League Global 1940 2nd edition non-ranked Team Tournament


  • I wondered too,

    I think delete the Yunnan, don’t want to wreck a J1 with 3 planes down and Yunnan lost


  • @gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:

    Here’s how AI synthesized my setup ideas, just for fun

    🛡 G40 2v2 Variant: Coordinated Resistance

    A historical balance tweak for two-player teams in Axis & Allies Global 1940

    📜 Purpose

    This variant addresses inherent coordination challenges in Allied 2v2 team formats. Since Germany and Japan benefit from more focused strategic alignment, this proposal introduces modest unit boosts for the Allies to reflect historical deployments, improve survivability, and sustain competitive pacing.


    🎲 Setup Adjustments

    Each change adheres to the “1 unit per territory/zone” guideline.

    🌊 Pacific Theater

    Nation Territory/Zone Unit Change Historical Rationale
    China Szechwan +1 AA Simulate Flying
    China Hunan +1 AA tiger devastation of
    China Shensi +1 AA Japanese air
    China Chahar +1 infantry Represents local resistance and rearguard
    China Anhwe +1 infantry Delays Axis advance toward central China
    China Hopei +1 infantry Strengthens northern front line
    UK (Pacific) India +1 infantry Helps sustain Burma Road defense

    🌍 Europe Theater

    Nation Territory/Zone Unit Change Historical Rationale
    USA SZ 101 +1 destroyer Bolsters Atlantic convoy defense
    UK Egypt +1 infantry Reinforces defense against Italy
    UK SZ 91 +1 destroyer Slows Italian fleet mobility
    UK SZ 110 +1 destroyer Adds protection vs German naval threat
    UK SZ 71 (S. Africa) +1 transport Enhances reach into East Africa / India
    USSR Ukraine +1 infantry Bolsters defense on Dnieper front
    USSR Russia (Moscow) +1 infantry Strategic depth for capital defense
    USSR East Poland +1 fighter Reflects pre-Barbarossa Soviet air presence

    🧠 Gameplay Rationale

    • Historical Anchoring: Each unit placement references plausible pre-June 1940 deployments or logistical positioning.
    • Balance Correction: Enhances Allied survivability without nullifying Axis initiative.
    • Team Dynamics: Supports distributed Allied coordination across two players, mitigating decision friction.

    📝 Submission Notes

    This variant was inspired by recurring imbalances in competitive 2v2 matchups and aligns with existing tournament bid frameworks (40–60 IPCs typical). It’s designed to remain compatible with official rules, requiring only setup tweaks rather than structural overhaul.


  • So all is waiting on you, @Jacob16
    You can pick a partner of daaras or mikawagunichi

    If you don’t answer soon we’ll look for someone else because we need some dependability for team tournament


  • @gamerman01 How do you join? I would like to play in the tournament.


  • @gamerman01 I’m a skilled Global player if that’s what we are playing.


  • @gamerman01 Let me know, I’m not sure if I’m to late or not.


  • @FranceNeedsMorePower
    @Jacob16 gave lukewarm interest 9 days ago and has been tagged with no response.

    Do you know TripleA play by forum? If not, your partner can help you.

    Everyone is encouraged but not required to communicate with your teammate in ways beyond chats or forums.

    Mikawagunichi and Daaras are needing to pair up with you and Oysteilo. You are an unknown entity in the league which is fine for this, but I think @Daaras and @mikawagunichi should choose between you and veteran @Oysteilo because you are, to now, unknown


  • @gamerman01 @FranceNeedsMorePower You can be on my team :)


  • @Daaras Thanks! Now from my understanding we are playing G40 with adjustments? Also I have not done play by forum only saved games back and forth so If you could help me with that. Who is who, countries I mean or has that not been decided. Could you give me a run down on what has been happening with this post so I’m caught up with anything I missed. If possible I am quite better at the Allies but if that has been chosen I we can be on the Axis side.


  • @gamerman01 @Daaras I’m not super well known but people like SuperBattleshipYamato, Barnee, Panther, Cornwallis, TheJanus, and others know me. I know a few other people but have only had few interactions. I have also done notable things on the forum such as creating the first North Africa Variant. I’m also a young A&A player but my age has nothing to do with my experience I’m a decent A&A player. Etc.

    That’s a really small run down about me.

    I know gammerman01 said I was unknown or something like that so wanted to give you guys a bit about myself. If you have any questions for me let me know!

    Adios,

    FranceNeedsMorePower


  • Yep, just unknown in the league, until now! You are exposing yourself to 7 league players already.

    @Daaras will kindly show you @FranceNeedsMorePower about Play by Forum

    The games will be set up in the league section even though it’s a tournament and will not be scored as league games.

    Bracket is here https://docs.google.com/spreadsheets/d/1Larckt6iOuBZtZ-AVzDPv-HEofZJdeN8ptXXotun0Og/edit?gid=575043951#gid=575043951

    This is not a formal tournament. The primary purpose is to have some team games to get away from 1v1 a bit, and for some league players to get to know each other a little better.

