@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
L25 PTV Stucifer (X+11) vs Axis-Dominion (L)
-
cal lit a draw then? since i could’ve easily won earlier but gave you a second chance, and you’re unwilling to return the favor… so we just call it good? which is too bad as it’s a very good game
-
I’d definitely be up for compromising a bit on the dice here, I am going to load up LL and see what it looks like for that battle, I think we could edit some German units away if that keeps you piqued
-
Gotta post this to dice tales though for your personal hall of fame :)
-
@Stucifer said in L25 PTV Stucifer (X+11) vs Axis-Dominion (L):
Gotta post this to dice tales though for your personal hall of fame :)
yeah it’s been happening to me a lot actually, it’s really tiring… i work hard on the game with strategy and positioning, and then someone (usually much lower ranked but with good skill) will take a big swing and get super lucky. it’s getitng stupid
-
This is low luck (all dice incl AAA) looks like

-
i’m not sure why that’s very different from the avg tuv in regular dice battle calc… is the bc buggy for some reason?
-
I was also keen on the AUR-A stat [my nickname for “Avg Units Remaining - Attacker”]
in the regular dice it shoots up to 17, and obviosuly I got above average on that as well
-
@axis-dominion said in L25 PTV Stucifer (X+11) vs Axis-Dominion (L):
i’m not sure why that’s very different from the avg tuv in regular dice battle calc… is the bc buggy for some reason?
I believe the edge cases heavily skew the average #s here, as a few sims with brutal AAA dice will throw it super negative
-
you mean average tuv? not units remaining
-
I look much more closely at the units remaining and manually calculate TUV swing based on that, actually- the average can be heavily obfuscated by edge data
-
@Stucifer said in L25 PTV Stucifer (X+11) vs Axis-Dominion (L):
I look much more closely at the units remaining and manually calculate TUV swing based on that, actually- the average can be heavily obfuscated by edge data
i look at that as well, but still doesn’t change that this was an absurd result… and combat hit differential of -20.67 ??? don’t ever recall seeing it that bad wow
-
Any 50/50 battle is going to be very off the average TUV; for example if I went to the bitter end and you had 10 units remaining (avg units remaining - defender was 15) it would be about a -140 swing
-
ok so what are you willing to return in favor, anything??
-

How about we go with the AUR-A, edit down to 5 tanks and the 12 planes that lived?
-
bad ss, bounced between 17 and 18 AURA

-
ok that’s reasonable at least. thank you. keeps the game alive and your debt is paid :)
-
@axis-dominion go ahead and edit when you take Russia’s turn :)
-
thanks. and i will refrain from counter attacking your remaining 5 tanks, for that returned favor. sound good?
-
TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans COMMENT: screw it, LETS GO 3 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland 4 fighters and 2 tactical_bombers moved from France to Eastern Poland 8 armour, 13 artilleries, 36 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 6 artilleries and 10 infantry moved from Romania to Eastern Poland 1 artillery and 2 infantry moved from Vyborg to Leningrad 2 fighters and 1 tactical_bomber moved from Southern Italy to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 8 armour, 19 artilleries, 9 fighters, 49 infantry, 7 mech_infantrys and 5 tactical_bombers Americans defend with 1 bomber, 3 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 9 armour, 17 artilleries, 48 infantry and 8 mech_infantrys Russians roll AA dice in Eastern Poland : 2/12 hits, 2.00 expected hits 2 fighters owned by the Germans lost in Eastern Poland Germans roll dice for 8 armour, 19 artilleries, 7 fighters, 49 infantry, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 2 : 30/95 hits, 30.83 expected hits Russians roll dice for 4 aaGuns, 9 armour, 17 artilleries, 1 bomber, 3 fighters, 48 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 25/87 hits, 32.83 expected hits 25 infantry owned by the Germans lost in Eastern Poland 25 infantry owned by the Russians, 4 aaGuns owned by the Russians and 1 bomber owned by the Americans lost in Eastern Poland Germans roll dice for 8 armour, 19 artilleries, 7 fighters, 24 infantry, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 3 : 23/70 hits, 26.67 expected hits Russians roll dice for 9 armour, 17 artilleries, 3 fighters, 23 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 20/61 hits, 24.33 expected hits 20 infantry owned by the Germans lost in Eastern Poland 23 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 8 armour, 19 artilleries, 7 fighters, 4 infantry, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 4 : 19/50 hits, 20.83 expected hits Russians roll dice for 9 armour, 17 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 11/38 hits, 16.67 expected hits 7 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland 2 mech_infantrys owned by the Russians and 17 artilleries owned by the Russians lost in Eastern Poland Germans roll dice for 8 armour, 12 artilleries, 7 fighters, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 5 : 15/39 hits, 17.17 expected hits Russians roll dice for 9 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 5 : 9/19 hits, 10.00 expected hits 9 artilleries owned by the Germans lost in Eastern Poland 6 mech_infantrys owned by the Russians and 9 armour owned by the Russians lost in Eastern Poland Germans roll dice for 8 armour, 3 artilleries, 7 fighters, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 6 : 14/30 hits, 14.17 expected hits Russians roll dice for 3 fighters and 1 tactical_bomber in Eastern Poland, round 6 : 1/4 hits, 2.50 expected hits 1 artillery owned by the Germans lost in Eastern Poland 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 2 artilleries, 7 fighters, 7 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 143 Casualties for Germans: 17 artilleries, 2 fighters and 49 infantry Casualties for Russians: 4 aaGuns, 9 armour, 17 artilleries, 48 infantry and 8 mech_infantrys Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber Battle in Leningrad Germans attack with 1 artillery and 2 infantry Russians defend with 1 airfield, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 1 artillery and 4 infantry moved from Vyborg to Leningrad 2 infantry moved from Archangel to Leningrad 1 infantry moved from Albania to Bulgaria 1 aaGun moved from Romania to Eastern Poland 2 carriers and 1 destroyer moved from 128 Sea Zone to 116 Sea Zone 1 fighter moved from 128 Sea Zone to 116 Sea Zone 2 infantry moved from Germany to Slovakia Hungary 1 artillery and 3 infantry moved from Germany to Poland 1 infantry moved from Germany to Austria 1 armour and 1 mech_infantry moved from Western Germany to France 1 tactical_bomber moved from Eastern Poland to Western Germany 3 fighters and 1 tactical_bomber moved from Eastern Poland to Austria 4 fighters and 3 tactical_bombers moved from Eastern Poland to Slovakia Hungary 4 infantry moved from Western Germany to France 1 armour moved from Western Germany to France 2 fighters moved from 100 Sea Zone to Southern Italy 1 battleship, 1 carrier and 1 cruiser moved from 100 Sea Zone to 83 Sea Zone 1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan 1 cruiser moved from 83 Sea Zone to 78 Sea Zone 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Denmark Place Units - Germans 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in France 3 infantry placed in Norway Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,4,1,4,5 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 3 armour, 1 artillery and 1 mech_infantry EDIT: Removing units owned by Germans from Eastern Poland: 6 mech_infantrys EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -20.67 Germans regular : -7.50 Russians AA : 0.00 -
here’s what it looks like. any other noncom with this edit, or g2g ?





