Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance
-
@simon33 Well, let’s not forget that I blew the whole playtest by not understanding how to use the French and instead gave them to you, kill them or were killed by them. We should also remember that I am not playing this as a bm game because I have cared to learn the rules. I would not take this as a significant sample at all.
-
@crockett36
…, killed them or…
I have NOT cared to learn the… -
@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
@simon33 Well, let’s not forget that I blew the whole playtest by not understanding how to use the French and instead gave them to you, kill them or were killed by them. We should also remember that I am not playing this as a bm game because I have cared to learn the rules. I would not take this as a significant sample at all.
IIRC you let me get away with holding some islands in the Med which denied you some objectives. You held Moscow longer than I was expecting you to but the Middle East was always way too weak. I think I spent a lot of troops on claiming Gibraltar all the time which I am not sure was worthwhile. Kept giving you some troops to kill.
Anyway, seems that the Axis have some momentum now, so long as you can’t kill the fleet in the Indian Ocean somehow. Especially if Japan can clean up China.
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 57 Sea Zone to 75 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from New South Wales to Java 1 armour moved from New South Wales to Northern Territory 3 artilleries moved from New South Wales to Queensland Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Volgograd to Archangel 1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel 1 fighter and 1 infantry moved from Novgorod to Belarus 3 bombers and 1 fighter moved from Novgorod to Russia 1 artillery, 1 infantry and 1 tactical_bomber moved from Volgograd to Tambov 1 tactical_bomber moved from 115 Sea Zone to Belarus 1 tactical_bomber moved from Volgograd to Western Ukraine 1 infantry moved from Finland to Norway Germans take Norway from Americans 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 2 artilleries and 2 infantry moved from Ukraine to Bryansk 1 armour and 7 mech_infantrys moved from Volgograd to Kazakhstan 2 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska 1 mech_infantry moved from Suiyuyan to Timguska 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,7,4 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Timguska Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 2 armour and 2 mech_infantrys in Timguska, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 armour and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 7 mech_infantrys in Kazakhstan, round 2 : 3/8 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Belarus 1 armour owned by the Russians lost in Belarus Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Archangel Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 armour Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel 2 armour owned by the Russians lost in Archangel Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 armour Battle in Tambov Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Tambov 2 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery and 1 tactical_bomber in Tambov, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov 1 artillery owned by the Russians lost in Tambov Germans win with 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Bryansk Germans attack with 2 artilleries and 2 infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk 2 artilleries owned by the Germans and 2 infantry owned by the Germans retreated to Ukraine Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Russia to Novgorod 3 mech_infantrys moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine 1 aaGun moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Tambov to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 fighter moved from 115 Sea Zone to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 2 artilleries and 1 infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Iraq to 72 Sea Zone 2 mech_infantrys moved from Iraq to Egypt 9 armour moved from Trans-Jordan to Egypt 5 mech_infantrys moved from Finland to Novgorod Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 1 infantry and 1 mech_infantry placed in Germany 1 bomber and 9 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 2.50 Germans regular : 2.33 Russians AA : -0.50
-
I assumed you would lose an inf in Bryansk rather than the AA Gun. You can edit it if you prefer to lose the AA gun.
-
USSR, or is that next weekend?
-
@simon33 Hoping for Wednesday/Thursday.
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 20 PUs; Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 infantry moved from Rostov to Volgograd Russians take Volgograd from Germans 44 infantry moved from Rostov to Tambov 1 infantry moved from Bryansk to Russia 2 infantry moved from Samara to Russia 1 infantry moved from Novosibirsk to Samara 15 infantry moved from Kweichow to Shensi 1 infantry moved from Urals to Vologda 1 submarine moved from 105 Sea Zone to 125 Sea Zone Combat - Russians Battle in Shensi Russians attack with 15 infantry Japanese defend with 5 infantry Russians roll dice for 15 infantry in Shensi, round 2 : 0/15 hits, 2.50 expected hits Japanese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Shensi Russians roll dice for 14 infantry in Shensi, round 3 : 2/14 hits, 2.33 expected hits Japanese roll dice for 5 infantry in Shensi, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Shensi 2 infantry owned by the Japanese lost in Shensi Russians roll dice for 12 infantry in Shensi, round 4 : 3/12 hits, 2.00 expected hits Japanese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Shensi 3 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 4 infantry Casualties for Japanese: 5 infantry Non Combat Move - Russians 1 aaGun moved from Kweichow to Shensi 1 aaGun moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara Place Units - Russians 1 aaGun and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5 Russians collect 22 PUs (3 lost to blockades); end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -1.83
-
@crockett36 You should consider making a version of this for oob.
