Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL25 PTV Stucifer (X+11) vs Axis-Dominion (L)
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cal lit a draw then? since i could’ve easily won earlier but gave you a second chance, and you’re unwilling to return the favor… so we just call it good? which is too bad as it’s a very good game
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I’d definitely be up for compromising a bit on the dice here, I am going to load up LL and see what it looks like for that battle, I think we could edit some German units away if that keeps you piqued
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Gotta post this to dice tales though for your personal hall of fame :)
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@Stucifer said in L25 PTV Stucifer (X+11) vs Axis-Dominion (L):
Gotta post this to dice tales though for your personal hall of fame :)
yeah it’s been happening to me a lot actually, it’s really tiring… i work hard on the game with strategy and positioning, and then someone (usually much lower ranked but with good skill) will take a big swing and get super lucky. it’s getitng stupid
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This is low luck (all dice incl AAA) looks like

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i’m not sure why that’s very different from the avg tuv in regular dice battle calc… is the bc buggy for some reason?
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I was also keen on the AUR-A stat [my nickname for “Avg Units Remaining - Attacker”]
in the regular dice it shoots up to 17, and obviosuly I got above average on that as well
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@axis-dominion said in L25 PTV Stucifer (X+11) vs Axis-Dominion (L):
i’m not sure why that’s very different from the avg tuv in regular dice battle calc… is the bc buggy for some reason?
I believe the edge cases heavily skew the average #s here, as a few sims with brutal AAA dice will throw it super negative
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you mean average tuv? not units remaining
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I look much more closely at the units remaining and manually calculate TUV swing based on that, actually- the average can be heavily obfuscated by edge data
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@Stucifer said in L25 PTV Stucifer (X+11) vs Axis-Dominion (L):
I look much more closely at the units remaining and manually calculate TUV swing based on that, actually- the average can be heavily obfuscated by edge data
i look at that as well, but still doesn’t change that this was an absurd result… and combat hit differential of -20.67 ??? don’t ever recall seeing it that bad wow
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Any 50/50 battle is going to be very off the average TUV; for example if I went to the bitter end and you had 10 units remaining (avg units remaining - defender was 15) it would be about a -140 swing
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ok so what are you willing to return in favor, anything??
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How about we go with the AUR-A, edit down to 5 tanks and the 12 planes that lived?
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bad ss, bounced between 17 and 18 AURA

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ok that’s reasonable at least. thank you. keeps the game alive and your debt is paid :)
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@axis-dominion go ahead and edit when you take Russia’s turn :)
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thanks. and i will refrain from counter attacking your remaining 5 tanks, for that returned favor. sound good?
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans COMMENT: screw it, LETS GO 3 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland 4 fighters and 2 tactical_bombers moved from France to Eastern Poland 8 armour, 13 artilleries, 36 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 6 artilleries and 10 infantry moved from Romania to Eastern Poland 1 artillery and 2 infantry moved from Vyborg to Leningrad 2 fighters and 1 tactical_bomber moved from Southern Italy to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 8 armour, 19 artilleries, 9 fighters, 49 infantry, 7 mech_infantrys and 5 tactical_bombers Americans defend with 1 bomber, 3 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 9 armour, 17 artilleries, 48 infantry and 8 mech_infantrys Russians roll AA dice in Eastern Poland : 2/12 hits, 2.00 expected hits 2 fighters owned by the Germans lost in Eastern Poland Germans roll dice for 8 armour, 19 artilleries, 7 fighters, 49 infantry, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 2 : 30/95 hits, 30.83 expected hits Russians roll dice for 4 aaGuns, 9 armour, 17 artilleries, 1 bomber, 3 fighters, 48 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 25/87 hits, 32.83 expected hits 25 infantry owned by the Germans lost in Eastern Poland 25 infantry owned by the Russians, 4 aaGuns owned by the Russians and 1 bomber owned by the Americans lost in Eastern Poland Germans roll dice for 8 armour, 19 artilleries, 7 fighters, 24 infantry, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 3 : 23/70 hits, 26.67 expected hits Russians roll dice for 9 armour, 17 artilleries, 3 fighters, 23 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 20/61 hits, 24.33 expected hits 20 infantry owned by the Germans lost in Eastern Poland 23 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 8 armour, 19 artilleries, 7 fighters, 4 infantry, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 4 : 19/50 hits, 20.83 expected hits Russians roll dice for 9 armour, 17 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 11/38 hits, 16.67 expected hits 7 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland 2 mech_infantrys owned by the Russians and 17 artilleries owned by the Russians lost in Eastern Poland Germans roll dice for 8 armour, 12 artilleries, 7 fighters, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 5 : 15/39 hits, 17.17 expected hits Russians roll dice for 9 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 5 : 9/19 hits, 10.00 expected hits 9 artilleries owned by the Germans lost in Eastern Poland 6 mech_infantrys owned by the Russians and 9 armour owned by the Russians lost in Eastern Poland Germans roll dice for 8 armour, 3 artilleries, 7 fighters, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 6 : 14/30 hits, 14.17 expected hits Russians roll dice for 3 fighters and 1 tactical_bomber in Eastern Poland, round 6 : 1/4 hits, 2.50 expected hits 1 artillery owned by the Germans lost in Eastern Poland 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 2 artilleries, 7 fighters, 7 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 143 Casualties for Germans: 17 artilleries, 2 fighters and 49 infantry Casualties for Russians: 4 aaGuns, 9 armour, 17 artilleries, 48 infantry and 8 mech_infantrys Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber Battle in Leningrad Germans attack with 1 artillery and 2 infantry Russians defend with 1 airfield, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 1 artillery and 4 infantry moved from Vyborg to Leningrad 2 infantry moved from Archangel to Leningrad 1 infantry moved from Albania to Bulgaria 1 aaGun moved from Romania to Eastern Poland 2 carriers and 1 destroyer moved from 128 Sea Zone to 116 Sea Zone 1 fighter moved from 128 Sea Zone to 116 Sea Zone 2 infantry moved from Germany to Slovakia Hungary 1 artillery and 3 infantry moved from Germany to Poland 1 infantry moved from Germany to Austria 1 armour and 1 mech_infantry moved from Western Germany to France 1 tactical_bomber moved from Eastern Poland to Western Germany 3 fighters and 1 tactical_bomber moved from Eastern Poland to Austria 4 fighters and 3 tactical_bombers moved from Eastern Poland to Slovakia Hungary 4 infantry moved from Western Germany to France 1 armour moved from Western Germany to France 2 fighters moved from 100 Sea Zone to Southern Italy 1 battleship, 1 carrier and 1 cruiser moved from 100 Sea Zone to 83 Sea Zone 1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan 1 cruiser moved from 83 Sea Zone to 78 Sea Zone 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Denmark Place Units - Germans 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in France 3 infantry placed in Norway Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,4,1,4,5 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 3 armour, 1 artillery and 1 mech_infantry EDIT: Removing units owned by Germans from Eastern Poland: 6 mech_infantrys EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -20.67 Germans regular : -7.50 Russians AA : 0.00 -
here’s what it looks like. any other noncom with this edit, or g2g ?





