@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 fighters, 5 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 50 Sea Zone
7 fighters and 1 tactical_bomber moved from 30 Sea Zone to 49 Sea Zone
7 fighters and 1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 50 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters moved from 49 Sea Zone to New South Wales
3 fighters moved from 50 Sea Zone to New South Wales
4 fighters moved from 50 Sea Zone to New South Wales
1 tactical_bomber moved from 49 Sea Zone to New South Wales
1 tactical_bomber moved from 50 Sea Zone to New South Wales
1 artillery, 1 battleship, 11 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 1 marine, 7 submarines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Hawaiian Islands to New South Wales
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 61 Sea Zone to 57 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 carrier and 1 fighter moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Greece to Eastern Persia
1 fighter moved from Greece to 80 Sea Zone
1 tactical_bomber moved from Greece to 81 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from France to Yugoslavia
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Vyborg to Finland
1 armour and 2 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Morocco to Algeria
1 artillery moved from Burma to India
1 infantry moved from 80 Sea Zone to Eastern Persia
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
3 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Norway
2 fighters and 1 tactical_bomber placed in Greece
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 6 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser and 1 marine moved from 75 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
Combat - British
Battle in Ceylon
Non Combat Move - British
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 fighter moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Volgograd to 80 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to France
7 fighters and 2 tactical_bombers moved from Volgograd to Greece
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from France to Northern Italy
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by British to France: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 7 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to Yugoslavia: 7 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Yugoslavia: 7 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to Greece: 7 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
2 armour and 3 mech_infantrys moved from Northwest Persia to Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 0 PUs (3 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
5 infantry moved from South Australia to New South Wales
3 submarines moved from 30 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 airfield and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,5,1,6,4,1,5,3,1,3,5,1,6,2,1,4,5,6
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - French
French buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
Combat - French
Non Combat Move - French
1 fighter moved from Greece to Yugoslavia
1 infantry moved from Southern France to France
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to France
Place Units - French
2 artilleries and 1 infantry placed in France
1 armour and 1 mech_infantry placed in Southern France
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour and 10 mech_infantrys moved from Persia to Eastern Persia
3 bombers moved from Northwest Persia to West India
3 fighters and 5 tactical_bombers moved from Northwest Persia to Eastern Persia
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Americans
1 artillery moved from Baltic States to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in West India
Germans attack with 3 bombers
British defend with 1 infantry
Germans roll dice for 3 bombers in West India, round 2 : 2/3 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in West India
1 infantry owned by the British lost in West India
Germans win with 2 bombers remaining. Battle score for attacker is -11
Casualties for Germans: 1 bomber
Casualties for British: 1 infantry
Battle in Eastern Persia
Germans attack with 12 armour, 3 fighters, 10 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 2 infantry and 4 mech_infantrys; Americans defend with 2 fighters and 2 infantry
Germans roll dice for 12 armour, 3 fighters, 10 mech_infantrys and 5 tactical_bombers in Eastern Persia, round 2 : 13/30 hits, 12.50 expected hits
British roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 4/11 hits, 4.50 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern Persia
4 mech_infantrys owned by the British, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 2 infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 12 armour, 1 fighter, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 armour, 2 infantry and 4 mech_infantrys
Casualties for Americans: 2 fighters and 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from West India to Persia
1 fighter and 3 tactical_bombers moved from Eastern Persia to Persia
1 aaGun, 12 artilleries and 10 infantry moved from Northwest Persia to Persia
3 bombers moved from Western Germany to Persia
1 infantry moved from Western Germany to Germany
1 infantry moved from Greater Southern Germany to Germany
1 aaGun moved from Baltic States to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Philippines: 2 bombers
EDIT: Adding units owned by Germans to New Zealand: 2 bombers
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Persia
2 bombers placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,2,5,1,5,3,2
Germans collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 30 PUs
Combat Hit Differential Summary :
UK_Pacific regular : 0.67
Russians regular : -0.33
Germans regular : 0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour and 10 mech_infantrys moved from Persia to Eastern Persia
3 bombers moved from Northwest Persia to West India
3 fighters and 5 tactical_bombers moved from Northwest Persia to Eastern Persia
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Americans
1 artillery moved from Baltic States to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in West India
Germans attack with 3 bombers
British defend with 1 infantry
