sent a chat so we don’t clutter up this thread
LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
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@leemorrison told me he’s trying to figure out MARTI and rolled the J2 in local, but I’ll trust him and we’ll proceed.
I should insist that he roll on forum as I demonstrated, but we’re playing by e-mail, and I’ll accept the honors system, considering all factors.I will absolutely roll mine in forum until we get it figured out, though.
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West Europe
2 inf, bomber v 1 inf[dice 2d6<=1]
[dice 1d6<=4]
Germany
[dice 1d6<=2] -
2d6<=1: 3, 3; Hits: 0
1d6<=4: 6; Hits: 0
1d6<=2: 6; Hits: 0 -
West Europe r. 2
[dice 2d6<=1]
[dice 1d6<=4]
[dice 1d6<=2] -
2d6<=1: 2, 1; Hits: 1
1d6<=4: 2; Hits: 1
1d6<=2: 6; Hits: 0 -
West Africa zone
1 transport, 2 fighters v 1 battleship
[dice 2d6<=3]
[dice 1d6<=4] -
2d6<=3: 1, 3; Hits: 2
1d6<=4: 3; Hits: 1 -
I assume you’ll allow walk-in to Libya I had planned before rolling dice and then didn’t see. Honor system game…
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Ukraine
2 inf, fighter v 1 inf
[dice 2d6<=1]
[dice 2d6<=3]
[dice 1d6<=2] -
2d6<=1: 5, 2; Hits: 0
2d6<=3: 6, 1; Hits: 1
1d6<=2: 5; Hits: 0 -
Persia
2 inf, fighter v 1 inf
[dice 2d6<=1]
[dice 1d6<=3]
[dice 1d6<=2] -
2d6<=1: 3, 3; Hits: 0
1d6<=3: 4; Hits: 0
1d6<=2: 4; Hits: 0 -
Persia round 2
[dice 2d6<=1]
[dice 1d6<=3]
[dice 1d6<=2] -
2d6<=1: 2, 4; Hits: 0
1d6<=3: 2; Hits: 1
1d6<=2: 3; Hits: 0 -
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14748, time: 9:29:03 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14748, time: 9:30:10 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 3 Research Technology - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - British British buy 2 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 2 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone 2 infantry moved from West Africa Sea Zone to French West Africa British take French West Africa from Germans 1 infantry moved from United Kingdom to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to East Canada Sea Zone 1 infantry moved from West Canada to East Canada Sea Zone 2 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone 2 infantry moved from North Sea Zone to West Europe 2 fighters moved from Finland Norway to West Europe 1 bomber moved from Caucasus to West Europe 1 armour moved from North Sea Zone to West Europe Combat - British Battle in West Europe British attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Germans defend with 3 infantry British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in West Europe, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 3 infantry in West Europe, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the British and 1 armour owned by the British lost in West Europe 3 infantry owned by the Germans lost in West Europe British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 armour and 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British COMMENT: UK tank on US transport 2 fighters moved from West Europe to Karelia S.S.R. 1 armour moved from Finland Norway to Russia 1 fighter moved from Caucasus to Persia 1 armour moved from United Kingdom to North Sea Zone 1 armour moved from North Sea Zone to Finland Norway 1 armour moved from United Kingdom to North Sea Zone 1 bomber moved from West Europe to Russia Place Units - British 2 armour and 6 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 2.00 British regular : 1.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Japanese Japanese buy 7 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 4 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Sinkiang to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Australia to West Australia Sea Zone 1 infantry and 1 transport moved from West Australia Sea Zone to West Compass Sea Zone 1 infantry moved from West Compass Sea Zone to Madagascar Japanese take Madagascar from British 1 bomber moved from French Indo China to Karelia S.S.R. Combat - Japanese Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - Japanese 1 infantry moved from Japan to Japan Sea Zone 1 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 transport moved from Kwangtung Sea Zone to Japan Sea Zone 1 fighter moved from Manchuria to Sinkiang 2 infantry moved from French Indo China to Sinkiang 1 bomber moved from Karelia S.S.R. to East Europe 4 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria 4 infantry and 2 transports moved from Philippines Sea Zone to French Indo China Sea Zone 4 infantry moved from French Indo China Sea Zone to French Indo China 1 carrier moved from West Australia Sea Zone to West Compass Sea Zone 1 fighter moved from West Australia Sea Zone to West Compass Sea Zone 1 fighter moved from West Australia Sea Zone to West Compass Sea Zone 1 fighter moved from India to Sinkiang 1 armour moved from Kwangtung to China 1 armour moved from China to Sinkiang Place Units - Japanese 7 infantry placed in Japan 2 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
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