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 1 artillery and 2 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 cruiser, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 cruiser, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 2 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 2 infantry and 1 marine in Dutch New Guinea, round 2 : 0/3 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 infantry and 1 marine in Dutch New Guinea, round 3 : 1/2 hits, 0.50 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 infantry and 1 marine in Dutch New Guinea, round 4 : 1/2 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Shensi, round 2 : 4/7 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
2 bombers moved from Kwangsi to Caroline Islands
1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to Japan
1 fighter moved from Kwangsi to Japan
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
3 submarines placed in 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.83
Japanese regular : 4.33
UK_Pacific regular : -0.33
ANZAC regular : 0.33
I thought about the airfield but I did not expect your 2 bombers to sink the BB and dd, at best we both lose 2 each and i have the transports.
another lesson learned.
I hate sea lion
@zarhunter said in L25 BM4 Simon (L+22) v Zar (X):
I thought about the airfield but I did not expect your 2 bombers to sink the BB and dd, at best we both lose 2 each and i have the transports.
another lesson learned.
I hate sea lion
UK also had a bomber, DD and sub to attack the fleet.
@simon33
yes, mistake by me.
did i mention i hate sea lion
you might have.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 fighter moved from Gold Coast to Morocco
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 85 Sea Zone
1 artillery and 3 infantry moved from Brazil to British Guiana
1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Morocco
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from Eastern United States to 105 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 4 fighters, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Sikang
9 infantry moved from Tsinghai to Shensi
3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Japanese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 12 infantry
Japanese defend with 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Chinese roll dice for 12 infantry in Shensi, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries and 4 infantry in Shensi, round 2 : 5/7 hits, 2.50 expected hits
5 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Shensi
7 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Finland to United Kingdom
1 armour moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
Combat - British
Strategic bombing raid in United Kingdom
Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in United Kingdom causes 3 damage total.
Battle in Iraq
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Iraq
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to 70 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 submarine moved from 108 Sea Zone to 109 Sea Zone
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 3.17
Germans AA : -0.17
Neutral_Axis regular : 1.00
British regular : -1.83
@simon33 need to stop working and doing turns, really did not see the normandy landing coming
I only saw it around USSR. Not enough to retake it.