L25 BM4 Playoffs Adam514 (Axis) vs farmboy (Allies+18)

  • '19 '17

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 bomber, 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
            2 armour and 3 mech_infantrys moved from Northwest Persia to Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
            Italians collect 0 PUs (3 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            5 infantry moved from South Australia to New South Wales
            3 submarines moved from 30 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 airfield and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,5,1,6,4,1,5,3,1,3,5,1,6,2,1,4,5,6
            ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - French
            French buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Greece to Yugoslavia
            1 infantry moved from Southern France to France
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 infantry moved from Southern France to France
    
        Place Units - French
            2 artilleries and 1 infantry placed in France
            1 armour and 1 mech_infantry placed in Southern France
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            12 armour and 10 mech_infantrys moved from Persia to Eastern Persia
            3 bombers moved from Northwest Persia to West India
            3 fighters and 5 tactical_bombers moved from Northwest Persia to Eastern Persia
            1 infantry moved from Slovakia Hungary to Romania
                  Germans take Romania from Americans
            1 artillery moved from Baltic States to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in West India
                Germans attack with 3 bombers
                British defend with 1 infantry
                    Germans roll dice for 3 bombers in West India, round 2 : 2/3 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans lost in West India
                    1 infantry owned by the British lost in West India
                Germans win with 2 bombers remaining. Battle score for attacker is -11
                Casualties for Germans: 1 bomber
                Casualties for British: 1 infantry
            Battle in Eastern Persia
                Germans attack with 12 armour, 3 fighters, 10 mech_infantrys and 5 tactical_bombers
                British defend with 1 armour, 2 infantry and 4 mech_infantrys; Americans defend with 2 fighters and 2 infantry
                    Germans roll dice for 12 armour, 3 fighters, 10 mech_infantrys and 5 tactical_bombers in Eastern Persia, round 2 : 13/30 hits, 12.50 expected hits
                    British roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 4/11 hits, 4.50 expected hits
                    2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern Persia
                    4 mech_infantrys owned by the British, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 2 infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 12 armour, 1 fighter, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 2 fighters and 2 tactical_bombers
                Casualties for British: 1 armour, 2 infantry and 4 mech_infantrys
                Casualties for Americans: 2 fighters and 2 infantry
            Battle in Eastern Poland
                Germans attack with 1 artillery and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 4 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from West India to Persia
            1 fighter and 3 tactical_bombers moved from Eastern Persia to Persia
            1 aaGun, 12 artilleries and 10 infantry moved from Northwest Persia to Persia
            3 bombers moved from Western Germany to Persia
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Greater Southern Germany to Germany
            1 aaGun moved from Baltic States to Eastern Poland
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Philippines: 2 bombers
            EDIT: Adding units owned by Germans to New Zealand: 2 bombers
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Persia
            2 bombers placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,2,5,1,5,3,2
            Germans collect 26 PUs (2 lost to blockades); end with 26 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific regular : 0.67
    Russians regular : -0.33
    Germans regular : 0.33
    British regular : -0.50
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            12 armour and 10 mech_infantrys moved from Persia to Eastern Persia
            3 bombers moved from Northwest Persia to West India
            3 fighters and 5 tactical_bombers moved from Northwest Persia to Eastern Persia
            1 infantry moved from Slovakia Hungary to Romania
                  Germans take Romania from Americans
            1 artillery moved from Baltic States to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in West India
                Germans attack with 3 bombers
                British defend with 1 infantry
                    Germans roll dice for 3 bombers in West India, round 2 : 2/3 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans lost in West India
                    1 infantry owned by the British lost in West India
                Germans win with 2 bombers remaining. Battle score for attacker is -11
                Casualties for Germans: 1 bomber
                Casualties for British: 1 infantry
            Battle in Eastern Persia
                Germans attack with 12 armour, 3 fighters, 10 mech_infantrys and 5 tactical_bombers
                British defend with 1 armour, 2 infantry and 4 mech_infantrys; Americans defend with 2 fighters and 2 infantry
                    Germans roll dice for 12 armour, 3 fighters, 10 mech_infantrys and 5 tactical_bombers in Eastern Persia, round 2 : 13/30 hits, 12.50 expected hits
                    British roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 4/11 hits, 4.50 expected hits
                    2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern Persia
                    4 mech_infantrys owned by the British, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 2 infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 12 armour, 1 fighter, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 2 fighters and 2 tactical_bombers
                Casualties for British: 1 armour, 2 infantry and 4 mech_infantrys
                Casualties for Americans: 2 fighters and 2 infantry
            Battle in Eastern Poland
                Germans attack with 1 artillery and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 4 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from West India to Persia
            1 fighter and 3 tactical_bombers moved from Eastern Persia to Persia
            1 aaGun, 12 artilleries and 10 infantry moved from Northwest Persia to Persia
            3 bombers moved from Western Germany to Persia
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Greater Southern Germany to Germany
            1 aaGun moved from Baltic States to Eastern Poland
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Philippines: 2 bombers
            EDIT: Adding units owned by Germans to New Zealand: 2 bombers
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Persia
            2 bombers placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,2,5,1,5,3,2
            Germans collect 26 PUs (2 lost to blockades); end with 26 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 47 infantry
            EDIT: Adding units owned by Germans to Germany: 3 artilleries and 47 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greater Southern Germany: 1 infantry
            EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
            EDIT: Adding units owned by Germans to Germany: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    UK_Pacific regular : 0.67
    Russians regular : -0.33
    Germans regular : 0.33
    British regular : -0.50
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Germans
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            17 artilleries and 35 infantry moved from Kazakhstan to Afghanistan
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
    
