@ShadowHAwk Those units are essential to defend your capital, as well as France’s capital. There is no way around having a substantial defensive force if you want to win the game as the axis. Ideally all of those units could attack Moscow, but that is literally not an option. Germany can lose its capital turn 4 if you don’t have enough units to defend, and Paris can be lost to the allies turn 5 if you aren’t deploying enough units to prevent that.
The need for aircraft to have a landing spot.
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I believe I reviewed a game (and I just did it) in which a player sent one sub against a large fleet and sent the planes in to do some dirty work. They eliminated the ground units but because the sub lost the actual battle had to ditch into the sea. And it was all legal. Did I understand that correctly?
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@crockett36 page 29, 30. Seems clear AND extremely sneaky!
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Yes, that’s a nice tactic, and its legal. The sub has a chance bigger than 0% to destroy the fleet, even if chancesare only 0.000033%. A carrier could then move in during non-combat, and a theoretical landing spot could be proven before the battle.
The above is void if there was indeed no carrier nearby who could move in to have the planes land. So if there is no landing spot, not even a highly unlikely one, the move is indeed illegal. I hope I could make myself understood 🙂
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@Martin You did. Agree.





