Scramble sz6 and if you scramble does the sub fight?
L25 OOB booper(X) vs simon33(L+36)
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking 106 Sea Zone from Germans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 30 Sea Zone 2 mech_infantrys moved from Alaska to Western United States 2 fighters moved from Eastern United States to 106 Sea Zone 6 submarines moved from 90 Sea Zone to 106 Sea Zone 2 fighters moved from 106 Sea Zone to Iceland EDIT: 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone EDIT: 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 123 Sea Zone to 106 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to Quebec Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour and 2 fighters placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 2 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 12 infantry Japanese defend with 1 aaGun, 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry Japanese roll AA dice in Yunnan : 1/1 hits, 0.17 expected hits 1 fighter owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries and 12 infantry in Yunnan, round 2 : 3/14 hits, 3.00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 6/15 hits, 5.17 expected hits 6 infantry owned by the Chinese lost in Yunnan 3 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 2 artilleries and 6 infantry in Yunnan, round 3 : 0/8 hits, 2.00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 3 : 6/12 hits, 4.17 expected hits 6 infantry owned by the Chinese lost in Yunnan 2 artilleries owned by the Chinese retreated to Szechwan Japanese win with 1 aaGun, 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -37 Casualties for Chinese: 1 fighter and 12 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 28 PUs; British buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from 98 Sea Zone to Tobruk 1 bomber and 1 infantry moved from Alexandria to Tobruk 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Burma to Yunnan 3 fighters and 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Tobruk British attack with 1 bomber, 2 fighters and 1 infantry Italians defend with 3 infantry British roll dice for 1 bomber, 2 fighters and 1 infantry in Tobruk, round 2 : 0/4 hits, 1.83 expected hits Italians roll dice for 3 infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Tobruk 1 bomber owned by the British and 2 fighters owned by the British retreated Italians win with 3 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Yunnan British attack with 1 armour, 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry Japanese roll AA dice in Yunnan : 2/3 hits, 0.50 expected hits 2 fighters owned by the British lost in Yunnan British roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/11 hits, 3.33 expected hits Japanese roll dice for 1 aaGun, 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 6/12 hits, 4.17 expected hits 6 infantry owned by the British lost in Yunnan 1 aaGun owned by the Japanese lost in Yunnan 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British retreated to Burma Japanese win with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -33 Casualties for British: 2 fighters and 6 infantry Casualties for Japanese: 1 aaGun Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 aaGun moved from Burma to India 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Alexandria to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 1 artillery and 1 infantry moved from Central United States to Eastern United States 3 infantry and 1 mech_infantry moved from British Guiana to Brazil 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to Iceland 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Tobruk to 98 Sea Zone 1 bomber moved from Tobruk to Egypt 1 bomber moved from Egypt to Persia Place Units - British 1 fighter and 2 infantry placed in Egypt British undo move 1. 2 artilleries and 1 infantry placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Egypt British undo move 2. British undo move 1. 3 artilleries placed in Persia 1 fighter and 2 infantry placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by British from Persia: 2 artilleries and 4 infantry EDIT: Adding units owned by British to Northwest Persia: 2 artilleries and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : 0.00 Italians regular : 0.00 Japanese regular : 4.17 Japanese AA : 2.33 British regular : -4.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians 1 mech_infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Greece to Western Ukraine 1 armour moved from Archangel to Vologda Italians take Vologda from Russians 1 armour moved from Vologda to Urals Italians take Urals from Russians Combat - Italians Battle in Western Ukraine Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Greece 1 artillery moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Ukraine 2 fighters moved from Gibraltar to Southern Italy 1 aaGun moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Greece Place Units - Italians 4 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians 1 mech_infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Greece to Western Ukraine 1 armour moved from Archangel to Vologda Italians take Vologda from Russians 1 armour moved from Vologda to Urals Italians take Urals from Russians Combat - Italians Battle in Western Ukraine Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Greece 1 artillery moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Ukraine 2 fighters moved from Gibraltar to Southern Italy 1 aaGun moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Greece Place Units - Italians 4 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 3 infantry EDIT: Adding units owned by Italians to Libya: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.67
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Made slight NCM change - please use latest save file.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 artilleries and 4 infantry moved from Persia to Northwest Persia Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 2 fighters moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 9 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Nenetsia to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Archangel to Vyborg Germans take Vyborg from Russians 6 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd Combat - Germans Non Combat Move - Germans 2 transports moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from Southern France to 93 Sea Zone 4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Algeria to Tunisia 1 cruiser, 1 destroyer and 5 submarines moved from 91 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Archangel to Vyborg 1 armour, 2 infantry and 1 mech_infantry moved from Finland to Norway 1 mech_infantry moved from Novgorod to Vyborg 2 infantry moved from Novgorod to Archangel 1 armour moved from Nenetsia to Novgorod 1 infantry moved from France to Southern France 2 fighters moved from Novgorod to Ukraine 2 bombers moved from Western Germany to Ukraine 1 fighter moved from Western Germany to Ukraine 1 tactical_bomber moved from Novgorod to Norway 1 tactical_bomber moved from Novgorod to Western Germany 1 artillery moved from Germany to Poland 8 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Western Germany 2 infantry placed in Southern France 3 infantry placed in Ukraine 1 infantry placed in Novgorod 3 mech_infantrys placed in Germany 2 mech_infantrys placed in Novgorod 2 transports placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bessarabia: 2 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
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FYI, I’m out on vacation soon. Might be able to squeeze a turn or 2 in, but likely out for a couple weeks.
