L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)


  • Submerge the submarine?


  • Submarine is nearly invincible for the first round, so I had it fight.
    It scored a hit.
    I only scored 1, and dinged a capital ship
    Next round I had sub fight, it missed, and I scored 4 so wipe out.
    I put the sub back in case you would have submerged it.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 carrier and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            2 fighters moved from Queensland to 36 Sea Zone
            2 fighters moved from India to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 36 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser and 4 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 submarine and 3 transports
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 4 fighters in 36 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 carrier and 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 carrier owned by the ANZAC lost in 36 Sea Zone
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 4 fighters in 36 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the ANZAC lost in 36 Sea Zone
                    1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    3 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking Celebes from Japanese, taking 36 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 37
                Casualties for ANZAC: 1 carrier and 1 fighter
                Casualties for Japanese: 1 battleship, 1 carrier, 1 submarine and 3 transports
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter could not land in 36 Sea Zone and was removed
            2 fighters moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 destroyer and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
    
        Combat - French
            Battle in 36 Sea Zone
                French attack with 1 destroyer; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the French lost in 36 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Scotland to United Kingdom
            2 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Japanese regular : 1.50
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from France to Holland Belgium
            3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
            2 bombers moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 7/10 hits, 5.17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 bombers, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
            2 infantry moved from Germany to Western Germany
            1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            8 armour, 2 artilleries, 1 infantry and 12 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            2 fighters and 1 tactical_bomber placed in Western Germany
            2 infantry and 1 mech_infantry placed in Germany
            3 artilleries placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.83
    British regular : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour, 7 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
            2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 5 armour, 7 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber
                Germans defend with 8 armour, 2 artilleries, 2 infantry and 12 mech_infantrys; Italians defend with 2 armour and 3 mech_infantrys
                    Russians roll dice for 5 armour, 7 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 8/32 hits, 10.83 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -2.83
    

    Savegame


  • That’s a bad roll, so I’ll ask what you lose in West Ukriane, please


  • Things have really slowed down…

    I’ve waited 3 days to roll the 2nd roll in a big battle, so I’ll continue and give you the bonus of choosing casualties retroactively.


  • triplea_41773_6rus.tsvg

    TripleA won’t post the turn automatically, so I’ve attached the file.

    A bad first roll really turned around. That was devastating.

    I will call the game per league rules in 7 days if you are unable to make a move because of long delays and now a casualty choice that wasn’t made in 3 days, and because I have an extremely strong position.

    I will play as long as you want since that is your right, and if I call the game due to time out I would still be happy to start it up again if you actually wanted to

  • G gamerman01 referenced this topic

  • @gamerman01 Yeah sorry I just got back from vacation a few days ago and then I was really sick. We can call this game I don’t think my chances are very good here. Would love to have another game sometime in the future. You played a really good asia defence against Japan that I will have to look over a couple times before my next games.


  • Thanks for the good time and the remarks, Jacob! Hit me up again sometime, I’ll try and keep my A&A load light

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