-
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei 1 infantry moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 armour, 2 artilleries and 1 mech_infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar 1 bomber moved from Japan to 35 Sea Zone 1 armour moved from Tanganyika Territory to Union of South Africa Japanese take Rhodesia from British Japanese take Union of South Africa from British 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 1 tactical_bomber moved from Japan to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Chahar Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone 1 cruiser owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Battle in 71 Sea Zone Germans loiter and taunt; Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.00 ANZAC regular : 0.50
-
ool sz71? 4 hits.
-
Wrong screenshot
-
@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
@crockett36 You should consider making a version of this for oob.
Not sure why you would want to play that though. Losing the USSR lend lease upgrades and SBR upgrades seems like a loser to me. If you don’t want to play with Marines, just house rule them out. And Vichy, you can turn off in options if you like. Guess there’s a couple of others.
-
@simon33 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
ool sz71? 4 hits.
Actually, pretty sure you’re asleep now so I’m going to assume Max D.
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei 1 infantry moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 armour, 2 artilleries and 1 mech_infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar 1 bomber moved from Japan to 35 Sea Zone 1 armour moved from Tanganyika Territory to Union of South Africa Japanese take Rhodesia from British Japanese take Union of South Africa from British 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 1 tactical_bomber moved from Japan to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Chahar Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone 1 cruiser owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Battle in 71 Sea Zone Germans loiter and taunt; Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits British roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 carrier, 1 cruiser and 2 fighters in 71 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 2 battleships owned by the Japanese 1 cruiser owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 71 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits British roll dice for 2 fighters in 71 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the British lost in 71 Sea Zone Japanese win, taking 71 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 submarine Non Combat Move - Japanese 1 infantry moved from Tanganyika Territory to 72 Sea Zone 2 artilleries and 2 infantry moved from French Madagascar to 72 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone 2 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa 1 mech_infantry moved from Syria to Egypt 1 infantry moved from Persia to Northwest Persia 2 artilleries and 8 infantry moved from India to Burma 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe 1 tactical_bomber moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Hopei to Szechwan 1 bomber moved from 35 Sea Zone to Kiangsu 1 artillery and 1 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Suiyuyan to Hopei 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,5,6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,4,4,4,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5 Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.33 ANZAC regular : 0.50 British regular : -1.67
-
I reckon German will have Moscow G12.
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9 Purchase Units - Americans Americans buy 6 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 artillery moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 2 armour moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 2 armour, 2 carriers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 2 armour moved from 92 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery moved from Morocco to Algeria 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Algeria 2 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from United Kingdom to 92 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Soviet Far East to Sakha 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Kwangsi to Shensi 1 fighter moved from 36 Sea Zone to Shensi 3 fighters moved from Rostov to Russia 1 destroyer moved from 75 Sea Zone to 71 Sea Zone 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 39 Sea Zone to 77 Sea Zone 2 fighters moved from 37 Sea Zone to Shensi 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 37 Sea Zone to 39 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Algeria Battle in 71 Sea Zone Americans attack with 1 destroyer Germans defend with 1 fighter; Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports Americans roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 71 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits 1 destroyer owned by the Americans lost in 71 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer 1 tactical_bomber owned by the Japanese forced to land in Union of South Africa Non Combat Move - Americans 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 6 bombers placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.67
-
TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 9 Purchase Units - British British buy 2 bombers and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 6 fighters moved from Normandy Bordeaux to Algeria 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians 2 artilleries moved from Anglo Egyptian Sudan to French Equatorial Africa 1 submarine moved from 76 Sea Zone to 71 Sea Zone 2 submarines moved from 77 Sea Zone to 71 Sea Zone 1 submarine moved from 75 Sea Zone to 71 Sea Zone 1 carrier moved from 75 Sea Zone to 71 Sea Zone 2 submarines moved from 73 Sea Zone to 71 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone Combat - British Battle in 71 Sea Zone British attack with 1 carrier and 6 submarines Germans defend with 1 fighter; Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 transports British roll dice for 6 submarines in 71 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese British roll dice for 1 carrier in 71 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 71 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits 1 submarine owned by the British and 1 carrier owned by the British lost in 71 Sea Zone British roll dice for 5 submarines in 71 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
Japanese regular : -1.17 British regular : 0.33
-
@crockett36 ool? The issue with bm is the extra money the bad guys get. I avoid bm like the plague.