Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?


  • My suggestions are in most cases “TECH IMPROVEMENTS” In some cases are additional tools to give player options, which is what makes these games so interesting. For example a Battlecruiser is a “tween” unit between Battleship and Cruiser and not all nations may buy them, but need a 4 defense or offensive unit, plus if you add a speed of 3, you got a utility in that to use in special occasions and its cheaper than a Battleship, but the only thing is it takes one hit. I have played with this type of unit for years and it works and does not break the game. Paratroopers would be a tech unit BTW, but all nations should be capable of its development, even though all nations did in fact have Paratroopers in the war, sake Italy. What is not a “Tech” but nobody but me seems to flog its very notion, is those very scraps of paper with a corresponding pledge to pay the borrower back at the end of the conflict known as “War Bonds” This is not a tech!!! and yet people just pass it off as some invention that was paramount to Allied victory. Rather its: We got nothing left in our mind to put down as a potential tech, that’s not political “atomic bomb avoidance syndrome” due to our puny understanding of History and so i remember Rosey the riveter signs from some book as being iconic, so war bonds was born.

    Stupid.


  • @the-janus COMPLETELY agree.

    Most of these suggestions don’t even make a lick of sense of the scale of A&A. On the Renegade discord I’ve been vehemently arguing against this sentiment for a while.


  • @imperious-leader if BC move 3 spaces and att/def on 4 with lower cost then BB, then no1 will buy cruisers. My suggestion there is to give 1 additional space to cruiser att/def/move 3/3/3 cost 12, BC 4/4/2 destroy on 1 hit because of weaker armor then BB but more anti-aircraft power then cruiser and cost 15-16, and BB 4/4/2 with same anti-aircraft power as BC but can accumulate 1 enemy hit cost 20.

  • 2024 '22 '21 '19 '15 '14

    Took me a while to realize this thread was in HR now. I guess that’s cool, anything goes here I suppose haha. Still my first big suggestion is to be consistent with what constitutes a Re-Issue/Re-Print vs a new "Edition’ (or if there is even a worthwhile distinction there) vs an entirely new game which properly should get a new Title.

    For me this boils down to whether or not the update/revision can be handled by just updating the manual (e.g. the rules, or the set up cards) vs requiring major changes to other contents inside the box.

    If the map does change (beyond cosmetics) like adding new territories and new sea zones, or adjusted connections/boundaries, that’s a new game and it should have a new name. If entirely new unit sculpts are added, that game should get a new title to reflect this, since it’s a very big change. Basically anything that breaks backwards compatibility with an already existing board, or which makes a previous release of that board obsolete.

    You know what I mean, like if all I have to do is download a pdf of the new manual with new tech rules that’s one thing, but if I’m required to have a new map and new sculpts that’s a rather different thing. If the only changes are to the rules for existing stuff, or new unit set up cards for existing stuff, or if the changes to the map are only cosmetic, (like a new look and feel, but otherwise all the same TTs/connections) then that release should be a new “Edition” of the previous game’s same name.

    Sadly these conventions have not been very consistent in the past, and so I think there is a fair bit of confusion regarding the whole ‘which edition?’ thing. This is part of the reason why I think they should drop the concept of editions for anything which should properly be considered sequels and instead give those new titles. I would look to the conventions adopted in Book publishing for guidance here. If the manual is being re-iussed, and only that, then a 2nd or 3rd edition printing under the same Name makes sense to me. If it goes much beyond that, then it should get a new Title/subtitle, or else some qualifier there like “Revised” or “Advanced” or “Anniversary” or some season/year whatever, to make that really obvious. I think anyway, but I’m pretty sure that ship has sailed already hehe.


  • @angel Well everything depends on the price! Cruisers cost could move to 11ipc and a Battlecruiser could be 15? Perhaps you keep them a M2 unit, then a 1 hit wonder with 4-4-2-14 and a SB4 would have some utility for some nations.


  • Cruiser C11 AD@3 SH@3
    B. Cruiser C13 AD@4 SH@4
    Battleship C18 AD@4 SH@4


  • @crockett36 Make France more powerful :)


  • @FranceNeedsMorePower It is shocking that Germany does the naval battles in the same round as attacking France. France should demand every unit available to make happen. I completely agree.


  • @crockett36 I agree with your idea! That makes sense! I would also like to see better rules for when France falls. The game is already in depth why not add Vichy French? Larry Harris didn’t because he didn’t want to over complicate the game but the game is already complicating. As far as Germany being able to do so much G1 is inaccurate. They were able to crush France but not the whole British navy.

  • 2025 2024 '23 '22 '19 '18

    I’m still working on making France goes first work. Been on vaca or busy. A simple change to the set up and you could have your own mod in tripleA. I’d add a French fighter and 6 more infantry to Paris. And one more AA gun. I’m not sure of the historical situation (The French submarine fleet I mean) but you could add a French sub to 93 as well.


  • @crockett36 I’ll play you if you want to edit that set up. Be warned the next three weeks will be very slow. Grandkids coming into town.


  • @crockett36 As much as I like the idea of France being more powerful I still want it to reflect reality. The setup for France is very accurate. And, it’s not like they don’t have a lot of units. They are just right next to the massive German attack. They have more material than China and Anzac, and make more money than them. I would enjoy playing a Global game! Have not played with a lot of people recently. I’m not sure if you just meant to test the French extra unit setup. But I would play Global OOB with no tech. Again, I’m not sure if that’s what you meant though.


  • @FranceNeedsMorePower Yes, I’d like to play you with the edited Paris. For fun. To get the feel. The impact. Why no tech?


  • @crockett36 I know what tech is but suck at it. We could use just don’t expect me to use many of my IPC’s on it or any.


  • @crockett36 Who would be what side?


  • @crockett36

    Hi Crockett,

    What is the back ground for the “Advice to Renegade - G40 3E” ?

    Do you have any correspondence with Renegade Company concerning if they are planning a G40 3E ?


  • @The-Captain No, I was trying to grab their attention with this post. I’m sure someone lurks here once in a while. I haven’t seen Larry in 9 months. My schedule changed so Saturdays are not available for 6 months.


  • @FranceNeedsMorePower I’m flexible. I always prefer the good guys but need to get better at pillaging and plundering.


  • @FranceNeedsMorePower I get it. Tech is extremely poorly implemented. Of course, historically, every tech listed WAS ACTUALLY part of the war by 1945 or turn 12. So it feels unrealistic to not have it as an option. With anniversary tokens preferably.


  • @crockett36 I’m not picky either, I will let you choose.

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