Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsTGC vs ManuC23 - Classic, Restricted Attack, no bid
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@The_Good_Captain I don’t understand why my air attack towards Yakut has to go through Novosevic, where there is AA, it shouldn’t go through. Do I have options 3 steps away on the other side? As a result, the AI looks for the shortest route and I lose two very important units…Jap8.tsvg
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@ManuC23 official rule:
“Antiaircraft guns only fire once during each opponent’s turn, and only when that opponent’s air units attack the territory containing the AA gun.” -
@ManuC23 you need to move the planes one space at a time.
China
Manchuria
YakutMove them just like you would on the real board.
Go ahead and redo the turn from UK8.
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@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 official rule:
“Antiaircraft guns only fire once during each opponent’s turn, and only when that opponent’s air units attack the territory containing the AA gun.”This is not correct. Where is this from?
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The correct rule is on page 13 of the manual, far right column at the top.
“During the Combat Movement Phase, if enemy planes fly over, a territory you own that has an AA gun on it, roll one die for each plane…”
This is the correct rule. Please make note of this. This is a critical rule.
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here is a free copy of the game manual for reference:
https://axisallies.com/rules/axis-allies-rules-classic-2nd-edition.pdf
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@The_Good_Captain just look on the internet, because I don’t remember anything about the rules, I seem to remember something that the AI always made the shortest route, which should not be, if there is danger of attack to your units, I think that regardless of what a rule says, which are not precisely to be fulfilled in the game but for the players to recognize it or not, because the will of the players is what establishes the effective rules in the game, I think that whenever there is another way to carry out an attack, other than the one that leads to your death, by logic it must be taken and the rule would be fulfilled when there is no other option, the law of the parts must be that and partially leave without effect this illogical rule of forcing to make an attack by the shortest route being the most dangerous.
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@ManuC23 What bothers me is that I usually count steps 3 and one of refueling and then the planes go where the enemy is, as if saying kill me and they died, and that’s how the game dies when things like that are not eliminated, I think that for valid games, you who are in this should review this and look for ways more adjusted to human logic and not to the possibility of a programmer 20 years ago.
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@ManuC23 just redo your Japanese turn and move the planes one space at a time, ya?
The programming is just programming. Just move the planes territory by territory and you’re golden.
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@The_Good_Captain said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 you need to move the planes one space at a time.
China
Manchuria
YakutMove them just like you would on the real board.
Go ahead and redo the turn from UK8.
One step and the second to attack, ok, I go
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@ManuC23 Okay, sorry for not knowing these rules, but it’s good to know that the game gives you ways to do things so you don’t have to let the AI make these decisions. You can see how expensive that is.
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Game History
Round: 8 Purchase Units - Americans Americans buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Americans 1 bomber moved from Novosibirsk to India 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 fighter moved from Novosibirsk to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. Combat - Americans Strategic bombing raid in India Bombing raid in India rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in Kazakh S.S.R. Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Americans win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Novosibirsk to North Sea Zone 1 fighter moved from North Sea Zone to West Spain Sea Zone 1 bomber moved from West US to Karelia S.S.R. 1 bomber moved from India to Karelia S.S.R. 2 fighters moved from Kazakh S.S.R. to Karelia S.S.R. 6 infantry moved from Novosibirsk to Russia 8 infantry moved from Finland Norway to Karelia S.S.R. 5 transports moved from North Sea Zone to East Canada Sea Zone 10 infantry moved from West Canada to East Canada Sea Zone 10 infantry and 5 transports moved from East Canada Sea Zone to North Sea Zone 10 infantry moved from North Sea Zone to Finland Norway 1 armour and 5 infantry moved from West US to West Canada Place Units - Americans 10 infantry placed in West US Turn Complete - Americans Americans collect 32 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -0.67
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Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Novosibirsk to Ukraine S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Novosibirsk to Russia 21 infantry moved from Novosibirsk to Russia 1 fighter moved from Yakut S.S.R. to Karelia S.S.R. 10 infantry moved from Karelia S.S.R. to Russia 3 infantry moved from Karelia S.S.R. to Russia 3 infantry moved from Karelia S.S.R. to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.00 Russians regular : -3.83
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@ManuC23 hold on that turn i need to make a noncombat move edit
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Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Novosibirsk to Ukraine S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Novosibirsk to Russia 21 infantry moved from Novosibirsk to Russia 1 fighter moved from Yakut S.S.R. to Karelia S.S.R. 10 infantry moved from Karelia S.S.R. to Russia 3 infantry moved from Karelia S.S.R. to Russia 3 infantry moved from Karelia S.S.R. to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.00 Russians regular : -3.83
R9 ncm edit.tsvg okay, there we go. your turn.
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@The_Good_Captain I had very good luck, I’ve only played one game of Revised and I had to play with another newbie, lol
Everything seems to indicate that he is one of the strongest players in this variant of the game, there are more than 30 registered players, you should participate even if you don’t know this variant, you learn it along the way
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