No problem
G40 OOB captain walker (axis) vs Mike64 (allies +40)
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Russians Russians buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Hunan to Suiyuyan 4 infantry moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Battle in Borneo Battle in Suiyuyan Japanese attack with 2 bombers and 5 infantry Chinese defend with 3 infantry Japanese roll dice for 2 bombers and 5 infantry in Suiyuyan, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 bombers and 5 infantry in Suiyuyan, round 3 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Celebes from ANZAC, taking Borneo from UK_Pacific, taking Suiyuyan from Chinese with 2 bombers and 5 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers moved from Suiyuyan to Hunan 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buyant-Uhaa to Chahar 3 infantry moved from Manchuria to Buyant-Uhaa 1 infantry moved from Kwangsi to French Indo China 1 artillery and 2 infantry moved from Kwangsi to Hunan 2 infantry moved from Japan to 6 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Kwangtung Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in Kwangtung 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 6 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - British British buy 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,3,5,6 Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Combat Move - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 tactical_bomber moved from Western Germany to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 armour, 4 infantry and 1 tactical_bomber Americans defend with 2 infantry Germans roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 1.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/6 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from Holland Belgium to Western Germany 3 fighters moved from Western Germany to Yugoslavia 1 aaGun moved from Romania to Yugoslavia 6 transports moved from 115 Sea Zone to 113 Sea Zone 4 aaGuns, 14 armour, 16 artilleries and 12 infantry moved from Eastern Poland to Poland 1 infantry moved from Germany to Western Germany 7 infantry moved from Germany to Western Germany Place Units - Germans 1 artillery, 1 fighter and 8 infantry placed in Western Germany 1 armour and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,1,3,2 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Germans regular : -1.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 6x airfield; Remaining resources: 24 PUs; Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 infantry moved from Hunan to Yunnan 2 bombers moved from Hunan to Yunnan 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 fighter moved from Philippines to 43 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 3 fighters moved from 35 Sea Zone to Celebes 3 fighters moved from 35 Sea Zone to Borneo 4 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 8/11 hits, 5.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 5 fighters and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 5 fighters and 2 tactical_bombers in Celebes, round 2 : 2/7 hits, 3.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC lost in Celebes Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 infantry Battle in Borneo Japanese attack with 6 fighters and 3 tactical_bombers British defend with 1 artillery Japanese roll dice for 6 fighters and 3 tactical_bombers in Borneo, round 2 : 6/9 hits, 5.00 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Borneo Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 6 fighters and 3 tactical_bombers moved from Borneo to 35 Sea Zone 4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to Philippines 4 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung 2 bombers moved from Yunnan to Hunan 3 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Amur to Buryatia 3 infantry moved from Manchuria to Buyant-Uhaa 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 4 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 armour and 2 infantry placed in Kwangtung 3 infantry placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 2.00 UK_Pacific regular : -0.33 ANZAC regular : 0.67
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@mike64 Have you heard anything from Wayne? He told me he was going to be away to go camping around the fourth of July, but I haven’t heard anything from him since then.
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 7 infantry, 5 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
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scramble sz 95 ?
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@mike64 no scramble
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medical issue. hope to be back playing soon
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@mike64 sorry to hear that. Get well soon!
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 7 infantry, 5 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - British British buy 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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@mike64 ok…this one is over. Do you feel well enough to play another?
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feeling much better. passed smallish kidney stone/stones. what did you have in mind for playing?