LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3


  • @leemorrison told me he’s trying to figure out MARTI and rolled the J2 in local, but I’ll trust him and we’ll proceed.
    I should insist that he roll on forum as I demonstrated, but we’re playing by e-mail, and I’ll accept the honors system, considering all factors.

    I will absolutely roll mine in forum until we get it figured out, though.


  • West Europe
    2 inf, bomber v 1 inf

    [dice 2d6<=1]
    [dice 1d6<=4]
    Germany
    [dice 1d6<=2]


  • 2d6<=1: 3, 3; Hits: 0
    1d6<=4: 6; Hits: 0
    1d6<=2: 6; Hits: 0


  • West Europe r. 2
    [dice 2d6<=1]
    [dice 1d6<=4]
    [dice 1d6<=2]


  • 2d6<=1: 2, 1; Hits: 1
    1d6<=4: 2; Hits: 1
    1d6<=2: 6; Hits: 0


  • West Africa zone
    1 transport, 2 fighters v 1 battleship
    [dice 2d6<=3]
    [dice 1d6<=4]


  • 2d6<=3: 1, 3; Hits: 2
    1d6<=4: 3; Hits: 1


  • I assume you’ll allow walk-in to Libya I had planned before rolling dice and then didn’t see. Honor system game…


  • Ukraine
    2 inf, fighter v 1 inf
    [dice 2d6<=1]
    [dice 2d6<=3]
    [dice 1d6<=2]


  • 2d6<=1: 5, 2; Hits: 0
    2d6<=3: 6, 1; Hits: 1
    1d6<=2: 5; Hits: 0


  • Persia
    2 inf, fighter v 1 inf
    [dice 2d6<=1]
    [dice 1d6<=3]
    [dice 1d6<=2]


  • 2d6<=1: 3, 3; Hits: 0
    1d6<=3: 4; Hits: 0
    1d6<=2: 4; Hits: 0


  • Persia round 2
    [dice 2d6<=1]
    [dice 1d6<=3]
    [dice 1d6<=2]


  • 2d6<=1: 2, 4; Hits: 0
    1d6<=3: 2; Hits: 1
    1d6<=2: 3; Hits: 0



  • Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14748, time: 9:29:03 PM
    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14748, time: 9:30:10 PM
    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 3
    
        Research Technology - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to North Sea Zone
            1 infantry moved from United Kingdom to North Sea Zone
            2 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone
            2 infantry moved from West Africa Sea Zone to French West Africa
                  British take French West Africa from Germans
            1 infantry moved from United Kingdom to North Sea Zone
            1 infantry and 1 transport moved from North Sea Zone to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            2 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
            2 infantry moved from North Sea Zone to West Europe
            2 fighters moved from Finland Norway to West Europe
            1 bomber moved from Caucasus to West Europe
            1 armour moved from North Sea Zone to West Europe
    
        Combat - British
            Battle in West Europe
                British attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
                Germans defend with 3 infantry
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in West Europe, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 3 infantry in West Europe, round 2 : 3/3 hits, 1.00 expected hits
                    2 infantry owned by the British and 1 armour owned by the British lost in West Europe
                    3 infantry owned by the Germans lost in West Europe
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 armour and 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            COMMENT: UK tank on US transport
            2 fighters moved from West Europe to Karelia S.S.R.
            1 armour moved from Finland Norway to Russia
            1 fighter moved from Caucasus to Persia
            1 armour moved from United Kingdom to North Sea Zone
            1 armour moved from North Sea Zone to Finland Norway
            1 armour moved from United Kingdom to North Sea Zone
            1 bomber moved from West Europe to Russia
    
        Place Units - British
            2 armour and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.00
    British regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 7 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            4 infantry moved from Manchuria to Yakut S.S.R.
            1 infantry moved from Sinkiang to Kazakh S.S.R.
                  Japanese take Kazakh S.S.R. from Russians
            1 infantry moved from Australia to West Australia Sea Zone
            1 infantry and 1 transport moved from West Australia Sea Zone to West Compass Sea Zone
            1 infantry moved from West Compass Sea Zone to Madagascar
                  Japanese take Madagascar from British
            1 bomber moved from French Indo China to Karelia S.S.R.
    
        Combat - Japanese
            Strategic bombing raid in Karelia S.S.R.
                Bombing raid in Karelia S.S.R. rolls: 6 and costs: 6 PUs.
                Bombing raid costs 6 PUs
    
        Non Combat Move - Japanese
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone
            1 infantry moved from Philippines to Philippines Sea Zone
            2 infantry moved from Japan to Japan Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone
            1 transport moved from French Indo China Sea Zone to Japan Sea Zone
            1 transport moved from Kwangtung Sea Zone to Japan Sea Zone
            1 fighter moved from Manchuria to Sinkiang
            2 infantry moved from French Indo China to Sinkiang
            1 bomber moved from Karelia S.S.R. to East Europe
            4 infantry moved from Japan to Japan Sea Zone
            4 infantry moved from Japan Sea Zone to Manchuria
            4 infantry and 2 transports moved from Philippines Sea Zone to French Indo China Sea Zone
            4 infantry moved from French Indo China Sea Zone to French Indo China
            1 carrier moved from West Australia Sea Zone to West Compass Sea Zone
            1 fighter moved from West Australia Sea Zone to West Compass Sea Zone
            1 fighter moved from West Australia Sea Zone to West Compass Sea Zone
            1 fighter moved from India to Sinkiang
            1 armour moved from Kwangtung to China
            1 armour moved from China to Sinkiang
    
        Place Units - Japanese
            7 infantry placed in Japan
            2 transports placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

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