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Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2


  • I edited men from Yakut to Evenki and Novo to comply with 15 infantry stack rule during combat movement.

    I made a note that at the end of the turn I have 14 stacks, because it is helpful for you to know that too.

    I hit 86 income, so the USA must take at least 2 IPCs of territory for the Allies to stay alive. That will be no problem for you at all, but in being a sportsman I alert you so no surprises, and you need to know you’re in a danger zone for round 5.

    @The_Good_Captain The rulebook is not entirely clear to me on this critical issue. On page 4 at the beginning it says after your finish the 6th action, your TURN is over. When every player takes an Action Sequence turn, a ROUND of play is over.
    Page 2 says "combined production of 84 IPCS at the end of one complete ROUND of play (meaning every player has had a turn).

    I am quite sure that means after the USA, but it does not say “after the USA”, and a round could be interpreted to mean the other 4 powers still get to play.
    So I need to be 100% sure, obviously.
    Your total grasp of the Classic rules really is impressive. Thanks for another assist.


  • @gamerman01 said in Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2:

    I hit 86 income, so the USA must take at least 2 IPCs of territory for the Allies to stay alive. That will be no problem for you at all, but in being a sportsman I alert you so no surprises, and you need to know you’re in a danger zone for round 5.

    No, I was thinking the threshhold was 85, but it’s 84. USA has to take 3 IPC’s of territory, so if you take France you’re still alive, or of course, Mexico and Alaska.


  • And that feature that counts units is FANTASTIC!!


  • @gamerman01 said in Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2:

    And that feature that counts units is FANTASTIC!!

    @VictoryFirst did you make a feature for classic that has to do with stack count?


  • @gamerman

    If on Japan’s turn, the Axis hit 85 IPC, the USA must take back 3 or the game is over. The Russians cannot do it in accordance with the rules.

    Yes, you can win with a Japanese “lunge” if the USA player isn’t attentive. Nice “check” by the way. I do the same thing. 10/10 for sportsmanship.



  • Thanks! I wish I could just type @The_Good_Captai(n) in 1990 and the rules expert genie would pop out and give me the rules answers!

    Yes, Victory_First or a friend of his whipped up the unit count check not long ago. It went off when I was doing combat move and ended the phase and I had 16 stacks. It’s too bad it doesn’t show a constant count of everything, but this is waaaaay better than nothing.

    Thanks for the quick confirmation.
    It wasn’t a total lunge because I let Egypt go as I think he’s going to take France anyway. Thanks for the props, means a lot.

  • 25 24 23 22 21

    Is this game still running?


  • @Martin @Ragnell804 @gamerman01

    I’m gettin’ the itch to play some more classic!


  • @The_Good_Captain someone’s striving to reach the final 🙂

  • 2026 25

    @gamerman01 Hi, sorry but I have to concede our game. I’ve become too busy to play A&A games. I will be gone for a couple more months. I hope to return soon though. But the tournament must go on.

    I will concede our G40 game as well, unless you are OK with putting that on hold until I come back again. But I would be willing to give you the victory. It has been on hold for a very long time.

    Good luck with your games! Hope you are doing well 😀


  • Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.

    Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool

    I wish the best to you, and will be great when you come back

  • 2026 25

    @gamerman01

    Hi, I know this is an old game. But I have looked at it and I think it is still very interesting. Would you like to continue this as a friendly match? I think the Allies might be able to turn the tides here!


  • Absolutely, that will be fun,

    Your move


  • Looking at it for a second -

    You probably won’t miss this but since it’s been 1/2 a year -

    The USA must take 3 IPCs of territory back or the Allies lose right now.


  • @gamerman01 You are the best!!

