@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
TGC (CP) vs Ragnell804(Entente), 1914 Balanced
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 13 artilleries, 2 fighters and 32 infantry moved from Moscow to Tatarstan 2 infantry moved from Belarus to Moscow 1 battleship moved from SZ 10 to SZ 9 Combat - Russians Battle in Tatarstan Russians attack with 13 artilleries, 2 fighters and 32 infantry AustroHungarians defend with 1 infantry Russians roll dice for 13 artilleries, 2 fighters and 32 infantry in Tatarstan, round 2 : 23/47 hits, 22.17 expected hits AustroHungarians roll dice for 1 infantry in Tatarstan, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Tatarstan Russians win, taking Tatarstan from AustroHungarians with 13 artilleries, 2 fighters and 32 infantry remaining. Battle score for attacker is 3 Casualties for AustroHungarians: 1 infantry Combat Move - Russians Place Units - Russians 2 artilleries and 4 infantry placed in Moscow Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Russians regular : 0.83 AustroHungarians regular : -0.50
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Game History
Round: 4 Purchase Units - Germans Note to players Germans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction Germans buy 8 infantry and 3 tanks; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Livonia to Karelia Germans take Karelia from Russians 2 artilleries and 5 infantry moved from Livonia to Moscow 1 fighter moved from Ukraine to Moscow 1 infantry moved from Livonia to Moscow 1 fighter moved from Ukraine to Bohemia 1 infantry moved from Silesia to Bohemia 9 infantry moved from Silesia to Hanover 1 artillery and 1 infantry moved from Hanover to Ruhr 3 infantry moved from Munich to Alsace 1 infantry moved from Ruhr to Alsace 10 artilleries and 10 infantry moved from Belgium to Alsace 1 infantry moved from Kiel to Ruhr 1 fighter moved from Berlin to Ruhr 2 infantry moved from Berlin to Kiel 12 infantry moved from Berlin to Hanover 1 fighter moved from Poland to Hanover 1 infantry moved from Livonia to Belarus Germans take Belarus from Russians 1 artillery and 8 infantry moved from Livonia to Poland 2 infantry moved from Ukraine to Sevastopol 5 artilleries and 1 infantry moved from Ukraine to Poland 1 infantry moved from Belgian Congo to Kamerun 2 artilleries and 6 infantry moved from Poland to Silesia 1 infantry moved from Poland to Silesia Combat - Germans Germans has abandoned Belgian Congo to British Germans has abandoned SZ 18 to French Battle in Moscow Germans attack with 2 artilleries, 1 fighter and 6 infantry Russians defend with 2 artilleries, 1 factory and 6 infantry Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Moscow, round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 2 artilleries and 6 infantry in Moscow, round 2 : 6/8 hits, 4.00 expected hits 1 artillery owned by the Germans and 5 infantry owned by the Germans lost in Moscow 5 infantry owned by the Russians lost in Moscow Russians and Germans reach a stalemate , taking Belgian Congo from Germans. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 5 infantry Casualties for Russians: 5 infantry Combat Move - Germans Trigger RemoveKareliaMine: Setting switch to true for conditionAttachmentKareliaSwitch attached to Russians Trigger RemoveKareliaMine: has removed 1 mines owned by Russians in SZ 12 Trigger RemoveKareliaMine: has removed 1 mines owned by Russians in SZ 6 Place Units - Germans 8 infantry and 3 tanks placed in Berlin Turn Complete - Germans Germans collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 1.00
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Game History
Round: 4 Purchase Units - British Note to players British: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 2 artilleries, 5 infantry and 2 tanks; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from SZ 26 to SZ 24 1 artillery and 1 infantry moved from Belgian Congo to SZ 24 1 artillery and 1 infantry moved from SZ 24 to Kamerun 2 infantry moved from Portuguese East Africa to SZ 26 2 infantry and 1 transport moved from SZ 26 to SZ 29 3 artilleries and 7 infantry moved from India to Persia 2 infantry moved from SZ 29 to Persia 2 infantry moved from Picardy to Lorraine 2 infantry moved from London to SZ 9 2 infantry moved from SZ 9 to Belgium 2 artilleries and 4 infantry moved from Canada to SZ 2 Combat - British Battle in Kamerun British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Kamerun, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kamerun, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Kamerun 1 infantry owned by the Germans lost in Kamerun British win, taking Kamerun from Germans with 1 infantry remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Germans: 1 infantry Combat Move - British Place Units - British 2 artilleries, 5 infantry and 2 tanks placed in India Turn Complete - British British collect 37 PUs; end with 37 PUs Turning on Edit Mode EDIT: Changing ownership of Angola from Germans to British EDIT: Adding units owned by British to Angola: 2 infantry EDIT: Adding units owned by British to SZ 24: 1 transport EDIT: Removing units owned by British from SZ 29: 1 transport EDIT: Removing units owned by British from Persia: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 37 to 38 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.50 British regular : 0.33
