No problem
TGC vs ManuC23 - Classic, Restricted Attack, no bid
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@The_Good_Captain The Russians are getting fat in their trenches, while the English and Americans pay for in exchanges and the allied snowball keeps growing, although I was remembering things during the game, I always kept the same pattern of prioritizing the main thing, to the accessory, if Japan is entertained in Africa it would already be dead, but even accumulating all the troops to enter Russia is not enough, when the allies act as a single whole and position themselves correctly, I tried to avoid any dispersion of troops and left a lot of ICP that I could have a while ago on the way so that each unit is at the front, I think we have to change the strategy, at least so that the war does not end before 1945 and extend things a little more, well sorry for the delay in responding as I am preparing for the Revised tournament, which I never played and I am already getting the hang of the game.
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Game History
Round: 9 Purchase Units - Americans Americans buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Russia to Novosibirsk 3 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Novosibirsk 2 bombers moved from Karelia S.S.R. to India Combat - Americans Strategic bombing raid in India Bombing raid in India rolls: 5,4 and costs: 9 PUs. Bombing raid costs 9 PUs Battle in Novosibirsk Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Americans win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Americans attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Americans roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. Americans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Americans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. 1 fighter owned by the Americans retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. 1 fighter moved from Novosibirsk to Karelia S.S.R. 1 infantry moved from Russia to Evenki National Okrug 2 bombers moved from India to Karelia S.S.R. 10 infantry moved from Finland Norway to Karelia S.S.R. 5 transports moved from North Sea Zone to East Canada Sea Zone 1 armour and 8 infantry moved from West Canada to East Canada Sea Zone 1 armour, 8 infantry and 5 transports moved from East Canada Sea Zone to North Sea Zone 1 armour and 8 infantry moved from North Sea Zone to Finland Norway 8 infantry moved from West US to West Canada 2 infantry moved from West US to Mexico 2 infantry moved from Karelia S.S.R. to Russia 2 infantry moved from Karelia S.S.R. to Russia Place Units - Americans 12 infantry placed in West US Turn Complete - Americans Americans collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 2.00
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Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 44 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 44 infantry Japanese defend with 1 infantry Russians roll dice for 44 infantry in Kazakh S.S.R., round 2 : 9/44 hits, 7.33 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 44 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine S.S.R. Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Ukraine S.S.R. to Karelia S.S.R. 2 infantry moved from Russia to Kazakh S.S.R. 1 aaGun moved from Russia to Kazakh S.S.R. 1 aaGun moved from Caucasus to Russia 5 infantry moved from Karelia S.S.R. to Caucasus Place Units - Russians 1 armour and 6 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : 1.33
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@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
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Game History
Round: 10 Purchase Units - British British buy 9 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Caucasus to Persia 1 bomber moved from Syria Jordan to India 1 fighter moved from Syria Jordan to Persia 2 fighters moved from Karelia S.S.R. to Persia Combat - British Strategic bombing raid in India Bombing raid in India rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in Persia British attack with 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Persia, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia British win, taking Persia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia 8 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 10 infantry moved from Anglo Sudan Egypt to Syria Jordan 7 infantry moved from Algeria to French Equatorial Africa 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway 2 infantry moved from Finland Norway to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Caucasus 1 infantry moved from Karelia S.S.R. to Russia 2 fighters moved from Persia to Karelia S.S.R. 1 fighter moved from Persia to Syria Jordan 1 bomber moved from India to Syria Jordan 4 transports moved from West Spain Sea Zone to North Sea Zone 7 infantry moved from United Kingdom to North Sea Zone 7 infantry and 4 transports moved from North Sea Zone to West Spain Sea Zone 7 infantry moved from West Spain Sea Zone to Algeria 1 fighter moved from Syria Jordan to Anglo Sudan Egypt 1 armour moved from Syria Jordan to Anglo Sudan Egypt Place Units - British 9 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : 0.17
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@ManuC23 you can only build two AA guns. There are only 12 in the game. There are 13 on the board. Would you like to amend your purchase?
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@The_Good_Captain Ok, I would remove the Kwangtung one, but I have to do the shift again, you should delete what I sent you.
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@The_Good_Captain Ok, I repeat the turn and remove Kwangtung’s
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@The_Good_Captain Your game file doesn’t give me the ICP to buy and repeat the game, it only gave me the money to buy two AA and nothing else, I think you should send me your file again.
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@ManuC23 I don’t understand what you mean exactly and I feel confident that uploading the same file won’t fix the issue you describe.
Can you just use the EDIT mode with your file? The J10 file? Remove the AA gun and replace it with anything else?
Or just let me know what changes you’d like and I’ll do it for you.
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@The_Good_Captain Okay, let me see how I do it and I’ll tell you, well if I have 5 ICP left, I think one tank is enough and we’ll get out of the problem, but I haven’t done anything with triple A for years and this is the other problem, let me see.
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@The_Good_Captain Can’t you change the AA for a tank and leave everything the same? I don’t know how to edit this?