    The starting setup is not scientific, it is a judgment call and designed to have fun
    League players know the play by forum protocol and how to deal with each other. I’m sure this will be a very smooth and well played tournament.

    The losers may decide to play each other but that is not expected.

    As you can see from the bracket, Booper and I are facing off Oysteilo and Mikawagunichi.
    This is an exciting match between league players

    The other game is Stucifer/crockett36 vs. Daaras/France

    Axis v Allies should be chosen by the 4 players in the game, mainly if 1 or more players really don’t want to take 1 of the sides. Bidding is certainly allowed, but if the 4 players are fairly indifferent, just roll for it.


  • There are no time limits, but same as in normal league play, you should communicate when delays will be more than a couple of days. Obviously there are 3 other players in your game, so be considerate. If your partner is not playing or needs an extended break, see if your opposing 2 players will allow you to play for him, but it is preferred that you find a replacement when appropriate.
    It is supposed to be 2 v 2 and not 2 v 1, after all.


  • @gamerman01 Ah I know crooket36, I’m actual playing a casual game with him right now. I will read your other posts so give me a moment.


  • @gamerman01 Is there someones else on my team? I thought it was just Daaras and I. Is the game OOB I thought you had some changes. Thanks for catching me up! Should I create a chat with my partner or partners?


  • @Booper said in League Global 1940 2nd edition non-ranked Team Tournament:

    @oysteilo

    Yes, I agree that it appears to favor allies as well. Was going to suggest we solicit feedback from some of the top players, like the finalists of OOB for the last few years.

    This could be the beginnings of a very nice “standard” OOB setup that @crockett36 has been advocating for over the years.

    THANK YOU! I FEEL HEARD! I always feel like Bruce Willis in the 6th sense. I talk; no one listens.

  • 2025 2024 '23

    @gamerman01 maybe a starting save file with all the units added in and/or removed according to the special setup. so we can get started. are we doing a coin flip for which team plays Axis?


  • Good idea, there will be 3 games so 1 time setup is the efficiency.

    Preferred order for deciding sides

    1. Just agree on sides
    2. “coin flip”
    3. bid starting off the starting setup

  • Here’s a copy of the setup following the post. I’m not sure if the destroyer added to 101 is intended to be UK? Or if it should have been US.

    2v2 Tourney Setup.tsvg


    @gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:

    @gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:

    Here’s how AI synthesized my setup ideas, just for fun

    🛡 G40 2v2 Variant: Coordinated Resistance

    A historical balance tweak for two-player teams in Axis & Allies Global 1940

    📜 Purpose

    This variant addresses inherent coordination challenges in Allied 2v2 team formats. Since Germany and Japan benefit from more focused strategic alignment, this proposal introduces modest unit boosts for the Allies to reflect historical deployments, improve survivability, and sustain competitive pacing.


    🎲 Setup Adjustments

    Each change adheres to the “1 unit per territory/zone” guideline.

    🌊 Pacific Theater

    Nation Territory/Zone Unit Change Historical Rationale
    China Szechwan +1 AA Simulate Flying
    China Hunan +1 AA tiger devastation of
    China Shensi +1 AA Japanese air
    China Chahar +1 infantry Represents local resistance and rearguard
    China Anhwe +1 infantry Delays Axis advance toward central China
    China Hopei +1 infantry Strengthens northern front line
    UK (Pacific) India +1 infantry Helps sustain Burma Road defense

    🌍 Europe Theater

    Nation Territory/Zone Unit Change Historical Rationale
    UK SZ 101 +1 destroyer Bolsters Atlantic convoy defense
    UK Egypt +1 infantry Reinforces defense against Italy
    UK SZ 91 +1 destroyer Slows Italian fleet mobility
    UK SZ 110 +1 destroyer Adds protection vs German naval threat
    UK SZ 71 (S. Africa) +1 transport Enhances reach into East Africa / India
    USSR Ukraine +1 infantry Bolsters defense on Dnieper front
    USSR Russia (Moscow) +1 infantry Strategic depth for capital defense
    USSR East Poland +1 fighter Reflects pre-Barbarossa Soviet air presence

    🧠 Gameplay Rationale

    • Historical Anchoring: Each unit placement references plausible pre-June 1940 deployments or logistical positioning.
    • Balance Correction: Enhances Allied survivability without nullifying Axis initiative.
    • Team Dynamics: Supports distributed Allied coordination across two players, mitigating decision friction.

    📝 Submission Notes

    This variant was inspired by recurring imbalances in competitive 2v2 matchups and aligns with existing tournament bid frameworks (40–60 IPCs typical). It’s designed to remain compatible with official rules, requiring only setup tweaks rather than structural overhaul.


  • 101 is USA dd
    There were scads of destroyers in the Atlantic in spring 1940


  • my mistake, i see

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