Germans roll dice for 3 bombers in West India, round 2 : 2/3 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in West India
1 infantry owned by the British lost in West India
Germans win with 2 bombers remaining. Battle score for attacker is -11
Casualties for Germans: 1 bomber
Casualties for British: 1 infantry
Battle in Eastern Persia
Germans attack with 12 armour, 3 fighters, 10 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 2 infantry and 4 mech_infantrys; Americans defend with 2 fighters and 2 infantry
Germans roll dice for 12 armour, 3 fighters, 10 mech_infantrys and 5 tactical_bombers in Eastern Persia, round 2 : 13/30 hits, 12.50 expected hits
British roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 4/11 hits, 4.50 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern Persia
4 mech_infantrys owned by the British, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 2 infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 12 armour, 1 fighter, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 armour, 2 infantry and 4 mech_infantrys
Casualties for Americans: 2 fighters and 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from West India to Persia
1 fighter and 3 tactical_bombers moved from Eastern Persia to Persia
1 aaGun, 12 artilleries and 10 infantry moved from Northwest Persia to Persia
3 bombers moved from Western Germany to Persia
1 infantry moved from Western Germany to Germany
1 infantry moved from Greater Southern Germany to Germany
1 aaGun moved from Baltic States to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Philippines: 2 bombers
EDIT: Adding units owned by Germans to New Zealand: 2 bombers
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Persia
2 bombers placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,2,5,1,5,3,2
Germans collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 47 infantry
EDIT: Adding units owned by Germans to Germany: 3 artilleries and 47 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific regular : 0.67
Russians regular : -0.33
Germans regular : 0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery and 1 infantry moved from Novgorod to Baltic States
17 artilleries and 35 infantry moved from Kazakhstan to Afghanistan
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Afghanistan
Russians attack with 17 artilleries and 35 infantry
Neutral_True defend with 4 infantry
Russians roll dice for 17 artilleries and 35 infantry in Afghanistan, round 2 : 11/52 hits, 14.33 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Afghanistan
4 infantry owned by the Neutral_True lost in Afghanistan
Russians win, taking Afghanistan from Neutral_True with 17 artilleries and 33 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Neutral_True: 4 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Bessarabia to Ukraine
6 infantry moved from Volgograd to Caucasus
1 aaGun moved from Kazakhstan to Afghanistan
2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
3 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 4 infantry moved from Volgograd to Tambov
2 infantry moved from Siberia to Amur
1 aaGun, 1 artillery and 1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to India
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Burma: 1 infantry
EDIT: Adding units owned by Russians to India: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -3.67
Neutral_True regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 57 Sea Zone
1 submarine moved from 36 Sea Zone to 57 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 57 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 57 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 57 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 57 Sea Zone to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 battleship, 5 carriers, 2 destroyers, 1 marine and 8 submarines moved from 63 Sea Zone to 62 Sea Zone
6 fighters and 4 tactical_bombers moved from 63 Sea Zone to New Zealand
1 artillery and 5 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 transports moved from 42 Sea Zone to 62 Sea Zone
10 fighters and 2 tactical_bombers moved from Philippines to 62 Sea Zone
4 fighters moved from 62 Sea Zone to New Zealand
1 transport moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from Japan to Philippines
2 bombers moved from Philippines to New Zealand
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New Zealand
1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Kwangsi to French Indo China
1 aaGun, 1 artillery and 13 infantry moved from Hunan to Kwangsi
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry placed in Malaya
1 infantry placed in Kwangtung
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 destroyer, 7 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from France to Western Germany
Americans take Western Germany from Germans
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Novgorod to Poland
Americans take Poland from Germans
1 artillery and 2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
Americans take Slovakia Hungary from Germans
1 infantry moved from Yugoslavia to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 fighter and 1 tactical_bomber moved from Greece to Romania
5 fighters and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from Hawaiian Islands to 30 Sea Zone
1 bomber moved from New South Wales to 30 Sea Zone
Combat - Americans
Battle in Denmark
Battle in 30 Sea Zone
Americans attack with 1 bomber, 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 8 fighters in 30 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 30 Sea Zone
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Denmark from Germans with 1 bomber and 8 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Romania
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Americans win, taking Romania from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to Caucasus
1 fighter moved from Greece to 81 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Caucasus
1 carrier and 2 fighters moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from 79 Sea Zone to West India
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Yugoslavia to Western Germany
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
2 aaGuns moved from France to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Finland to Norway
