@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L24 OOB Stucifer (X) v Crockett36 (L+120)
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 3 mech_infantrys moved from Northern Italy to Bulgaria 3 artilleries moved from Yugoslavia to Bulgaria 2 armour moved from Northern Italy to Bulgaria 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 armour moved from Belarus to Bryansk 1 bomber moved from Southern Italy to Volgograd 1 fighter moved from Southern Italy to Bulgaria Combat - Italians Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in Bulgaria Italians attack with 2 armour, 3 artilleries, 1 fighter and 3 mech_infantrys British defend with 1 aaGun, 2 artilleries and 4 infantry British roll AA dice in Bulgaria : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 3 mech_infantrys in Bulgaria, round 2 : 1/9 hits, 3.50 expected hits British roll dice for 1 aaGun, 2 artilleries and 4 infantry in Bulgaria, round 2 : 1/6 hits, 2.00 expected hits 1 mech_infantry owned by the Italians lost in Bulgaria 1 aaGun owned by the British lost in Bulgaria Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Bulgaria, round 3 : 3/8 hits, 3.17 expected hits British roll dice for 2 artilleries and 4 infantry in Bulgaria, round 3 : 1/6 hits, 2.00 expected hits 1 artillery owned by the Italians lost in Bulgaria 3 infantry owned by the British lost in Bulgaria Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Bulgaria, round 4 : 4/7 hits, 2.83 expected hits British roll dice for 2 artilleries and 1 infantry in Bulgaria, round 4 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians lost in Bulgaria 2 artilleries owned by the British and 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 artillery and 2 mech_infantrys Casualties for British: 1 aaGun, 2 artilleries and 4 infantry Non Combat Move - Italians 1 fighter moved from Bulgaria to Eastern Poland 1 bomber moved from Volgograd to Bryansk Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -1.50 British AA : -0.17 British regular : -2.00 Russians AA : -0.17
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Iraq to Persia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 2 infantry EDIT: Changing ownership of Northern Territory from ANZAC to ANZAC EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 75 Sea Zone to 39 Sea Zone Combat - French Battle in 39 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 French regular : 0.67
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 14 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Ukraine Germans take Ukraine from Russians 5 armour and 1 mech_infantry moved from Poland to Western Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 6 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 tactical_bombers moved from Southern Italy to Eastern Poland 1 infantry moved from Northern Italy to France 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 2 bombers moved from Southern Italy to Germany 4 mech_infantrys moved from Western Germany to France 3 mech_infantrys moved from Western Germany to France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 5 armour and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 5 armour and 1 mech_infantry in Western Ukraine, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to Western Germany Place Units - Germans 7 mech_infantrys placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 48 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 0.33 Germans regular : 1.83
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 5x factory_minor; Remaining resources: 40 PUs; Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Amur to Korea 2 fighters moved from Russia to Ukraine 1 infantry moved from Rostov to Ukraine 2 fighters moved from Russia to Archangel 1 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Russia to Archangel 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland Russians take Italian Somaliland from Italians Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Korea, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea 2 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Archangel Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Korea 2 infantry moved from Timguska to Kansu 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Timguska to Kansu 1 aaGun moved from Timguska to Kansu 1 infantry moved from Timguska to Kansu 8 infantry moved from Timguska to Novosibirsk 1 infantry moved from Samara to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Rostov 2 fighters moved from Ukraine to Russia 2 fighters moved from Archangel to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 armour and 3 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 armour moved from Alexandria to Egypt 1 armour moved from Egypt to Trans-Jordan Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.67 Russians regular : 3.50
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to 37 Sea Zone 3 tactical_bombers moved from 37 Sea Zone to Java 3 fighters moved from 36 Sea Zone to Java 3 artilleries, 2 infantry and 6 mech_infantrys moved from Burma to India 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 2 battleships moved from 37 Sea Zone to 39 Sea Zone 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 3 submarines moved from 36 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Hunan to Shan State Japanese take Shan State from UK_Pacific 2 bombers moved from Yunnan to India 3 fighters moved from Yunnan to India 5 mech_infantrys moved from Hunan to Burma 2 infantry moved from Yunnan to Burma 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Chahar to Jehol 3 mech_infantrys moved from Shantung to Manchuria 1 infantry moved from 39 Sea Zone to India Combat - Japanese Battle in Java Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 2 artilleries and 3 infantry; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters and 3 tactical_bombers in Java, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 3 artilleries and 4 infantry in Java, round 2 : 2/7 hits, 2.33 expected hits 2 tactical_bombers owned by the Japanese lost in Java 1 infantry owned by the ANZAC and 3 infantry owned by the Americans lost in Java Japanese roll dice for 3 fighters and 1 tactical_bomber in Java, round 3 : 3/4 hits, 2.17 expected hits Americans roll dice for 3 artilleries in Java, round 3 : 1/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese lost in Java 1 artillery owned by the ANZAC and 2 artilleries owned by the Americans lost in Java Japanese win with 3 fighters remaining. Battle score for attacker is -9 Casualties for Japanese: 3 tactical_bombers Casualties for Americans: 2 artilleries and 3 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 39 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 3 submarines and 1 transport French defend with 1 destroyer Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from French with 2 battleships, 2 cruisers, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 submarine British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 2 : 6/21 hits, 10.67 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win with 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in India Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys in India, round 2 : 7/17 hits, 5.83 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 3 fighters could not land in 42 Sea Zone and were removed 1 fighter moved from 37 Sea Zone to 39 Sea Zone 2 carriers moved from 36 Sea Zone to 39 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone 3 fighters moved from Java to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 aaGun moved from Jehol to Manchuria 3 fighters moved from India to 39 Sea Zone 2 bombers moved from India to Burma Place Units - Japanese 1 factory_minor placed in Manchuria 3 infantry placed in Kiangsu 3 infantry placed in Shantung 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -5.17 French regular : -0.33 Japanese regular : 4.17 UK_Pacific regular : -1.00
-
Hey man! You should fact check me on this, but I believe it is legal to send planes into a battle as long as there is theoretically possible for me to land in the sea zone. I believe I saw that reviewing a playoff game.
