Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsLeague General Discussion Thread
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@AndrewAAGamer enjoy your vacation!
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Noticed the dice server is down, if you (yes, you!) are able to use it will you reply here so most of us get a notification? 🤓
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yea it’s a linode issue. Nothing triplea can do until they get it fixed.
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@barnee Thanks, still down, but I was able to subscribe to updates from Linode and will post here when I can verify MARTI is operational again. I have games to throw
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Bummer, hopefully it’s back soon.
If you only have a few small skirmishes, can roll using dice or in the forum to keep things moving.
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@Booper Good idea! Also, if anyone else wants to check on updates:
I subscribed for text updates but haven’t received any, but there have been updates on the website, however the issues are still on the Newark infrastructure which is where the MARTI service is running.
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dice roller just worked for me
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@mike64 Confirmed working for me as well, thanks!
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We have 6 players entered for an 8 player, 4 team, mini 2v2 G40 OOB tournament,
So looking for 2 more
Emphasis on fun and team play, results not recorded, just tons of fun
See pinned thread -
Can take more than 2, because teams can be 3 players
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@gamerman01 I ran into an issue today with one of the 2.6 client versions - it’s on my work laptop and I don’t have it handy right now so don’t have the exact version #
With Edit mode enabled for smoother resolution of naval battles with subs involved, it would not prompt for Retreat and just goes immediately to the next round of rolling dice.
I am going to try a few different 2.6 iterations and 2.7 to see if the issue is reproducable in those other versions.
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My home PC has no issues with this bug, running 2.6.14534. Also tested 14748 and 2.7.14934 and was not able to reproduce. @mikawagunichi helpfully tested 14762 on his machine.
Perhaps it was something local to my laptop, I will try to reproduce tomorrow, and point out the version number so we can avoid it.
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I’m pretty sure this is known but not entirely sure if it was resolved.
Some of the very latest pre’s have some issues but 14962 is what I’m on and seems to work pretty good.
I use edit a lot too in Big battles and I’m pretty sure it asks for retreat but I think the whole Sub dynamic may throw things off a bit. I can’t remember if it works with Subs or not lol
https://github.com/triplea-game/triplea/releases/tag/2.7.14962
Can try the latest though :)
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Thanks Barnee. I have 2.7 installed but haven’t switched to using it in any of my forum games. I know it’s backwards-compatible with 2.6 but I think a lot of players are still using 2.6.
Some versions have seemingly random changes to the battle calculator working differently, or having ships and AA guns at the top instead of bottom that I’m used to for land battles (2.7.14934).
Interestingly the more I look at that flipped ships & AA for the land battles the more I like it now…😂😅
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heh heh yea hard to keep up with it all especially when is used to a certain way. I would definitiely upgrade to 2.7+14962.
I’ve been using for 4 months and haven’t really had any issues with it.
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To all my current opponents, we had a death in the family and I’ll be away from the forum for a while.
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@mikawagunichi Sorry to hear of your loss, my condolences friend.
@gamerman01 @barnee I am on 14748 on my laptop and don’t have the bug if I am in a fresh game either on my laptop or desktop. But the bug is persistent with the save in question. I screen recorded in case anyone is curious but seems like it is thankfully a one-off. Good to know it exists though, in case someone else stumbles into this issue in their game.
The screen recording: https://youtube.com/shorts/NwkVJk__998
The bugged save file: Savegame
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had this happen with a strafe using a 2.7 version about 3 weeks ago. unsure what version then but went back with current version 2.7+15113 and it happened again. previous version may have been 14971
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redid not attacking with subs. still went directly to next round of combat with no option to retreat
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Hmm … I just tried with 14962 and it asks to retreat with a Sub attacking as well.
I’ll get latest and test. Oh you already have tested latest. If it broke it might be between 14962 and 14971 then.
I’ll do some more testing.