1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Novgorod to Baltic States
2 infantry moved from France to Northern Italy
7 infantry moved from France to Western Germany
1 bomber moved from 30 Sea Zone to Hawaiian Islands
3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 battleship, 13 carriers, 2 cruisers, 6 destroyers, 3 fighters, 5 infantry, 1 marine, 6 submarines and 4 transports moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Northern Territory
1 infantry moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
14 fighters and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
8 fighters moved from 30 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 armour, 1 fighter and 1 mech_infantry placed in Greece
1 artillery, 1 fighter and 1 infantry placed in Norway
3 artilleries placed in Northern Italy
5 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Americans collect 85 PUs; end with 85 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 15 infantry moved from Burma to Yunnan
3 artilleries and 8 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries, 1 fighter and 23 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 23 infantry in Yunnan, round 2 : 8/28 hits, 6.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 23 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 fighter moved from United Kingdom to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 aaGun, 6 artilleries and 32 infantry moved from France to Western Germany
4 infantry and 3 marines moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Yugoslavia to Romania
7 fighters and 2 tactical_bombers moved from Greece to Caucasus
1 carrier and 1 fighter moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from India to West India
1 infantry moved from India to West India
2 artilleries moved from India to West India
1 fighter moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 79 Sea Zone to West India
1 marine moved from Ceylon to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
1 fighter moved from Caucasus to Afghanistan
1 cruiser, 1 destroyer and 1 marine moved from 81 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 artilleries moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 8 infantry, 3 marines and 5 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 8 infantry and 3 marines moved from 112 Sea Zone to Western Germany
Place Units - British
5 artilleries and 5 infantry placed in United Kingdom
1 fighter and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 2.00
Japanese regular : 0.33
Germans regular : -0.33
I concede, good game and very well played! There isn’t that much that I would have done differently. There was some unfortunate dice early for me but nothing major.
Good luck in the finals!
@Adam514 Good game! Fast and intense. It looked to me that you followed the playbook from our last game with some minor tweaks (avoiding 111, hitting the US cruiser, and sending the bomber to hte pacific even earlier.
I thought the dice seemed less dramaticaly decisive than in the other two games I’ve won against you. But I do wonder how different this would have been if your G1 attack on the US cruiser was successful and if the attack on the French fleet went the way it should have gone. I think small differences earlier might have been enough to turn the game in my favour. You may have had other dice in mind, but htose were definitely two early moments I recall.
@Adam514 Also, I appreciated the effort at the end when you went all in on a Pacific victory.
It’s a coinflip on the US cruiser so I don’t expect it to go my way, but that is a big swing if it works. The French fleet was one battle, and I lost 3 units in Yugo which ended up being significant.
Congratulations to farmboy!
@Adam514 said in L25 BM4 Playoffs Adam514 (Axis) vs farmboy (Allies+18):
I concede, good game and very well played! There isn’t that much that I would have done differently. There was some unfortunate dice early for me but nothing major.
Good luck in the finals!
There were several things which surprised me. Yunnan & sz111 not being attacked in the first round. Also that you went J1 at all. Not a fan of the attack on the UK BB in sz37 either but that is fairly standard.
Not sure why attacking the US Cruiser in sz101 is such a big swing. Only 2IPC/turn from claiming Brazil. I guess some convoy damage as well. I think there must be something I’m not seeing.
I think this is Adam’s first league loss as Axis, if it isn’t I’m not sure which one he lost before.
@simon33 in our game last year, Adam had a similar axis approach but he did both 110 and 111. I believe he still won both, but I had good dice and forced him to trade 7 air against my 4. My dice were certainly above average but it wasn’t an implausible outcome either. I think it is usually the right move to scramble the UK if it improves the TUV exchange for the allies and gives at least a small chance of winning. My guess here is Adam didn’t want to risk a repeat of that and opted for a safer attack.
The last time, he also avoided doing Yunnan. The extra China inf makes that a more difficult combat if Japan wants to do a J1 and hit the UK Battleship. In addition, he ultimately conserves Japanese land units. He still gets India J4 with pretty overwhelming numbers. and chases China away from Yunnan fairly quickly as well. In the end, in BM, the allies get 3 art instead of 4 inf and maybe an extra 4 to 8 income. Definitely useful but not game changing.
The US cruiser is a big swing first because if the Germans win outright they knock out 19 tuv. If they lose, they lose 6. They also convoy on the US and it denies the UK its BM bonus of a sub free Atlantic. Delaying Brazil by a turn also delays the entry of those 3 inf by a turn too. And in BM it also means the US can’t grab 5 with a landing in Morocco. And generally it will set the allies back by a turn in the atlantic and it probably mean they have to spend more on the atlantic early to compensate. Thiis also gives Germany more time to make landings in Europe difficult and reduces the early US spending on the pacific. These round 1 combats often have a larger impact throughout the game and if you are going to do a J1 anyway, its a good move in my view.
This is the third time I’ve beaten Adam’s Axis. But its the first time I’ve won where I feel that the dice didn’t do most of the work for me.