League Global 1940 2nd edition non-ranked Team Tournament


  • You are still in, @oysteilo , will take a bit to organize anyway, and you are worth the wait


  • @gamerman01 For teammate selection, assume my ELO is 200-300 points lower for OOB than PTV.


  • Really cool that you’re playing in this even though you haven’t played OOB in league

    Don’t worry, this one is for fun and disparities in teammate experience and success is not much of an issue. Just do whatever your partner tells you !! LOL

    Everyone is free to choose up a team mate and if no one picks you, assignments will be made, right before we start.

    Again! Exciting that you want in!


  • @gamerman01 I’ve been practicing on the 1942 setup for an over the board tourney so at least getting familiar with the map again, if not the setup.


  • I don’t even miss the BM modifications… :O


  • @gamerman01

    Would be great to get at least another couple players, so we could have 4 teams.


  • Yeah we’re not starting with less than 8. We’ll get them


  • @Stucifer said in League Global 1940 2nd edition non-ranked Team Tournament:

    I have picked @mikawagunichi’s brain quite a bit and played live with him. @crockett36 fancy playing this team round with me?

    Yes, of course!


  • You are now paired up on the signup sheet.
    We have 6 so far and will not start until we have at least 8.

    I’ll wait a little longer before I try recruiting.

  • B Booper referenced this topic

  • Posted siren’s call on League discussion thread just now


  • While waiting for 2 more participants, I’d like you to consider my proposed starting setup for a 2v2

    Allies are further handicapped by lack of coordination.
    Not that we are trying for a perfectly balanced game, it’s about the fun, not the end result so much.

    In a 1v1, players tend to bid between 40 and 60 IPCs to add to the board for the Allies.

    Slow down the Japs, make it a little more realistic, maybe
    I think we can take off

    fighter removed from Okinawa,
    tactical removed from Japan

    Add
    Infantry to Chahar
    Infantry to Anhwe
    Infantry to Hopei
    Infantry to India

    And Europe handicap

    Add
    DD to 101
    Infantry to Egypt
    DD to 91
    DD to 110
    Transport to SAF (71)
    Infantry to Ukraine
    Infantry to Russia
    Fighter to East Poland - Germany destroyed 2000 planes in a single day, June 22, 1941. The game starts in 1940.

    That’s 83 if you’re counting, but not where any player would put a 83 bid, so is not as powerful as a discretionary strategic 83 but strong enough to reasonably balance the sides.


  • Here’s how AI synthesized my setup ideas, just for fun

    🛡 G40 2v2 Variant: Coordinated Resistance

    A historical balance tweak for two-player teams in Axis & Allies Global 1940

    📜 Purpose

    This variant addresses inherent coordination challenges in Allied 2v2 team formats. Since Germany and Japan benefit from more focused strategic alignment, this proposal introduces modest unit boosts for the Allies to reflect historical deployments, improve survivability, and sustain competitive pacing.


    🎲 Setup Adjustments

    Each change adheres to the “1 unit per territory/zone” guideline.

    🌊 Pacific Theater

    Nation Territory/Zone Unit Change Historical Rationale
    Japan Okinawa -1 fighter Reduces excessive early air mobility
    Japan Japan (home) -1 tactical bomber Streamlines complexity, balances air power
    China Chahar +1 infantry Represents local resistance and rearguard
    China Anhwe +1 infantry Delays Axis advance toward central China
    China Hopei +1 infantry Strengthens northern front line
    UK (Pacific) India +1 infantry Helps sustain Burma Road defense

    🌍 Europe Theater

    Nation Territory/Zone Unit Change Historical Rationale
    UK SZ 101 +1 destroyer Bolsters Atlantic convoy defense
    UK Egypt +1 infantry Reinforces defense against Italy
    UK SZ 91 +1 destroyer Slows Italian fleet mobility
    UK SZ 110 +1 destroyer Adds protection vs German naval threat
    UK SZ 71 (S. Africa) +1 transport Enhances reach into East Africa / India
    USSR Ukraine +1 infantry Bolsters defense on Dnieper front
    USSR Russia (Moscow) +1 infantry Strategic depth for capital defense
    USSR East Poland +1 fighter Reflects pre-Barbarossa Soviet air presence

    🧠 Gameplay Rationale

    • Historical Anchoring: Each unit placement references plausible pre-June 1940 deployments or logistical positioning.
    • Balance Correction: Enhances Allied survivability without nullifying Axis initiative.
    • Team Dynamics: Supports distributed Allied coordination across two players, mitigating decision friction.

    📝 Submission Notes

    This variant was inspired by recurring imbalances in competitive 2v2 matchups and aligns with existing tournament bid frameworks (40–60 IPCs typical). It’s designed to remain compatible with official rules, requiring only setup tweaks rather than structural overhaul.


  • @gamerman01

    Very cool concept. I had always just thought we’d do the tried and tested bidding for Allies, but open to new ideas. How were you envisioning sides be chosen, coin flip? Or do we run it 2x, each team plays 2 games swapping sides the 2nd time?

    My initial thought on the setup, is subtracting the 2 planes from Japan may have a bigger impact than anticipated. Japan usually just needs to buy Carriers to defend the Pacific, but lacking the planes will be costlier early on.

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