@Stucifer @Daaras Also I have not done play by forum yet I have just done saved files so Daaras will have to help me with that.
L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5
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dont buy anything
no CM
NCMs:
1 mech N Italy to Greater Southern Germany
1 mech Slovakia Hungary to Greater Southern Germany
2 inf ,1 art, 1 aa gun from Northern Italy to France
5 inf, 1 aa gun from Northern Italy to W Germany
2 art, 2 aa guns from Slovakia Hungary to Germany
2 figs Southern Italy to Greece -
Wait
There is one CM
Please take holland with inf from France
Thats it
Thats all
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@Amon-Sul Hi, I’m on holidays for one week. But I’ve got a Laptop with me. Try to play italy when there’s time, no need to hurry 😀
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If Europe map looked worse i would surrender the game
But i ll give it a shot at least one more round
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Greater Southern Germany 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany 2 fighters moved from Southern Italy to Greece 1 aaGun and 1 artillery moved from Slovakia Hungary to Yugoslavia 1 aaGun and 1 artillery moved from Slovakia Hungary to Germany 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to France 1 aaGun and 3 infantry moved from Northern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,5,3,3,2 Italians collect 2 PUs (8 lost to blockades); end with 9 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
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Since U re on holidays
take ur time with ANZAC move
cheers :)
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@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul yes, axis got good hits but the allies managed to conquer Norway and sunk the German fleet, that was the main goal. Hoped that the US do the job, but now they might focus totally on Japan for the next round/s ;-)
Japan will keep fighting.
Germany too. Italy is alive.
I ll give my best to pull this one out
Godspeed :)
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I am home monday and Tuesday
And Will be available to play at usual weekend time
13-14 h
But no need to Rush
Just saying , since i usually Work monday and Tuesday
Cheers
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to South Australia 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Eastern Persia to West India 1 fighter moved from Egypt to Eastern Persia Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Eastern Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to South Australia 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Eastern Persia to West India 1 fighter moved from Egypt to Eastern Persia Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Eastern Persia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Adding units owned by French to Norway: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Amon-Sul Hi, I’m back from vacancies. Didn’t found the time to play that BIG ANZAC France move last week ;-)
Please play 2nd map with
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Norway: 1 fighter -
Np
I have some construction Works arround the house
So i ll probably wont be able to play a few days, but i ll try to play ASAP
If not before, i think i could play at friday since its a non working day Here
Cheers
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finally online
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 40 PUs; Germans buy 10 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from French Indo China to 44 Sea Zone Combat - Germans Battle in 44 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Germans 1 bomber moved from 44 Sea Zone to French Indo China 10 artilleries and 1 infantry moved from Western Germany to Germany 1 aaGun, 4 artilleries and 1 infantry moved from Denmark to Western Germany 1 mech_infantry moved from Western Germany to Germany 5 mech_infantrys moved from Denmark to Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 aaGun and 1 artillery moved from Normandy Bordeaux to France 1 armour and 10 mech_infantrys moved from Southern France to Northern Italy 2 aaGuns, 9 artilleries and 2 infantry moved from Spain to Southern France 1 fighter and 1 tactical_bomber moved from Spain to Greece 1 aaGun, 16 artilleries and 8 infantry moved from Slovakia Hungary to Germany 2 fighters and 2 tactical_bombers moved from Western Germany to Greece 1 armour and 10 mech_infantrys moved from Northern Italy to Western Germany 1 armour and 7 mech_infantrys moved from Slovakia Hungary to Germany 2 mech_infantrys moved from Bulgaria to Greater Southern Germany Place Units - Germans 2 artilleries placed in Greece 8 artilleries placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,3,4,5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2,6,5,3,1 Germans collect 36 PUs (11 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
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Russia may proceed
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Russians Russians buy 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Novgorod to Finland Russians take Finland from Germans 2 bombers and 2 mech_infantrys moved from Vologda to Tsinghai 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese 2 mech_infantrys moved from Ukraine to Romania 3 mech_infantrys moved from Western Ukraine to Romania 2 armour and 8 mech_infantrys moved from Poland to Romania 2 infantry moved from Poland to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary 1 infantry moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 2 armour, 1 infantry and 13 mech_infantrys Italians defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 13 mech_infantrys in Romania, round 2 : 4/16 hits, 3,33 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 armour, 1 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tsinghai Russians attack with 2 bombers and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Slovakia Hungary Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 2 aaGuns, 9 artilleries and 23 infantry moved from Poland to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 4 artilleries and 5 infantry moved from Belarus to Eastern Poland 5 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 3 mech_infantrys moved from Volgograd to Samara 2 mech_infantrys moved from Novgorod to Eastern Poland 2 artilleries and 3 infantry moved from Karelia to Novgorod 2 bombers moved from Tsinghai to Chahar 3 mech_infantrys moved from Samara to Novosibirsk 1 infantry moved from Suiyuyan to Kansu 2 aaGuns, 17 infantry and 1 mech_infantry moved from Suiyuyan to Chahar Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,33 Russians regular : -0,00
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I was able to see the map
There is no point in continuing
Japan can not make a breakthrough
The allies were Better
The axis resign
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A Amon-Sul referenced this topic
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I don’t think there’s any point in continuing. You deserve to win.
I wonder if this strategy (attacking neutrals in the second round) is even viable, even if I played a better Germany and had more luck with it.
I think when I play with the Axis powers I overestimate the importance of the Mediterranean.
I’ll have to be smarter next time.
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You played very well with the Allies, especially the British gave me problems. The victory is deserved and I have nothing to add.
I am looking forward to our new game (the sixth in a row, in which I will play with the Allies again). We can also create a game, but I need a few days of rest and then I am going to the seaside soon. We can say start the game and maybe play Germany and Russia 1 by the end of the month.
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All in all it was a fun game and I’m looking forward to new challenges :)
Thank you for your contribution.
Let’s move on :)