keep in mind that the allies will want to choose OOL in any big sea battles…
1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
-
1d6: 5
-
round 3
I should have rolled for 2 Italians, not just 1.
[dice 1d6] -
1d6: 6
-
casualties
2 Italian inf
Austria 1 inf & 1 FG
Italy wins with 1 FG -
TripleA Turn Summary: Arabia round 16
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 16 Non Combat Move - Arabia Turn Complete - Arabia
Combat Hit Differential Summary :
-
@Witt is up as Turkey
-
-
TripleA Manual Gamesave Post: Britain round 16
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land
Game History
Round: 16 Research Technology - Britain Britain roll 6,2,6,2 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover propaganda Combat Move - Britain
Combat Hit Differential Summary :
-
TripleA Turn Summary: Britain round 16
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 16 Research Technology - Britain Britain roll 6,2,6,2 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover propaganda Combat Move - Britain 2 colonials moved from Queensland to Sea Zone 120 Arafura Sea 2 colonials and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 112 Pacific Ocean 2 colonials moved from Sea Zone 112 Pacific Ocean to Tuamotu France take Tuamotu from Germany Purchase Units - Britain Britain buy 3 field_guns, 2 heavy_guns, 8 infantry, 8 submarines and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Non Combat Move - Britain 5 field_guns moved from Amsterdam to Holland 1 field_gun and 1 infantry moved from England to Sea Zone 25 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight 1 field_gun and 1 infantry moved from Sea Zone 14 Helgoland Bight to Holland 3 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 2 field_guns and 1 infantry moved from Belgium to Sea Zone 15 English Channel 1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel 3 field_guns, 2 infantry and 3 transports moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 3 field_guns and 2 infantry moved from Sea Zone 14 Helgoland Bight to Holland 3 colonials, 4 field_guns and 5 infantry moved from Rhine to Amsterdam 3 infantry moved from Oslo to Sweden 2 fighters moved from Sweden to Holland 6 submarines moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete 1 destroyer moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 4 field_guns and 4 infantry moved from Baluchistan to Sea Zone 73 Arabian Sea 4 field_guns, 6 infantry and 5 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 4 field_guns and 6 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez 2 cruisers moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic 2 infantry moved from Cape Town to Sea Zone 94 South Atlantic 2 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 2 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa 4 infantry moved from German Southwest Africa to Southern Rhodesia 1 destroyer moved from Sea Zone 126 Java Sea to Sea Zone 135 Pacific Ocean 2 battlecruisers moved from Sea Zone 134 Pacific Ocean to Sea Zone 135 Pacific Ocean 1 colonial moved from Northwest Territories to Manitoba Place Units - Britain 2 trenchs placed in Cairo-Suez 2 trenchs placed in Southern Rhodesia 4 submarines placed in Sea Zone 73 Arabian Sea 2 submarines placed in Sea Zone 73 Arabian Sea 1 submarine placed in Sea Zone 73 Arabian Sea 1 submarine placed in Sea Zone 16 North Sea 2 field_guns and 1 infantry placed in Belgium 1 field_gun and 3 infantry placed in London 2 heavy_guns placed in Cairo-Suez 2 infantry placed in Cape Town 2 infantry placed in Oslo Activate Technology - Britain Britain activating propaganda Trigger BritainP: Britain has 3 infantry placed in London Turn Complete - Britain Britain collect 104 PUs; end with 104 PUs Britain collect 9 PUs from War Bonds; end with 113 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russia round 16
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 16 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 6,5 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover industry Combat Move - Russia 1 field_gun moved from Kazakhstan to Kazan 2 conscripts moved from Kazakhstan to Kazan 1 field_gun moved from Kazakhstan to Novosibirsk 2 conscripts and 1 infantry moved from Kazakhstan to Novosibirsk 1 conscript moved from Kazakhstan to Novosibirsk 3 infantry moved from Vladimir to Vologda 1 infantry moved from Vladimir to Vologda 1 infantry moved from Vladimir to Vologda Purchase Units - Russia Russia buy 4 conscripts, 4 field_guns, 4 heavy_guns, 7 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Novosibirsk Russia attack with 3 conscripts, 1 field_gun and 1 infantry Communists defend with 2 conscripts and 1 field_gun Russia roll dice for 3 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits Communists roll dice for 2 conscripts and 1 field_gun in Novosibirsk, round 2 : 1/3 hits, 0,67 expected hits 1 conscript owned by the Russia lost in Novosibirsk 1 conscript owned by the Communists lost in Novosibirsk Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,83 expected hits Communists roll dice for 1 conscript and 1 field_gun in Novosibirsk, round 3 : 0/2 hits, 0,50 expected hits Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 4 : 0/2 hits, 0,83 expected hits Communists roll dice for 1 conscript and 1 field_gun in Novosibirsk, round 4 : 1/2 hits, 0,50 expected hits 1 conscript owned by the Russia lost in Novosibirsk Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Novosibirsk, round 