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Also, 1 small tweak in German NCM to swap a fig and tac between Ukraine and W Germany. I can make the edit on Japans turn
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus 2 infantry moved from Kazakhstan to Caucasus 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Rostov 3 fighters moved from Russia to Archangel 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Italians 1 armour moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia 18 infantry moved from Siberia to Soviet Far East Combat - Russians Battle in Soviet Far East Russians attack with 18 infantry Japanese defend with 1 infantry Russians roll dice for 18 infantry in Soviet Far East, round 2 : 4/18 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 3 fighters and 1 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 3 fighters and 1 infantry in Archangel, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Caucasus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 3 fighters moved from Archangel to Russia 8 artilleries and 2 infantry moved from Russia to Bryansk 1 fighter moved from Anglo Egyptian Sudan to Egypt 2 aaGuns moved from Siberia to Soviet Far East 1 infantry moved from Bryansk to Russia 1 fighter moved from Egypt to Persia Place Units - Russians 1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Japanese regular : -0.33 Germans regular : -0.33 Russians regular : 0.83
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The awesomeness of USSR is preventing me from surrendering this game.
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You’ve done a nice job maximizing the NO income for Russia. It’s going to be tough to contend with.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Burma 3 artilleries moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 2 transports moved from 35 Sea Zone to 37 Sea Zone 4 infantry moved from Malaya to 37 Sea Zone 4 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 4 infantry moved from 38 Sea Zone to Burma 1 armour moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 4 infantry moved from Yunnan to Szechwan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 bomber moved from Hopei to Kweichow 1 bomber, 2 fighters and 3 tactical_bombers moved from Hopei to Szechwan 1 submarine moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 2 artilleries and 4 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 5/13 hits, 5.50 expected hits Chinese roll dice for 2 artilleries and 4 infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Szechwan 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 3 : 5/10 hits, 5.00 expected hits Chinese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 artillery owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 4 infantry Casualties for Chinese: 2 artilleries and 4 infantry Battle in Burma Japanese attack with 3 artilleries and 6 infantry British defend with 1 armour, 1 artillery and 1 mech_infantry Japanese roll dice for 3 artilleries and 6 infantry in Burma, round 2 : 1/9 hits, 2.50 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the British lost in Burma Japanese roll dice for 3 artilleries and 6 infantry in Burma, round 3 : 2/9 hits, 2.50 expected hits UK_Pacific roll dice for 1 armour and 1 artillery in Burma, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Burma 1 artillery owned by the British and 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 artilleries and 5 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 armour, 1 artillery and 1 mech_infantry Casualties for Japanese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 bomber moved from Kweichow to Shan State 2 fighters moved from Szechwan to Shan State 1 bomber moved from Szechwan to Shan State 1 tactical_bomber moved from Szechwan to Shan State 2 tactical_bombers moved from Szechwan to Shan State 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 carrier moved from 35 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from 35 Sea Zone to 38 Sea Zone 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Amur 4 artilleries and 7 infantry moved from Manchuria to Amur 3 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 6 Sea Zone to Japan 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 1 fighter moved from Philippines to Caroline Islands 1 tactical_bomber moved from Philippines to Caroline Islands Place Units - Japanese 3 infantry placed in Malaya 1 infantry placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Manchuria 1 fighter placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Ukraine: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 tactical_bomber EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Norway: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : -1.83 UK_Pacific regular : -1.00
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Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
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Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
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Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.