Bid is: sub 106 & 98 ftrs malta and Scotland, art Sudan
L25 PTV Stucifer (X+11) vs Axis-Dominion (L)
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans COMMENT: screw it, LETS GO 3 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland 4 fighters and 2 tactical_bombers moved from France to Eastern Poland 8 armour, 13 artilleries, 36 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 6 artilleries and 10 infantry moved from Romania to Eastern Poland 1 artillery and 2 infantry moved from Vyborg to Leningrad 2 fighters and 1 tactical_bomber moved from Southern Italy to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 8 armour, 19 artilleries, 9 fighters, 49 infantry, 7 mech_infantrys and 5 tactical_bombers Americans defend with 1 bomber, 3 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 9 armour, 17 artilleries, 48 infantry and 8 mech_infantrys Russians roll AA dice in Eastern Poland : 2/12 hits, 2.00 expected hits 2 fighters owned by the Germans lost in Eastern Poland Germans roll dice for 8 armour, 19 artilleries, 7 fighters, 49 infantry, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 2 : 30/95 hits, 30.83 expected hits Russians roll dice for 4 aaGuns, 9 armour, 17 artilleries, 1 bomber, 3 fighters, 48 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 25/87 hits, 32.83 expected hits 25 infantry owned by the Germans lost in Eastern Poland 25 infantry owned by the Russians, 4 aaGuns owned by the Russians and 1 bomber owned by the Americans lost in Eastern Poland Germans roll dice for 8 armour, 19 artilleries, 7 fighters, 24 infantry, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 3 : 23/70 hits, 26.67 expected hits Russians roll dice for 9 armour, 17 artilleries, 3 fighters, 23 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 20/61 hits, 24.33 expected hits 20 infantry owned by the Germans lost in Eastern Poland 23 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 8 armour, 19 artilleries, 7 fighters, 4 infantry, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 4 : 19/50 hits, 20.83 expected hits Russians roll dice for 9 armour, 17 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 11/38 hits, 16.67 expected hits 7 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland 2 mech_infantrys owned by the Russians and 17 artilleries owned by the Russians lost in Eastern Poland Germans roll dice for 8 armour, 12 artilleries, 7 fighters, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 5 : 15/39 hits, 17.17 expected hits Russians roll dice for 9 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 5 : 9/19 hits, 10.00 expected hits 9 artilleries owned by the Germans lost in Eastern Poland 6 mech_infantrys owned by the Russians and 9 armour owned by the Russians lost in Eastern Poland Germans roll dice for 8 armour, 3 artilleries, 7 fighters, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 6 : 14/30 hits, 14.17 expected hits Russians roll dice for 3 fighters and 1 tactical_bomber in Eastern Poland, round 6 : 1/4 hits, 2.50 expected hits 1 artillery owned by the Germans lost in Eastern Poland 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 2 artilleries, 7 fighters, 7 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 143 Casualties for Germans: 17 artilleries, 2 fighters and 49 infantry Casualties for Russians: 4 aaGuns, 9 armour, 17 artilleries, 48 infantry and 8 mech_infantrys Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber Battle in Leningrad Germans attack with 1 artillery and 2 infantry Russians defend with 1 airfield, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 1 artillery and 4 infantry moved from Vyborg to Leningrad 2 infantry moved from Archangel to Leningrad 1 infantry moved from Albania to Bulgaria 1 aaGun moved from Romania to Eastern Poland 2 carriers and 1 destroyer moved from 128 Sea Zone to 116 Sea Zone 1 fighter moved from 128 Sea Zone to 116 Sea Zone 2 infantry moved from Germany to Slovakia Hungary 1 artillery and 3 infantry moved from Germany to Poland 1 infantry moved from Germany to Austria 1 armour and 1 mech_infantry moved from Western Germany to France 1 tactical_bomber moved from Eastern Poland to Western Germany 3 fighters and 1 tactical_bomber moved from Eastern Poland to Austria 4 fighters and 3 tactical_bombers moved from Eastern Poland to Slovakia Hungary 4 infantry moved from Western Germany to France 1 armour moved from Western Germany to France 2 fighters moved from 100 Sea Zone to Southern Italy 1 battleship, 1 carrier and 1 cruiser moved from 100 Sea Zone to 83 Sea Zone 1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan 1 cruiser moved from 83 Sea Zone to 78 Sea Zone 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Denmark Place Units - Germans 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in France 3 infantry placed in Norway Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,4,1,4,5 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -20.67 Germans regular : -7.50 Russians AA : 0.00
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that hurt in s.fra was what was needed to balance my original hurt on G1… when i got totally slaughtered in 113
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Yeah this E poland battle yeesh
I haven’t looked at the stats yet just posted
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God damn
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good god, it went from -45 average to 143???
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so do the noble thing and return the favor?
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you’re a skilled player i can tell, very skilled actually, why are you relying on the swing of a big battle to try to win? same thing i was telling peirce
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I dislike late game A&A because the plane stacks get ridiculous. I realize that’s probably weird but it bugs me for some reason.
I felt like the game is pretty hopeless for Axis after Southern France so I took a big gamble to try and stay in it.
I do agree that the dice were absolutely absurd.
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You probably have better vision of what future turns could look like and see how a player of your caliber would turn the screws with Axis and stay in it without the risk, but I am not prescient and have only played maybe a couple dozen games past round 10.
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cal lit a draw then? since i could’ve easily won earlier but gave you a second chance, and you’re unwilling to return the favor… so we just call it good? which is too bad as it’s a very good game
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I’d definitely be up for compromising a bit on the dice here, I am going to load up LL and see what it looks like for that battle, I think we could edit some German units away if that keeps you piqued
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Gotta post this to dice tales though for your personal hall of fame :)
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@Stucifer said in L25 PTV Stucifer (X+11) vs Axis-Dominion (L):
Gotta post this to dice tales though for your personal hall of fame :)
yeah it’s been happening to me a lot actually, it’s really tiring… i work hard on the game with strategy and positioning, and then someone (usually much lower ranked but with good skill) will take a big swing and get super lucky. it’s getitng stupid
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This is low luck (all dice incl AAA) looks like
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i’m not sure why that’s very different from the avg tuv in regular dice battle calc… is the bc buggy for some reason?
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I was also keen on the AUR-A stat [my nickname for “Avg Units Remaining - Attacker”]
in the regular dice it shoots up to 17, and obviosuly I got above average on that as well
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@axis-dominion said in L25 PTV Stucifer (X+11) vs Axis-Dominion (L):
i’m not sure why that’s very different from the avg tuv in regular dice battle calc… is the bc buggy for some reason?
I believe the edge cases heavily skew the average #s here, as a few sims with brutal AAA dice will throw it super negative
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you mean average tuv? not units remaining
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I look much more closely at the units remaining and manually calculate TUV swing based on that, actually- the average can be heavily obfuscated by edge data
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@Stucifer said in L25 PTV Stucifer (X+11) vs Axis-Dominion (L):
I look much more closely at the units remaining and manually calculate TUV swing based on that, actually- the average can be heavily obfuscated by edge data
i look at that as well, but still doesn’t change that this was an absurd result… and combat hit differential of -20.67 ??? don’t ever recall seeing it that bad wow