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Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 1 artillery and 3 infantry moved from Arabia to Mesopotamia 3 infantry moved from Trans-Jordan to Arabia 3 infantry moved from Smyrna to Trans-Jordan 1 artillery moved from Ankara to Mesopotamia 10 infantry moved from Ankara to Mesopotamia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUs
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Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction Americans buy 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship and 1 cruiser moved from SZ 1 to SZ 14 Combat Move - Americans Place Units - Americans 4 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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Game History
Round: 5 Actions - AustroHungarians Purchase Units - AustroHungarians AustroHungarians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - AustroHungarians 7 artilleries, 2 fighters and 15 infantry moved from Ukraine to Moscow 2 infantry moved from Galicia to Ukraine 1 infantry moved from Galicia to Romania 5 infantry moved from Galicia to Vienna 1 artillery, 9 infantry and 1 tank moved from Vienna to Trieste 1 artillery and 17 infantry moved from Livonia to Moscow Combat - AustroHungarians Combat Move - AustroHungarians Place Units - AustroHungarians 12 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 36 PUs; end with 37 PUs
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Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Tatarstan to Ukraine 1 artillery moved from Tatarstan to Ukraine 11 artilleries, 2 fighters and 29 infantry moved from Tatarstan to Sevastopol Combat - Russians Russians creates battle in territory Moscow Battle in Sevastopol Russians attack with 11 artilleries, 2 fighters and 29 infantry Germans defend with 2 infantry; AustroHungarians defend with 1 port Russians roll dice for 11 artilleries, 2 fighters and 29 infantry in Sevastopol, round 2 : 21/42 hits, 19.50 expected hits AustroHungarians roll dice for 2 infantry in Sevastopol, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Sevastopol 2 infantry owned by the Germans lost in Sevastopol Russians win, taking Sevastopol from AustroHungarians with 11 artilleries, 2 fighters and 28 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 2 artilleries and 3 infantry AustroHungarians defend with 2 infantry Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine 2 infantry owned by the AustroHungarians lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for AustroHungarians: 2 infantry Combat Move - Russians Trigger AddSevastopolMine: Setting switch to false for conditionAttachmentSevastopolSwitch attached to Russians Trigger AddSevastopolMine: Russians has 1 mines placed in SZ 21 Place Units - Russians 2 artilleries and 2 infantry placed in Moscow Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 2.17 AustroHungarians regular : 0.00
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Game History
Round: 5 Actions - Germans Germans takes action: Action RussianRevolution Action RussianRevolution activates a trigger called: Trigger RussianRevolution Trigger RussianRevolution: Setting switch to true for conditionAttachmentRussianRevolutionSwitch attached to Russians Trigger RCTMoscow: Neutral_Central takes ownership of territory Moscow Purchase Units - Germans Trigger RussianRevolutionEverythingElse: Changing Relationship for AustroHungarians and Neutral_Central from Friendly_Neutral to Allied Trigger RussianRevolutionEverythingElse: Changing Relationship for Germans and Neutral_Central from Friendly_Neutral to Allied Trigger RussianRevolutionEverythingElse: Changing Relationship for Ottomans and Neutral_Central from Friendly_Neutral to Allied Trigger RussianRevolutionEverythingElse: Changing Relationship for French and Neutral_Central from Unfriendly_Neutral to Neutral Trigger RussianRevolutionEverythingElse: Changing Relationship for British and Neutral_Central from Unfriendly_Neutral to Neutral Trigger RussianRevolutionEverythingElse: Changing Relationship for Italians and Neutral_Central from Unfriendly_Neutral to Neutral Trigger RussianRevolutionEverythingElse: Changing Relationship for Americans and Neutral_Central from Unfriendly_Neutral to Neutral Trigger RussianRevolutionEverythingElse: Contested takes ownership