sent a chat so we don’t clutter up this thread
LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
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It made it a square.
Use [ abcdef ]
bracketsSo to roll 5 attacking infantry, 3 tanks, 4 fighters, and 2 bombers, you would type
dice 5d6<=1
dice 7d6<=3
dice 2d6<=4With brackets around each “command”
You do the same way for defense, of course.
Now you could roll it like we were playing face to face, if you like! That is, a throw for all infantry, see the results. Then a throw for tanks, see the results. Of course you can roll them all at once if you want. -
We should use local and roll by forum since we can’t get the e-mail to register with MARTI and to avoid the time consuming and frustrating attempts to do so.
Save the file when you’re done. Use edit mode to edit the battle results to the conclusion.
I remembered after uploading the save file that I intended to load a UK tank on the Russian transport.
This is the correct file
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@leemorrison told me he’s trying to figure out MARTI and rolled the J2 in local, but I’ll trust him and we’ll proceed.
I should insist that he roll on forum as I demonstrated, but we’re playing by e-mail, and I’ll accept the honors system, considering all factors.I will absolutely roll mine in forum until we get it figured out, though.
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West Europe
2 inf, bomber v 1 inf[dice 2d6<=1]
[dice 1d6<=4]
Germany
[dice 1d6<=2] -
2d6<=1: 3, 3; Hits: 0
1d6<=4: 6; Hits: 0
1d6<=2: 6; Hits: 0 -
West Europe r. 2
[dice 2d6<=1]
[dice 1d6<=4]
[dice 1d6<=2] -
2d6<=1: 2, 1; Hits: 1
1d6<=4: 2; Hits: 1
1d6<=2: 6; Hits: 0 -
West Africa zone
1 transport, 2 fighters v 1 battleship
[dice 2d6<=3]
[dice 1d6<=4] -
2d6<=3: 1, 3; Hits: 2
1d6<=4: 3; Hits: 1 -
I assume you’ll allow walk-in to Libya I had planned before rolling dice and then didn’t see. Honor system game…
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Ukraine
2 inf, fighter v 1 inf
[dice 2d6<=1]
[dice 2d6<=3]
[dice 1d6<=2] -
2d6<=1: 5, 2; Hits: 0
2d6<=3: 6, 1; Hits: 1
1d6<=2: 5; Hits: 0 -
Persia
2 inf, fighter v 1 inf
[dice 2d6<=1]
[dice 1d6<=3]
[dice 1d6<=2] -
2d6<=1: 3, 3; Hits: 0
1d6<=3: 4; Hits: 0
1d6<=2: 4; Hits: 0 -
Persia round 2
[dice 2d6<=1]
[dice 1d6<=3]
[dice 1d6<=2] -
2d6<=1: 2, 4; Hits: 0
1d6<=3: 2; Hits: 1
1d6<=2: 3; Hits: 0 -
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14748, time: 9:29:03 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14748, time: 9:30:10 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 3 Research Technology - Germans
Combat Hit Differential Summary :
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