@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 75 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 tactical_bombers moved from Poland to Novgorod
8 armour, 4 artilleries, 20 infantry and 18 mech_infantrys moved from Western Ukraine to Bryansk
4 infantry moved from Karelia to Novgorod
10 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Northern Italy
5 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 fighters moved from Southern Italy to Western Germany
2 tactical_bombers moved from Western Germany to Southern Italy
Combat - Germans
Battle in Novgorod
Germans attack with 4 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 infantry and 3 tactical_bombers in Novgorod, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 4 artilleries, 21 infantry and 28 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 4 artilleries, 21 infantry and 28 mech_infantrys in Bryansk, round 2 : 11/61 hits, 14.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 4 artilleries, 21 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Poland to Germany
3 tactical_bombers moved from Novgorod to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Germans undo move 1.
6 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 2.
5 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Germans undo move 2.
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
4 fighters moved from Russia to Western Ukraine
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Battle in Western Ukraine
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 4 fighters and 2 infantry in Western Ukraine, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
4 fighters moved from Western Ukraine to Russia
1 aaGun, 2 artilleries and 4 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun and 12 infantry moved from Yenisey to Timguska
2 infantry moved from Shensi to Suiyuyan
1 aaGun and 6 infantry moved from Sakha to Amur
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to India
3 artilleries and 2 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
6 mech_infantrys moved from Hunan to Burma
2 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Anhwe to Hunan
4 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
2 transports moved from 38 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Malaya
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in India
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 artillery and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in India, round 2 : 7/8 hits, 4.83 expected hits
UK_Pacific roll dice for 1 artillery and 5 infantry in India, round 2 : 3/6 hits, 2.00 expected hits
3 tactical_bombers owned by the Japanese lost in India
1 artillery owned by the British and 5 infantry owned by the British lost in India
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 3 tactical_bombers
Casualties for British: 1 artillery and 5 infantry
Non Combat Move - Japanese
2 bombers moved from India to Yunnan
3 fighters moved from India to Yunnan
1 fighter moved from Malaya to 37 Sea Zone
Place Units - Japanese
1 harbour placed in French Indo China
3 mech_infantrys placed in Shantung
1 fighter and 1 tactical_bomber placed in Kiangsu
1 carrier placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83
UK_Pacific regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
2 artilleries and 4 infantry moved from 42 Sea Zone to Java
4 fighters moved from 54 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Queensland to Java
2 carriers and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 2 destroyers moved from 63 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Java
Americans attack with 2 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Java
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Java from Japanese with 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to Queensland
2 carriers and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 bomber moved from Western United States to Queensland
1 carrier and 1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
2 fighters moved from 30 Sea Zone to Queensland
2 fighters moved from 30 Sea Zone to 49 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 armour, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
5 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
3 destroyers and 3 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Chahar
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 4 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Chahar
2 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Chahar, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Chahar
1 infantry owned by the Japanese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
11 infantry moved from Shensi to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Albania
2 fighters moved from 99 Sea Zone to Albania
2 artilleries and 4 infantry moved from Greece to Bulgaria
1 bomber moved from Iraq to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
Combat - British
Battle in Bulgaria
British attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
British roll dice for 2 artilleries and 4 infantry in Bulgaria, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Albania
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Albania, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
1 infantry owned by the Germans lost in Albania
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in 39 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese and British reach a stalemate
. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 armour moved from Persia to West India
2 fighters moved from Albania to 99 Sea Zone
1 aaGun moved from Greece to Bulgaria
2 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Persia to Cyprus
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Persia to West India
1 bomber moved from 39 Sea Zone to Persia
Place Units - British
1 fighter and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,6,3,4,5,6,5,6,5,6,2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 2 PUs (4 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.33
Italians regular : 0.67
Japanese regular : 3.50
Germans regular : -0.33
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Northern Italy to Bulgaria
3 artilleries moved from Yugoslavia to Bulgaria
2 armour moved from Northern Italy to Bulgaria
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Bryansk
1 bomber moved from Southern Italy to Volgograd
1 fighter moved from Southern Italy to Bulgaria
Combat - Italians
Strategic bombing raid in Volgograd
Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Bulgaria
Italians attack with 2 armour, 3 artilleries, 1 fighter and 3 mech_infantrys
British defend with 1 aaGun, 2 artilleries and 4 infantry
British roll AA dice in Bulgaria : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 3 mech_infantrys in Bulgaria, round 2 : 1/9 hits, 3.50 expected hits
British roll dice for 1 aaGun, 2 artilleries and 4 infantry in Bulgaria, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Italians lost in Bulgaria
1 aaGun owned by the British lost in Bulgaria
Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Bulgaria, round 3 : 3/8 hits, 3.17 expected hits
British roll dice for 2 artilleries and 4 infantry in Bulgaria, round 3 : 1/6 hits, 2.00 expected hits
1 artillery owned by the Italians lost in Bulgaria
3 infantry owned by the British lost in Bulgaria
Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Bulgaria, round 4 : 4/7 hits, 2.83 expected hits
British roll dice for 2 artilleries and 1 infantry in Bulgaria, round 4 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians lost in Bulgaria
2 artilleries owned by the British and 1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 2 mech_infantrys
Casualties for British: 1 aaGun, 2 artilleries and 4 infantry
Non Combat Move - Italians
1 fighter moved from Bulgaria to Eastern Poland
1 bomber moved from Volgograd to Bryansk
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -1.50
British AA : -0.17
British regular : -2.00
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 2 infantry
EDIT: Changing ownership of Northern Territory from ANZAC to ANZAC
EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 75 Sea Zone to 39 Sea Zone
Combat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
French regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Ukraine
Germans take Ukraine from Russians
5 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from Southern Italy to Eastern Poland
1 infantry moved from Northern Italy to France
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Southern Italy to Germany
4 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 5 armour and 1 mech_infantry in Western Ukraine, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
7 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 48 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.33
Germans regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 40 PUs;
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Amur to Korea
2 fighters moved from Russia to Ukraine
1 infantry moved from Rostov to Ukraine
2 fighters moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Korea, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
2 infantry moved from Timguska to Kansu
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Timguska to Kansu
1 aaGun moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
8 infantry moved from Timguska to Novosibirsk
1 infantry moved from Samara to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Rostov
2 fighters moved from Ukraine to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
1 armour and 3 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 armour moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : -0.67
Russians regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to Java
3 fighters moved from 36 Sea Zone to Java
3 artilleries, 2 infantry and 6 mech_infantrys moved from Burma to India
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 battleships moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
3 submarines moved from 36 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Hunan to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from Yunnan to India
3 fighters moved from Yunnan to India
5 mech_infantrys moved from Hunan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Chahar to Jehol
3 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from 39 Sea Zone to India
Combat - Japanese
Battle in Java
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 artilleries and 3 infantry; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Java, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 3 artilleries and 4 infantry in Java, round 2 : 2/7 hits, 2.33 expected hits
2 tactical_bombers owned by the Japanese lost in Java
1 infantry owned by the ANZAC and 3 infantry owned by the Americans lost in Java
Japanese roll dice for 3 fighters and 1 tactical_bomber in Java, round 3 : 3/4 hits, 2.17 expected hits
Americans roll dice for 3 artilleries in Java, round 3 : 1/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese lost in Java
1 artillery owned by the ANZAC and 2 artilleries owned by the Americans lost in Java
Japanese win with 3 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 3 tactical_bombers
Casualties for Americans: 2 artilleries and 3 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 3 submarines and 1 transport
French defend with 1 destroyer
Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from French with 2 battleships, 2 cruisers, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 2 : 6/21 hits, 10.67 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys in India, round 2 : 7/17 hits, 5.83 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
3 fighters could not land in 42 Sea Zone and were removed
1 fighter moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 36 Sea Zone to 39 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from Java to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Jehol to Manchuria
3 fighters moved from India to 39 Sea Zone
2 bombers moved from India to Burma
Place Units - Japanese
1 factory_minor placed in Manchuria
3 infantry placed in Kiangsu
3 infantry placed in Shantung
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -5.17
French regular : -0.33
Japanese regular : 4.17
UK_Pacific regular : -1.00
Hey man! You should fact check me on this, but I believe it is legal to send planes into a battle as long as there is theoretically possible for me to land in the sea zone. I believe I saw that reviewing a playoff game.
@crockett36 page 29, 30 of the rule book. Sneaky, dirty underhanded and yet legal.
Yes I believe that is completely legal. I would have left a blocker in 41 though, you are quite exposed there in 39 🫣
@Stucifer Did you ever place chess with someone who exchanges the queens if there’s a chance? I’m that guy. You’ve got great air support. However your ships are out of the position and I’m betting I can rebuild my fleet in time. And I’m having fun.
BTw, if I have the time, I was wondering if I could manually throw the dice on youtube? The machines hate me.
However, the next three weeks will be extremely slow with a heatwave and the grandkids in town for a long stretch.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 bomber and 4 fighters moved from Queensland to 39 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
no worries on the break, and if you want to roll on youtube that’s fine by me. :)
Scramble(s)?
@crockett36 said in L24 OOB Stucifer (X) v Crockett36 (L+120):
@Stucifer Did you ever place chess with someone who exchanges the queens if there’s a chance? I’m that guy. You’ve got great air support. However your ships are out of the position and I’m betting I can rebuild my fleet in time. And I’m having fun.
Love it!
@Stucifer full scramble! Blaze of (in)glory!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 bomber and 4 fighters moved from Queensland to 39 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 39 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 transport
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 9/18 hits, 8.83 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 39 Sea Zone, round 2 : 6/14 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 39 Sea Zone
3 submarines owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber in 39 Sea Zone, round 3 : 10/16 hits, 8.17 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 39 Sea Zone, round 3 : 7/14 hits, 7.00 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 4 fighters owned by the Americans lost in 39 Sea Zone
2 fighters owned by the Japanese, 4 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 cruisers owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 5 fighters and 1 tactical_bomber in 39 Sea Zone, round 4 : 4/9 hits, 5.00 expected hits
Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 39 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 39 Sea Zone
2 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 39 Sea Zone
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 60
Casualties for Americans: 1 bomber, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 transport
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 3/9 hits, 5.17 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone
1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits
Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
4 fighters owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 4 : 2/6 hits, 3.17 expected hits
Germans roll dice for 1 battleship in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Americans lost in 112 Sea Zone
1 battleship owned by the Germans lost in 112 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 55
Casualties for Americans: 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
3 transports moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 7 Sea Zone
3 destroyers moved from 10 Sea Zone to 30 Sea Zone
2 bombers moved from Western United States to Caroline Islands
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 49 Sea Zone to 33 Sea Zone
1 carrier moved from 49 Sea Zone to 33 Sea Zone
2 fighters moved from 39 Sea Zone to Ceylon
Place Units - Americans
1 transport placed in 10 Sea Zone
2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -0.17
Germans regular : -2.33
I’ll finish China and UK later, I was surprised at how good SZ 40 felt despite the dice being almost totally even. thought I would lose more. Then SZ 112 I did better than I expected as well. The writing is on the wall for the Axis powers I feel (despite losing India)