of territory Finland Trigger RussianRevolutionEverythingElse: Contested takes ownership of territory Kazakhstan Trigger RussianRevolutionEverythingElse: Contested takes ownership of territory SZ 12 Trigger RussianRevolutionEverythingElse: Contested takes ownership of territory SZ 21 Trigger RussianRevolutionEverythingElse: Contested takes ownership of territory Sevastopol Trigger RussianRevolutionEverythingElse: Contested takes ownership of territory Tatarstan Trigger RussianRevolutionEverythingElse: Contested takes ownership of territory Ukraine Trigger RussianRevolutionEverythingElse: has removed 1 mines owned by Russians in SZ 21 Trigger RussianRevolutionEverythingElse: has removed 2 artilleries and 2 infantry owned by Russians in Ukraine Trigger RussianRevolutionEverythingElse: has removed 4 artilleries, 1 factory and 3 infantry owned by Russians in Moscow Trigger RussianRevolutionEverythingElse: has removed 11 artilleries, 2 fighters, 28 infantry and 1 port owned by Russians in Sevastopol Trigger RussianRevolutionEverythingElse: has removed 1 battleship owned by Russians in SZ 9 Germans buy 14 infantry and 1 tank; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter and 21 infantry moved from Hanover to Ruhr 2 infantry moved from Kiel to Ruhr 1 artillery, 2 fighters and 2 infantry moved from Ruhr to Alsace 1 fighter moved from Bohemia to Alsace 1 infantry moved from Bohemia to Munich 2 artilleries and 7 infantry moved from Silesia to Hanover 3 infantry moved from Berlin to Kiel 5 infantry and 3 tanks moved from Berlin to Hanover 1 artillery and 2 infantry moved from Karelia to Livonia 1 artillery and 1 infantry moved from Moscow to Livonia 1 fighter moved from Moscow to Poland 6 artilleries and 9 infantry moved from Poland to Silesia 1 infantry moved from Belarus to Poland Combat Move - Germans Trigger RemoveSevastopolMine: Setting switch to true for conditionAttachmentSevastopolSwitch attached to Russians Place Units - Germans 14 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 40 PUs; end with 41 PUs
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Game History
Round: 5 Purchase Units - British British buy 2 artilleries, 8 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kamerun to SZ 24 2 infantry moved from Angola to SZ 24 1 battleship, 4 infantry and 2 transports moved from SZ 24 to SZ 26 2 infantry moved from London to SZ 9 2 infantry moved from SZ 9 to Belgium 2 artilleries and 4 infantry moved from SZ 8 to Picardy 2 artilleries, 5 infantry and 2 tanks moved from India to Persia Combat Move - British Place Units - British 2 artilleries, 8 infantry and 1 tank placed in India Turn Complete - British British collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
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Game History
Round: 5 Purchase Units - Ottomans Ottomans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 2 infantry moved from Constantinople to Smyrna 5 infantry moved from Constantinople to Ankara 4 infantry moved from Ankara to Mesopotamia 3 infantry moved from Arabia to Mesopotamia 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Smyrna to Trans-Jordan Combat Move - Ottomans Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 20 PUs
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Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>America joins the Entente and declares war on the Central Powers!<b></body> Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied Americans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries and 12 infantry moved from United States of America to SZ 1 2 artilleries, 12 infantry and 7 transports moved from SZ 1 to SZ 14 2 artilleries and 12 infantry moved from SZ 14 to Morocco Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from SZ 17: 1 transport EDIT: Adding units owned by Italians to SZ 16: 1 transport EDIT: Turning off Edit Mode Place Units - Americans 6 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
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Game History
Round: 6 Actions - AustroHungarians Purchase Units - AustroHungarians AustroHungarians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - AustroHungarians 17 infantry moved from Vienna to Trieste 2 fighters moved from Moscow to Poland 1 infantry moved from Galicia to Poland 1 infantry moved from Galicia to Romania 2 infantry moved from Romania to Bulgaria 8 artilleries and 32 infantry moved from Moscow to Livonia Combat Move - AustroHungarians Place Units - AustroHungarians 12 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 33 PUs; end with 34 PUs
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Game History