  • 2026 25

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 fighter and 8 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from West US to Mexico
            1 infantry moved from West US to Mexico
            3 transports moved from West Spain Sea Zone to East Canada Sea Zone
            4 infantry moved from West Canada to East Canada Sea Zone
            2 infantry moved from East US to East US Sea Zone
            2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone
            4 infantry and 3 transports moved from East Canada Sea Zone to West Spain Sea Zone
            4 infantry moved from West Spain Sea Zone to West Europe
            EDIT: 2 infantry moved from West Spain Sea Zone to Algeria
            1 fighter moved from Karelia S.S.R. to West Europe
            1 fighter moved from West Spain Sea Zone to West Europe
            1 bomber moved from West Canada to Hawaii Sea Zone
    
        Combat - Americans
            Battle in Hawaii Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    Americans roll dice for 1 bomber in Hawaii Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 transport in Hawaii Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese lost in Hawaii Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 transport
            Battle in West Europe
                Americans attack with 2 fighters and 4 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 2 fighters and 4 infantry in West Europe, round 2 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 3 infantry in West Europe, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans lost in West Europe
                    3 infantry owned by the Germans lost in West Europe
                Americans win, taking West Europe from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Mexico
                Americans attack with 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 infantry in Mexico, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Mexico
                    1 infantry owned by the Japanese lost in Mexico
                Americans win, taking Mexico from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 infantry moved from West US to West Canada
            1 bomber moved from Hawaii Sea Zone to West Canada
            1 fighter moved from West Europe to West Spain Sea Zone
            1 fighter moved from West Europe to Karelia S.S.R.
    
        Place Units - Americans
            1 fighter and 8 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,50
    Japanese regular : 0,50
    Germans regular : 1,00
    

    Savegame

  • 2026 25

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Evenki National Okrug
            3 infantry moved from Russia to Novosibirsk
            2 infantry moved from Russia to Kazakh S.S.R.
            4 infantry moved from Russia to Caucasus
            1 fighter moved from Karelia S.S.R. to Evenki National Okrug
            1 fighter moved from Karelia S.S.R. to Novosibirsk
            1 fighter moved from Karelia S.S.R. to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter and 3 infantry
                Japanese defend with 3 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Novosibirsk
                    2 infantry owned by the Japanese lost in Novosibirsk
                    Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 3 infantry
            Battle in Evenki National Okrug
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Evenki National Okrug
                    Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Evenki National Okrug
                    1 infantry owned by the Japanese lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                    1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                Russians attack with 4 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                2 infantry owned by the Russians retreated to Russia
                Japanese win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Karelia S.S.R.
            1 fighter moved from Evenki National Okrug to Karelia S.S.R.
            1 fighter moved from Kazakh S.S.R. to Karelia S.S.R.
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2,00
    Russians regular : 2,33
    

    Savegame

  • 2026 25

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Evenki National Okrug
            3 infantry moved from Russia to Novosibirsk
            2 infantry moved from Russia to Kazakh S.S.R.
            4 infantry moved from Russia to Caucasus
            1 fighter moved from Karelia S.S.R. to Evenki National Okrug
            1 fighter moved from Karelia S.S.R. to Novosibirsk
            1 fighter moved from Karelia S.S.R. to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter and 3 infantry
                Japanese defend with 3 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Novosibirsk
                    2 infantry owned by the Japanese lost in Novosibirsk
                    Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 3 infantry
            Battle in Evenki National Okrug
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Evenki National Okrug
                    Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Evenki National Okrug
                    1 infantry owned by the Japanese lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                    1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                Russians attack with 4 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                2 infantry owned by the Russians retreated to Russia
                Japanese win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Karelia S.S.R.
            1 fighter moved from Evenki National Okrug to Karelia S.S.R.
            1 fighter moved from Kazakh S.S.R. to Karelia S.S.R.
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 2 infantry
            EDIT: Adding units owned by Russians to Karelia S.S.R.: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 2,00
    Russians regular : 2,33
    

    Savegame

  • 2026 25

    I made a placement edit, otherwise I gave you a 50/50 in Karelia. I need to be more careful.

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