5 : 0/2 hits, 0,83 expected hits Communists roll dice for 1 conscript and 1 field_gun in Novosibirsk, round 5 : 1/2 hits, 0,50 expected hits 1 conscript owned by the Russia lost in Novosibirsk Russia roll dice for 1 field_gun and 1 infantry in Novosibirsk, round 6 : 1/2 hits, 0,83 expected hits Communists roll dice for 1 conscript and 1 field_gun in Novosibirsk, round 6 : 1/2 hits, 0,50 expected hits 1 infantry owned by the Russia lost in Novosibirsk 1 conscript owned by the Communists lost in Novosibirsk Russia roll dice for 1 field_gun in Novosibirsk, round 7 : 0/1 hits, 0,50 expected hits Communists roll dice for 1 field_gun in Novosibirsk, round 7 : 1/1 hits, 0,33 expected hits 1 field_gun owned by the Russia lost in Novosibirsk Communists win with 1 field_gun remaining. Battle score for attacker is -9 Casualties for Russia: 3 conscripts, 1 field_gun and 1 infantry Casualties for Communists: 2 conscripts Battle in Kazan Russia attack with 2 conscripts and 1 field_gun Communists defend with 2 conscripts Russia roll dice for 2 conscripts and 1 field_gun in Kazan, round 2 : 1/2 hits, 0,67 expected hits Communists roll dice for 2 conscripts in Kazan, round 2 : 0/2 hits, 0,33 expected hits 1 conscript owned by the Communists lost in Kazan Russia roll dice for 2 conscripts and 1 field_gun in Kazan, round 3 : 2/2 hits, 0,67 expected hits Communists roll dice for 1 conscript in Kazan, round 3 : 1/1 hits, 0,17 expected hits 1 conscript owned by the Russia lost in Kazan 1 conscript owned by the Communists lost in Kazan Russia win, taking Kazan from Communists with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Communists: 2 conscripts Casualties for Russia: 1 conscript Battle in Vologda Russia attack with 5 infantry Communists defend with 1 conscript and 1 field_gun Russia roll dice for 5 infantry in Vologda, round 2 : 1/5 hits, 0,83 expected hits Communists roll dice for 1 conscript and 1 field_gun in Vologda, round 2 : 0/2 hits, 0,50 expected hits 1 conscript owned by the Communists lost in Vologda Russia roll dice for 5 infantry in Vologda, round 3 : 0/5 hits, 0,83 expected hits Communists roll dice for 1 field_gun in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russia lost in Vologda Russia roll dice for 4 infantry in Vologda, round 4 : 0/4 hits, 0,67 expected hits Communists roll dice for 1 field_gun in Vologda, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russia lost in Vologda Russia roll dice for 3 infantry in Vologda, round 5 : 1/3 hits, 0,50 expected hits Communists roll dice for 1 field_gun in Vologda, round 5 : 0/1 hits, 0,33 expected hits 1 field_gun owned by the Communists lost in Vologda Russia win, taking Vologda from Communists with 3 infantry remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript and 1 field_gun Casualties for Russia: 2 infantry Non Combat Move - Russia 1 field_gun and 6 infantry moved from Novgorod to Archangelsk 11 cavalrys, 17 conscripts, 5 field_guns, 13 heavy_guns and 5 infantry moved from Kazakhstan to Omsk 2 cavalrys moved from Volgograd to Omsk 3 conscripts and 1 heavy_gun moved from Caucasus to Kazakhstan 2 field_guns moved from Volgograd to Kazakhstan 3 conscripts moved from Caucasus to Georgia 3 field_guns moved from Dnieper to Belarus 1 heavy_gun moved from Don to Belarus 3 field_guns moved from Kiev to Dnieper 3 field_guns moved from Minsk to Belarus 1 conscript moved from Moscow to Ryazan 1 field_gun moved from Ryazan to Kazakhstan 1 field_gun moved from Lithuania to Belarus 2 cavalrys moved from Estonia to Belarus 1 infantry moved from Lithuania to Belarus 1 infantry moved from Latvia to Lithuania 1 infantry moved from Pskov to Latvia 3 infantry moved from St. Petersburg to Novgorod 1 cavalry moved from Finland to Archangelsk 4 infantry moved from Finland to St. Petersburg 2 infantry moved from Sweden to Finland Place Units - Russia 2 heavy_guns, 1 infantry and 3 trenchs placed in Vladivostok 2 heavy_guns and 3 trenchs placed in Omsk 2 conscripts and 2 infantry placed in Volgograd 2 field_guns and 1 infantry placed in Kiev 2 field_guns and 1 infantry placed in Minsk 1 conscript and 1 infantry placed in Moscow 1 conscript and 1 infantry placed in St. Petersburg Activate Technology - Russia Russia activating industry Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 80 PUs; end with 80 PUs Russia collect 10 PUs from War Bonds; end with 90 PUs
Combat Hit Differential Summary :
Communists regular : 3,00 Russia regular : -1,83
-
Tech dice have gotten generous in round 16. So far, all 7 powers that can get tech, from Germany-Russia have gotten tech, 7-for7.
-
@Witt is up as Commies
-
-
@Entek US is up
-
@Witt Maybe you felt like your side was losing so go out with a bang taking Vlad at one end and moving towards St Pete at the other end. But Vlad was a Pyrrhic victory, as your 26 cav would have been the golden horde that would have crashed into Euro Russia when combined with your many FGs and troops.
Vlad’s not that great a prize, unless you intend to build a Pacific fleet at great cost and to the detriment of the advance towards Euro Russia.
Well, it’s just a game. -
@FMErwinRommel happy to disappoint you , with my bad playing.
-
@Witt It’s just that an ally, who shall remain unnamed, was sure that this game was all but over. But I was worried that the Commies under your brilliant strategy and with the aid of your Turks, was capable of taking out Russia; which was the only path for CP victory.