TGC vs ManuC23 - Classic, Restricted Attack, no bid


  • @ManuC23

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Anglo Sudan Egypt to Persia
            1 infantry moved from Syria Jordan to Persia
            1 fighter moved from Anglo Sudan Egypt to Persia
            1 fighter moved from Karelia S.S.R. to Persia
            1 bomber moved from Anglo Sudan Egypt to India
    
        Combat - British
            Strategic bombing raid in India
                Bombing raid in India rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
            Battle in Persia
                British attack with 1 armour, 2 fighters and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 armour, 2 fighters and 1 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Persia
                2 fighters owned by the British retreated
                1 infantry owned by the British and 1 armour owned by the British retreated to Syria Jordan
                Japanese win with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from India to Syria Jordan
            1 aaGun, 1 armour and 8 infantry moved from Anglo Sudan Egypt to Syria Jordan
            1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
            8 infantry moved from Algeria to French Equatorial Africa
            4 transports moved from West Spain Sea Zone to North Sea Zone
            10 infantry moved from United Kingdom to North Sea Zone
            2 infantry moved from Karelia S.S.R. to Caucasus
            2 infantry moved from Finland Norway to Karelia S.S.R.
            8 infantry and 4 transports moved from North Sea Zone to West Spain Sea Zone
            2 infantry moved from North Sea Zone to Finland Norway
            8 infantry moved from West Spain Sea Zone to Algeria
            2 fighters moved from Persia to Syria Jordan
            1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
            1 fighter moved from West Spain Sea Zone to Syria Jordan
            1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
            4 infantry moved from French Equatorial Africa to Congo
    
        Place Units - British
            9 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    British regular : -0.67
    

    UK8.tsvg


  • @The_Good_Captain I don’t understand why my air attack towards Yakut has to go through Novosevic, where there is AA, it shouldn’t go through. Do I have options 3 steps away on the other side? As a result, the AI looks for the shortest route and I lose two very important units…Jap8.tsvg


  • @ManuC23 official rule:
    “Antiaircraft guns only fire once during each opponent’s turn, and only when that opponent’s air units attack the territory containing the AA gun.”


  • @ManuC23 you need to move the planes one space at a time.

    China
    Manchuria
    Yakut

    Move them just like you would on the real board.

    Go ahead and redo the turn from UK8.


  • @ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:

    @ManuC23 official rule:
    “Antiaircraft guns only fire once during each opponent’s turn, and only when that opponent’s air units attack the territory containing the AA gun.”

    This is not correct. Where is this from?


  • @ManuC23

    The correct rule is on page 13 of the manual, far right column at the top.

    “During the Combat Movement Phase, if enemy planes fly over, a territory you own that has an AA gun on it, roll one die for each plane…”

    This is the correct rule. Please make note of this. This is a critical rule.


  • @ManuC23

    here is a free copy of the game manual for reference:

    https://axisallies.com/rules/axis-allies-rules-classic-2nd-edition.pdf


  • @The_Good_Captain just look on the internet, because I don’t remember anything about the rules, I seem to remember something that the AI always made the shortest route, which should not be, if there is danger of attack to your units, I think that regardless of what a rule says, which are not precisely to be fulfilled in the game but for the players to recognize it or not, because the will of the players is what establishes the effective rules in the game, I think that whenever there is another way to carry out an attack, other than the one that leads to your death, by logic it must be taken and the rule would be fulfilled when there is no other option, the law of the parts must be that and partially leave without effect this illogical rule of forcing to make an attack by the shortest route being the most dangerous.


  • @ManuC23 What bothers me is that I usually count steps 3 and one of refueling and then the planes go where the enemy is, as if saying kill me and they died, and that’s how the game dies when things like that are not eliminated, I think that for valid games, you who are in this should review this and look for ways more adjusted to human logic and not to the possibility of a programmer 20 years ago.


  • @ManuC23 just redo your Japanese turn and move the planes one space at a time, ya?

    The programming is just programming. Just move the planes territory by territory and you’re golden.


  • @The_Good_Captain said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:

    @ManuC23 you need to move the planes one space at a time.

    China
    Manchuria
    Yakut

    Move them just like you would on the real board.

    Go ahead and redo the turn from UK8.

    One step and the second to attack, ok, I go



  • @ManuC23 Okay, sorry for not knowing these rules, but it’s good to know that the game gives you ways to do things so you don’t have to let the AI make these decisions. You can see how expensive that is.


  • @ManuC23

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 10 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Novosibirsk to India
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 fighter moved from Novosibirsk to Kazakh S.S.R.
            1 fighter moved from Karelia S.S.R. to Kazakh S.S.R.
    
        Combat - Americans
            Strategic bombing raid in India
                Bombing raid in India rolls: 2 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in Kazakh S.S.R.
                Americans attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakh S.S.R.
                Americans win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Novosibirsk to North Sea Zone
            1 fighter moved from North Sea Zone to West Spain Sea Zone
            1 bomber moved from West US to Karelia S.S.R.
            1 bomber moved from India to Karelia S.S.R.
            2 fighters moved from Kazakh S.S.R. to Karelia S.S.R.
            6 infantry moved from Novosibirsk to Russia
            8 infantry moved from Finland Norway to Karelia S.S.R.
            5 transports moved from North Sea Zone to East Canada Sea Zone
            10 infantry moved from West Canada to East Canada Sea Zone
            10 infantry and 5 transports moved from East Canada Sea Zone to North Sea Zone
            10 infantry moved from North Sea Zone to Finland Norway
            1 armour and 5 infantry moved from West US to West Canada
    
        Place Units - Americans
            10 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 32 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -0.67
    

  • @ManuC23

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Yakut S.S.R.
            1 infantry moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            1 fighter moved from Novosibirsk to Ukraine S.S.R.
            1 fighter moved from Novosibirsk to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ukraine S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
            1 aaGun moved from Russia to Caucasus
            1 aaGun moved from Novosibirsk to Russia
            21 infantry moved from Novosibirsk to Russia
            1 fighter moved from Yakut S.S.R. to Karelia S.S.R.
            10 infantry moved from Karelia S.S.R. to Russia
            3 infantry moved from Karelia S.S.R. to Russia
            3 infantry moved from Karelia S.S.R. to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 1.00
    Russians regular : -3.83
    

    R9.tsvg


  • @ManuC23 hold on that turn i need to make a noncombat move edit


  • @ManuC23

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Yakut S.S.R.
            1 infantry moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            1 fighter moved from Novosibirsk to Ukraine S.S.R.
            1 fighter moved from Novosibirsk to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ukraine S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
            1 aaGun moved from Russia to Caucasus
            1 aaGun moved from Novosibirsk to Russia
            21 infantry moved from Novosibirsk to Russia
            1 fighter moved from Yakut S.S.R. to Karelia S.S.R.
            10 infantry moved from Karelia S.S.R. to Russia
            3 infantry moved from Karelia S.S.R. to Russia
            3 infantry moved from Karelia S.S.R. to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 1.00
    Russians regular : -3.83
    

    R9 ncm edit.tsvg okay, there we go. your turn.


  • @The_Good_Captain I had very good luck, I’ve only played one game of Revised and I had to play with another newbie, lol
    13c8b35e-b93f-4cd5-bc60-2b3498cd272e-image.png

    Everything seems to indicate that he is one of the strongest players in this variant of the game, there are more than 30 registered players, you should participate even if you don’t know this variant, you learn it along the way


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