Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsLeague General Discussion Thread
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Thanks Barnee. I have 2.7 installed but haven’t switched to using it in any of my forum games. I know it’s backwards-compatible with 2.6 but I think a lot of players are still using 2.6.
Some versions have seemingly random changes to the battle calculator working differently, or having ships and AA guns at the top instead of bottom that I’m used to for land battles (2.7.14934).
Interestingly the more I look at that flipped ships & AA for the land battles the more I like it now…😂😅
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heh heh yea hard to keep up with it all especially when is used to a certain way. I would definitiely upgrade to 2.7+14962.
I’ve been using for 4 months and haven’t really had any issues with it.
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To all my current opponents, we had a death in the family and I’ll be away from the forum for a while.
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@mikawagunichi Sorry to hear of your loss, my condolences friend.
@gamerman01 @barnee I am on 14748 on my laptop and don’t have the bug if I am in a fresh game either on my laptop or desktop. But the bug is persistent with the save in question. I screen recorded in case anyone is curious but seems like it is thankfully a one-off. Good to know it exists though, in case someone else stumbles into this issue in their game.
The screen recording: https://youtube.com/shorts/NwkVJk__998
The bugged save file: Savegame
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had this happen with a strafe using a 2.7 version about 3 weeks ago. unsure what version then but went back with current version 2.7+15113 and it happened again. previous version may have been 14971
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redid not attacking with subs. still went directly to next round of combat with no option to retreat
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Hmm … I just tried with 14962 and it asks to retreat with a Sub attacking as well.
I’ll get latest and test. Oh you already have tested latest. If it broke it might be between 14962 and 14971 then.
I’ll do some more testing.
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@666 @ArtofWar1947 @axis-dominion
Thank you for your patience. I am feeling better now and will do my turns asap.@mikawagunichi
Sorry to read that. Condolences and strength during this hard time. -
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Well I just tried latest 15130 and I can’t reproduce it.
I’m on linux so maybe it’s a windows issue. Anyway, will ping @Panther and see if he can recreate it.
Panther a few posts above is where the discussion starts. These guys aren’t being given the chance to retreat in Naval battles.
Thanks
I am unable to reproduce. I didn’t ask but I’m guessing they’re on windows. Would you try and reproduce. The latest pre works for me on linux.
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yes I am on windows
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right on. I guess we should move this to triplea support so we don’t spam out the league but … Idk :)
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@Stucifer said in League General Discussion Thread:
With Edit mode enabled for smoother resolution of naval battles with subs involved, it would not prompt for Retreat and just goes immediately to the next round of rolling dice.
This appears to be the culprit here: Edit Mode has never been supposed to be active during gameplay. In the past there have always been warnings about using Edit Mode even during phases. Edit Mode should be activated (and after action deactivated) at the very beginning or at the very end of a phase.
And likely never during conduct combat phase.FWIW I cannot reproduce the issue either.
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issue does not seem to be edit related as I was not in edit mode. also not version related as reproduced in two different versions but with same savegame file. as stucifer said it may be something in the savegame file. may have been seeing this happening for a while in other games but did not really notice as I was attacking to wipe out opponent not strafe
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@mike64 said in League General Discussion Thread:
issue does not seem to be edit related as I was not in edit mode. also not version related as reproduced in two different versions but with same savegame file. as stucifer said it may be something in the savegame file. may have been seeing this happening for a while in other games but did not really notice as I was attacking to wipe out opponent not strafe
It doesn’t matter whether you try that specific savegame with edit mode on or off or with what TripleA version ever. A savegame contains more or less the complete history of a game. And once an error is introduced into a savegame it is there and stays there. You cannot expect a ‘corrupted’ savegame to be healed by using a different TripleA-version. So yes, the error most likely is inside the savegame file.
And most likely errors within savegames are introduced by
a) using edit mode at a problematic point during the game (see my above statement)
b) using a version of TripleA containing maybe a specific bug
c) players using different (maybe incompatible) versions of TripleATo get behind a possible game engine error it is important that it is reproducible with a current 2.7 version and a new game started with exactly this current version.