        Combat - Russians
            Russians creates battle in territory 97 Sea Zone
            Battle in Afghanistan
                Russians attack with 17 artilleries and 35 infantry
                Neutral_True defend with 4 infantry
                    Russians roll dice for 17 artilleries and 35 infantry in Afghanistan, round 2 : 11/52 hits, 14.33 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Afghanistan
                    4 infantry owned by the Neutral_True lost in Afghanistan
                Russians win, taking Afghanistan from Neutral_True with 17 artilleries and 33 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Nenetsia to Archangel
            1 infantry moved from Bessarabia to Ukraine
            6 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Kazakhstan to Afghanistan
            2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
            1 armour and 2 mech_infantrys moved from Volgograd to Sikang
            3 mech_infantrys moved from Russia to Kazakhstan
            1 artillery and 4 infantry moved from Volgograd to Tambov
            2 infantry moved from Siberia to Amur
            1 aaGun, 1 artillery and 1 infantry moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to India
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Burma: 1 infantry
            EDIT: Adding units owned by Russians to India: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -3.67
    Neutral_True regular : 0.67
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 fighters moved from 42 Sea Zone to 57 Sea Zone
            1 submarine moved from 36 Sea Zone to 57 Sea Zone
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 57 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 57 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 57 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 57 Sea Zone to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 destroyer moved from 63 Sea Zone to 30 Sea Zone
            1 battleship, 5 carriers, 2 destroyers, 1 marine and 8 submarines moved from 63 Sea Zone to 62 Sea Zone
            6 fighters and 4 tactical_bombers moved from 63 Sea Zone to New Zealand
            1 artillery and 5 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 transports moved from 42 Sea Zone to 62 Sea Zone
            10 fighters and 2 tactical_bombers moved from Philippines to 62 Sea Zone
            4 fighters moved from 62 Sea Zone to New Zealand
            1 transport moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from Japan to Philippines
            2 bombers moved from Philippines to New Zealand
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New Zealand
            1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Kwangsi to French Indo China
            1 aaGun, 1 artillery and 13 infantry moved from Hunan to Kwangsi
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 infantry placed in Malaya
            1 infantry placed in Kwangtung
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.67
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 1 destroyer, 7 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
                Americans converts factory_major into different units
            1 infantry moved from France to Western Germany
                  Americans take Western Germany from Germans
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            1 mech_infantry moved from Novgorod to Poland
                  Americans take Poland from Germans
            1 artillery and 2 infantry moved from Bulgaria to Romania
            1 infantry moved from Yugoslavia to Slovakia Hungary
                  Americans take Slovakia Hungary from Germans
            1 infantry moved from Yugoslavia to Greater Southern Germany
                  Americans take Greater Southern Germany from Germans
            1 fighter and 1 tactical_bomber moved from Greece to Romania
            5 fighters and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
            3 fighters moved from Hawaiian Islands to 30 Sea Zone
            1 bomber moved from New South Wales to 30 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in 30 Sea Zone
                Americans attack with 1 bomber, 8 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 8 fighters in 30 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 30 Sea Zone
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win, taking Denmark from Germans with 1 bomber and 8 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Romania
                Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Americans win, taking Romania from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Romania to Caucasus
            1 fighter moved from Greece to 81 Sea Zone
            1 tactical_bomber moved from 81 Sea Zone to Caucasus
            1 carrier and 2 fighters moved from 80 Sea Zone to 79 Sea Zone
            1 fighter moved from 79 Sea Zone to West India
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Yugoslavia to Western Germany
            1 artillery moved from France to Northern Italy
            1 infantry moved from France to Northern Italy
            2 aaGuns moved from France to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from Finland to Norway
            1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
            1 armour and 1 mech_infantry moved from Novgorod to Baltic States
            2 infantry moved from France to Northern Italy
            7 infantry moved from France to Western Germany
            1 bomber moved from 30 Sea Zone to Hawaiian Islands
            3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 1 battleship, 13 carriers, 2 cruisers, 6 destroyers, 3 fighters, 5 infantry, 1 marine, 6 submarines and 4 transports moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            1 submarine moved from 50 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from New South Wales to Northern Territory
            1 infantry moved from New South Wales to Queensland
            1 tactical_bomber moved from New South Wales to Queensland
            14 fighters and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
            8 fighters moved from 30 Sea Zone to 54 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 armour, 1 fighter and 1 mech_infantry placed in Greece
            1 artillery, 1 fighter and 1 infantry placed in Norway
            3 artilleries placed in Northern Italy
            5 fighters placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Americans collect 85 PUs; end with 85 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 115 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 15 infantry moved from Burma to Yunnan
            3 artilleries and 8 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 4 artilleries, 1 fighter and 23 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 23 infantry in Yunnan, round 2 : 8/28 hits, 6.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            1 aaGun, 6 artilleries and 32 infantry moved from France to Western Germany
            4 infantry and 3 marines moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Yugoslavia to Romania
            7 fighters and 2 tactical_bombers moved from Greece to Caucasus
            1 carrier and 1 fighter moved from 81 Sea Zone to 79 Sea Zone
            2 infantry moved from India to West India
            1 infantry moved from India to West India
            2 artilleries moved from India to West India
            1 fighter moved from 81 Sea Zone to 79 Sea Zone
            1 fighter moved from 79 Sea Zone to West India
            1 marine moved from Ceylon to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            1 fighter moved from Caucasus to Afghanistan
            1 cruiser, 1 destroyer and 1 marine moved from 81 Sea Zone to 79 Sea Zone
            1 marine moved from 79 Sea Zone to West India
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            2 artilleries moved from Egypt to 81 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
            2 artilleries and 2 infantry moved from 79 Sea Zone to West India
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            1 artillery moved from 79 Sea Zone to West India
            1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 8 infantry, 3 marines and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries, 8 infantry and 3 marines moved from 112 Sea Zone to Western Germany
    
