G40 OOB captain walker (axis) vs Mike64 (allies +40)


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 2 destroyers, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
            1 bomber moved from Philippines to 44 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            9 fighters and 5 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
            2 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            2 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 bomber moved from Philippines to 43 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 9 fighters and 5 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 9 fighters and 5 tactical_bombers in 36 Sea Zone, round 2 : 10/15 hits, 8.17 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            6 infantry moved from Kwangsi to Hunan
            1 aaGun moved from Anhwe to Kiangsi
            2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Ulaanbaatar to Central Mongolia
            5 infantry moved from Jehol to Chahar
            1 armour moved from Manchuria to Chahar
            4 infantry moved from Manchuria to Buyant-Uhaa
            9 fighters and 5 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            1 bomber moved from 43 Sea Zone to Kwangtung
            2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 bomber moved from 44 Sea Zone to Kwangtung
            1 aaGun and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 20 Sea Zone
            1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung
            2 fighters moved from Caroline Islands to Philippines
            1 fighter moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from French Indo China to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Manchuria
            3 infantry placed in Kwangtung
            2 destroyers and 1 transport placed in 6 Sea Zone
            1 aaGun, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.33
    Japanese regular : 1.17
    

    Savegame


  • @mike64 I have a question about the aa guns…they get to fire three times but is there a limit on that? If there are five air attacking and there are five aa defending do the guns get fifteen shots or five?


  • five planes five shots


  • @mike64 I never have liked the G40 aa rules… I like when one aa gun gets to fire at all attacking aircraft.


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 3 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 fighter, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 armour and 2 infantry moved from Bessarabia to Ukraine
            1 artillery and 2 infantry moved from Romania to Bessarabia
            1 bomber moved from Eastern Poland to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Ukraine
            3 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
            Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Combat Move - French
            1 destroyer moved from 38 Sea Zone to 42 Sea Zone
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Caucasus to Volgograd
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            14 armour, 12 artilleries, 58 infantry and 10 mech_infantrys moved from Belarus to Bryansk
            1 bomber moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 14 armour, 12 artilleries, 1 bomber, 59 infantry and 11 mech_infantrys
                British defend with 1 fighter; ANZAC defend with 1 fighter; Russians defend with 3 aaGuns, 8 artilleries, 1 fighter, 80 infantry and 1 tactical_bomber
                    Russians roll AA dice in Bryansk : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Bryansk
                    Germans roll dice for 14 armour, 12 artilleries, 59 infantry and 11 mech_infantrys in Bryansk, round 2 : 21/96 hits, 24.67 expected hits
                    Russians roll dice for 3 aaGuns, 8 artilleries, 3 fighters, 80 infantry and 1 tactical_bomber in Bryansk, round 2 : 39/92 hits, 31.83 expected hits
                    39 infantry owned by the Germans lost in Bryansk
                    18 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Bryansk
                    Germans roll dice for 14 armour, 12 artilleries, 20 infantry and 11 mech_infantrys in Bryansk, round 3 : 17/57 hits, 18.17 expected hits
                    Russians roll dice for 8 artilleries, 3 fighters, 62 infantry and 1 tactical_bomber in Bryansk, round 3 : 32/74 hits, 25.83 expected hits
                    1 artillery owned by the Germans, 20 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Bryansk
                    17 infantry owned by the Russians lost in Bryansk
                11 artilleries owned by the Germans and 14 armour owned by the Germans retreated to Belarus
                Russians win with 8 artilleries, 3 fighters, 45 infantry and 1 tactical_bomber remaining. Battle score for attacker is -117
                Casualties for Germans: 1 artillery, 1 bomber, 59 infantry and 11 mech_infantrys
                Casualties for Russians: 3 aaGuns and 35 infantry
    
        Non Combat Move - Germans
            6 artilleries and 6 infantry moved from Baltic States to Belarus
            5 infantry moved from Poland to Eastern Poland
            2 artilleries moved from Germany to Western Germany
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Baltic States
            4 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            1 artillery, 1 fighter and 4 infantry placed in Western Germany
            2 armour and 4 infantry placed in Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 13.33
    Germans regular : -4.83
    Russians AA : 0.83
    

    Savegame


  • @mike64 lol the Russians got 13 hits more than expected and Germany got about 5 less.
    It’s obvious that the allies will win this but, if you don’t mind, we can continue… I’d like to see how long it takes for the allies to actually capture Berlin or Tokyo.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

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