-
@crockett36 page 29, 30 of the rule book. Sneaky, dirty underhanded and yet legal.
-
Yes I believe that is completely legal. I would have left a blocker in 41 though, you are quite exposed there in 39 🫣
-
@Stucifer Did you ever place chess with someone who exchanges the queens if there’s a chance? I’m that guy. You’ve got great air support. However your ships are out of the position and I’m betting I can rebuild my fleet in time. And I’m having fun.
BTw, if I have the time, I was wondering if I could manually throw the dice on youtube? The machines hate me.
However, the next three weeks will be extremely slow with a heatwave and the grandkids in town for a long stretch.
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 2 bombers, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 bomber and 4 fighters moved from Queensland to 39 Sea Zone 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
no worries on the break, and if you want to roll on youtube that’s fine by me. :)
Scramble(s)?
-
@crockett36 said in L24 OOB Stucifer (X) v Crockett36 (L+120):
@Stucifer Did you ever place chess with someone who exchanges the queens if there’s a chance? I’m that guy. You’ve got great air support. However your ships are out of the position and I’m betting I can rebuild my fleet in time. And I’m having fun.
Love it!
-
@Stucifer full scramble! Blaze of (in)glory!
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 2 bombers, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 bomber and 4 fighters moved from Queensland to 39 Sea Zone 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 39 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 transport Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 9/18 hits, 8.83 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 39 Sea Zone, round 2 : 6/14 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Americans 2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 39 Sea Zone 3 submarines owned by the Japanese lost in 39 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber in 39 Sea Zone, round 3 : 10/16 hits, 8.17 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 39 Sea Zone, round 3 : 7/14 hits, 7.00 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 4 fighters owned by the Americans lost in 39 Sea Zone 2 fighters owned by the Japanese, 4 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 cruisers owned by the Japanese lost in 39 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 5 fighters and 1 tactical_bomber in 39 Sea Zone, round 4 : 4/9 hits, 5.00 expected hits Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 39 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 39 Sea Zone 2 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 39 Sea Zone 1 transport owned by the Japanese lost in 39 Sea Zone Americans win, taking 39 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 60 Casualties for Americans: 1 bomber, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 transport Battle in 112 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 3/9 hits, 5.17 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone 1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone 4 fighters owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 4 : 2/6 hits, 3.17 expected hits Germans roll dice for 1 battleship in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Americans lost in 112 Sea Zone 1 battleship owned by the Germans lost in 112 Sea Zone Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 55 Casualties for Americans: 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine Non Combat Move - Americans 1 bomber moved from 112 Sea Zone to United Kingdom 3 transports moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 carriers and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 7 Sea Zone 3 destroyers moved from 10 Sea Zone to 30 Sea Zone 2 bombers moved from Western United States to Caroline Islands 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 49 Sea Zone to 33 Sea Zone 1 carrier moved from 49 Sea Zone to 33 Sea Zone 2 fighters moved from 39 Sea Zone to Ceylon Place Units - Americans 1 transport placed in 10 Sea Zone 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.17 Germans regular : -2.33
-
I’ll finish China and UK later, I was surprised at how good SZ 40 felt despite the dice being almost totally even. thought I would lose more. Then SZ 112 I did better than I expected as well. The writing is on the wall for the Axis powers I feel (despite losing India)
-
I concur. But my leader is a nutcase so I must press on.