        Place Units - British
            5 artilleries and 5 infantry placed in United Kingdom
            1 fighter and 1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : 2.00
    Japanese regular : 0.33
    Germans regular : -0.33
    

    Savegame

  • '19 '17

    I concede, good game and very well played! There isn’t that much that I would have done differently. There was some unfortunate dice early for me but nothing major.

    Good luck in the finals!

  • Adam514A Adam514 referenced this topic

  • @Adam514 Good game! Fast and intense. It looked to me that you followed the playbook from our last game with some minor tweaks (avoiding 111, hitting the US cruiser, and sending the bomber to hte pacific even earlier.

    I thought the dice seemed less dramaticaly decisive than in the other two games I’ve won against you. But I do wonder how different this would have been if your G1 attack on the US cruiser was successful and if the attack on the French fleet went the way it should have gone. I think small differences earlier might have been enough to turn the game in my favour. You may have had other dice in mind, but htose were definitely two early moments I recall.


  • @Adam514 Also, I appreciated the effort at the end when you went all in on a Pacific victory.

  • '19 '17

    It’s a coinflip on the US cruiser so I don’t expect it to go my way, but that is a big swing if it works. The French fleet was one battle, and I lost 3 units in Yugo which ended up being significant.

  • '19 '17 '16

    Congratulations to farmboy!

    @Adam514 said in L25 BM4 Playoffs Adam514 (Axis) vs farmboy (Allies+18):

    I concede, good game and very well played! There isn’t that much that I would have done differently. There was some unfortunate dice early for me but nothing major.

    Good luck in the finals!

    There were several things which surprised me. Yunnan & sz111 not being attacked in the first round. Also that you went J1 at all. Not a fan of the attack on the UK BB in sz37 either but that is fairly standard.

    Not sure why attacking the US Cruiser in sz101 is such a big swing. Only 2IPC/turn from claiming Brazil. I guess some convoy damage as well. I think there must be something I’m not seeing.

    I think this is Adam’s first league loss as Axis, if it isn’t I’m not sure which one he lost before.


  • @simon33 in our game last year, Adam had a similar axis approach but he did both 110 and 111. I believe he still won both, but I had good dice and forced him to trade 7 air against my 4. My dice were certainly above average but it wasn’t an implausible outcome either. I think it is usually the right move to scramble the UK if it improves the TUV exchange for the allies and gives at least a small chance of winning. My guess here is Adam didn’t want to risk a repeat of that and opted for a safer attack.

    The last time, he also avoided doing Yunnan. The extra China inf makes that a more difficult combat if Japan wants to do a J1 and hit the UK Battleship. In addition, he ultimately conserves Japanese land units. He still gets India J4 with pretty overwhelming numbers. and chases China away from Yunnan fairly quickly as well. In the end, in BM, the allies get 3 art instead of 4 inf and maybe an extra 4 to 8 income. Definitely useful but not game changing.

    The US cruiser is a big swing first because if the Germans win outright they knock out 19 tuv. If they lose, they lose 6. They also convoy on the US and it denies the UK its BM bonus of a sub free Atlantic. Delaying Brazil by a turn also delays the entry of those 3 inf by a turn too. And in BM it also means the US can’t grab 5 with a landing in Morocco. And generally it will set the allies back by a turn in the atlantic and it probably mean they have to spend more on the atlantic early to compensate. Thiis also gives Germany more time to make landings in Europe difficult and reduces the early US spending on the pacific. These round 1 combats often have a larger impact throughout the game and if you are going to do a J1 anyway, its a good move in my view.

    This is the third time I’ve beaten Adam’s Axis. But its the first time I’ve won where I feel that the dice didn’t do most of the work for me.

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