The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
@SuperbattleshipYamato Are we doing the Russian Rev. rules?
@SuperbattleshipYamato So I have to re name my files so I don’t send the wrong ones. Your Turn.tsvg
Yeah, if you notice I have a set system of naming files. It’s not the best system, but it distinguishes well enough.
Ottoman Empire Turn 3 Complete Game 35.tsvg
You can’t move fighters after they engaged in combat. That fighter has to stay Arabia. In this regard they function a little bit like land units.
@SuperbattleshipYamato Oh opps, I haven’t played 1914 for a while. Wait, I thought they had a landing phase where they could land in another zone? Maybe I’m wrong though. I may have been playing to much global :) …
Nope. Having non-combat move exist after combat in TripleA seems to be leading to unnecessary confusion. Hopefully someone will fix that.
@SuperbattleshipYamato ItalyIsPowerful.tsvg Italy is demolishing you.
@SuperbattleshipYamato Russia Gone.tsvg How do you think the game is going?
Good for me. The Revolution is guarunteed to happen at the end of Russia’s turn, and as the Central Powers, I accept.
@SuperbattleshipYamato I was confident with Italy but now I’m thinking I should have held back. Did you get my file? I was not sure because it was right next to my user tag if that makes sense.
Oh, I didn’t notice. Thanks for making it clear.