Round: 6 Purchase Units - Germans Germans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Belgian Congo: 1 infantry EDIT: Adding units owned by British to Belgian Congo: 1 infantry EDIT: Turning off Edit Mode 23 infantry moved from Ruhr to Belgium 11 artilleries, 3 fighters and 16 infantry moved from Alsace to Belgium 1 infantry moved from Munich to Alsace 2 artilleries, 12 infantry and 3 tanks moved from Hanover to Ruhr 3 infantry moved from Kiel to Ruhr 6 artilleries and 9 infantry moved from Silesia to Hanover 3 infantry moved from Berlin to Kiel 1 fighter moved from Poland to Hanover 11 infantry and 1 tank moved from Berlin to Hanover 1 infantry moved from Poland to Silesia 2 artilleries and 3 infantry moved from Livonia to Poland Combat - Germans Germans creates battle in territory Belgian Congo Air Battle in Belgium Germans attacks with 3 units heading to Belgium French launches 1 interceptors out of Belgium Attackers Fire, : 1/3 hits, 1.00 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Belgium 1 fighter owned by the French lost in Belgium Air Battle is over, the defenders have all died Battle in Belgium Germans attack with 11 artilleries, 2 fighters and 39 infantry British defend with 4 infantry; French defend with 9 artilleries and 31 infantry Germans roll dice for 11 artilleries, 2 fighters and 39 infantry in Belgium, round 2 : 27/52 hits, 22.83 expected hits French roll dice for 9 artilleries and 35 infantry in Belgium, round 2 : 26/44 hits, 22.00 expected hits 26 infantry owned by the Germans lost in Belgium 23 infantry owned by the French and 4 infantry owned by the British lost in Belgium French and Germans reach a stalemate . Battle score for attacker is 3 Casualties for Germans: 26 infantry Casualties for French: 23 infantry Casualties for British: 4 infantry Turning on Edit Mode EDIT: Removing units owned by Germans from Belgian Congo: 1 infantry EDIT: Removing units owned by British from Belgian Congo: 1 infantry EDIT: Turning off Edit Mode Battle in Belgian Congo Combat Move - Germans Place Units - Germans 13 infantry placed in Berlin Turn Complete - Germans Germans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
French regular : 4.00 Defenders Fire, : 0.67 Attackers Fire, : 0.00 Germans regular : 4.17
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@Ragnell804 +0.06 Entente
This is the most fair dice I have ever seen so far into a game.
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Landing Shot Jordan
[dice 1d6<=3] -
1d6<=3: 6; Hits: 0
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Victor, we still cant get the landing shots to work. Also, the air battles only work if there is more than one battle. If there is only one battle, the AI automatically rolls the ground combat first and leaves the air battle for afterwards.
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Game History
Round: 6 Purchase Units - British British buy 2 artilleries, 8 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 4 infantry and 2 transports moved from SZ 26 to SZ 28 3 infantry moved from SZ 28 to Trans-Jordan 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 2 artilleries, 8 infantry and 1 tank moved from India to Persia 2 infantry moved from London to SZ 9 2 infantry moved from Canada to SZ 2 2 infantry moved from SZ 9 to Picardy 3 artilleries and 1 infantry moved from London to SZ 9 2 infantry moved from Lorraine to Alsace Combat - British Battle in Trans-Jordan British attack with 2 artilleries and 8 infantry Ottomans defend with 1 artillery and 5 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 artilleries and 8 infantry in Trans-Jordan, round 2 : 6/10 hits, 4.00 expected hits Ottomans roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 3.00 expected hits 3 infantry owned by the British lost in Trans-Jordan 1 artillery owned by the Ottomans and 5 infantry owned by the Ottomans lost in Trans-Jordan British win, taking Trans-Jordan from Ottomans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 10 Casualties for British: 3 infantry Casualties for Ottomans: 1 artillery and 5 infantry Battle in Alsace British attack with 2 infantry Germans defend with 1 infantry British roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Alsace British win, taking Alsace from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - British Place Units - British 2 artilleries, 8 infantry and 1 tank placed in India Turn Complete - British British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Ottomans regular : 0.00 British regular : 2.67
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Game History
Round: 6 Purchase Units - Ottomans Ottomans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Ottomans 5 infantry moved from Ankara to Mesopotamia 2 infantry moved from Arabia to Mesopotamia 7 infantry moved from Constantinople to Smyrna Combat Move - Ottomans Place Units - Ottomans 6 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 19 PUs; end with 21 PUs
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+3.4 Entente - it begins to tip