Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
No worries pal! Sometimes life just gets in the way! And congratulations on your birthday! I actually noticed the 49 becoming a 50 at your profile page but I wasn’t sure when that happened lol. The last time I looked at your profile was yesterday and the time before that was a couple of weeks ago and then it was 49. So I deduced your birthday must have been in mid/late may or early june 😀
Take as long as you need, our game doesn’t walk away!
TripleA Turn Summary for game: Classic League
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Note to players Japanese: <body><b>The Japanese have too many infantry stacks! The maximum is 15.<b></body>
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Alaska Sea Zone
2 infantry moved from Alaska Sea Zone to Alaska
Japanese take Alaska from Americans
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
1 bomber moved from Wake Island to Hawaiian Islands
1 infantry moved from New Zealand to New Zealand Sea Zone
1 infantry and 1 transport moved from New Zealand Sea Zone to Mexico Sea Zone
1 infantry moved from Mexico Sea Zone to Mexico
Japanese take Mexico from Americans
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Persia to Caucasus
1 armour moved from Persia to Syria Jordan
Japanese take Syria Jordan from British
1 armour moved from Syria Jordan to Persia
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Madagascar to West Compass Sea Zone
1 infantry and 1 transport moved from West Compass Sea Zone to South Africa Sea Zone
1 infantry moved from South Africa Sea Zone to South Africa
Japanese take South Africa from British
5 fighters moved from Persia to Caucasus
Combat - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
EDIT: Adding units owned by Japanese to Evenki National Okrug: 1 infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Battle in Hawaiian Islands
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Japanese attack with 5 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 5 fighters and 2 infantry in Caucasus, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
6 infantry moved from Manchuria to Yakut S.S.R.
1 transport moved from Japan Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 bomber moved from Hawaiian Islands to Wake Island
1 bomber moved from Japan to Soviet Far East
3 infantry moved from India to Persia
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
2 battleships and 1 carrier moved from Indian Ocean Sea Zone to French Indo China Sea Zone
1 fighter moved from Caucasus to Yakut S.S.R.
4 fighters moved from Caucasus to Persia
Place Units - Japanese
1 factory placed in French Indo China
1 armour and 2 infantry placed in India
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
COMMENT: Japan has 14 infantry stacks, 15 allowed
COMMENT: Axis have 86 production, USA must take 2 back
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 1.17
Russians regular : -0.33
Production/PUs Summary :
Russians : 13 / 25
Germans : 28 / 31
British : 21 / 31
Japanese : 58 / 58
Americans : 27 / 40
I edited men from Yakut to Evenki and Novo to comply with 15 infantry stack rule during combat movement.
I made a note that at the end of the turn I have 14 stacks, because it is helpful for you to know that too.
I hit 86 income, so the USA must take at least 2 IPCs of territory for the Allies to stay alive. That will be no problem for you at all, but in being a sportsman I alert you so no surprises, and you need to know you’re in a danger zone for round 5.
@The_Good_Captain The rulebook is not entirely clear to me on this critical issue. On page 4 at the beginning it says after your finish the 6th action, your TURN is over. When every player takes an Action Sequence turn, a ROUND of play is over.
Page 2 says "combined production of 84 IPCS at the end of one complete ROUND of play (meaning every player has had a turn).
I am quite sure that means after the USA, but it does not say “after the USA”, and a round could be interpreted to mean the other 4 powers still get to play.
So I need to be 100% sure, obviously.
Your total grasp of the Classic rules really is impressive. Thanks for another assist.
@gamerman01 said in Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2:
I hit 86 income, so the USA must take at least 2 IPCs of territory for the Allies to stay alive. That will be no problem for you at all, but in being a sportsman I alert you so no surprises, and you need to know you’re in a danger zone for round 5.
No, I was thinking the threshhold was 85, but it’s 84. USA has to take 3 IPC’s of territory, so if you take France you’re still alive, or of course, Mexico and Alaska.
And that feature that counts units is FANTASTIC!!
@gamerman01 said in Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2:
And that feature that counts units is FANTASTIC!!
@VictoryFirst did you make a feature for classic that has to do with stack count?
@gamerman
If on Japan’s turn, the Axis hit 85 IPC, the USA must take back 3 or the game is over. The Russians cannot do it in accordance with the rules.
Yes, you can win with a Japanese “lunge” if the USA player isn’t attentive. Nice “check” by the way. I do the same thing. 10/10 for sportsmanship.
Thanks! I wish I could just type @The_Good_Captai(n) in 1990 and the rules expert genie would pop out and give me the rules answers!
Yes, Victory_First or a friend of his whipped up the unit count check not long ago. It went off when I was doing combat move and ended the phase and I had 16 stacks. It’s too bad it doesn’t show a constant count of everything, but this is waaaaay better than nothing.
Thanks for the quick confirmation.
It wasn’t a total lunge because I let Egypt go as I think he’s going to take France anyway. Thanks for the props, means a lot.
Is this game still running?
@Martin @Ragnell804 @gamerman01
I’m gettin’ the itch to play some more classic!
@The_Good_Captain someone’s striving to reach the final 🙂
@gamerman01 Hi, sorry but I have to concede our game. I’ve become too busy to play A&A games. I will be gone for a couple more months. I hope to return soon though. But the tournament must go on.
I will concede our G40 game as well, unless you are OK with putting that on hold until I come back again. But I would be willing to give you the victory. It has been on hold for a very long time.
Good luck with your games! Hope you are doing well 😀
Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back