@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
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2d6: 1, 4
1d6: 3
2d6: 3, 4 -
round 2
2 Italians, inf & FG attack at 2
[dice 2d6]
1 Austrian FG defend at 2
[dice 1dt6] -
2d6: 6, 5
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[dice 1d6]
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1d6: 2
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round 3
Italian FG attack at 2
[dice 1d6]
Austrian FG defend at 2
[dice 1d6] -
1d6: 2
1d6: 1 -
tie battle, no survivors
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my mistake, Italy didn’t lose any units on round 1 but I failed to roll for the third unit.
[dice 1d6] -
1d6: 5
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round 3
I should have rolled for 2 Italians, not just 1.
[dice 1d6] -
1d6: 6
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casualties
2 Italian inf
Austria 1 inf & 1 FG
Italy wins with 1 FG -
TripleA Turn Summary: Arabia round 16
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 16 Non Combat Move - Arabia Turn Complete - Arabia
Combat Hit Differential Summary :
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@Witt is up as Turkey
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TripleA Manual Gamesave Post: Britain round 16
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land
Game History
Round: 16 Research Technology - Britain Britain roll 6,2,6,2 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover propaganda Combat Move - Britain
Combat Hit Differential Summary :
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TripleA Turn Summary: Britain round 16
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 16 Research Technology - Britain Britain roll 6,2,6,2 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover propaganda Combat Move - Britain 2 colonials moved from Queensland to Sea Zone 120 Arafura Sea 2 colonials and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 112 Pacific Ocean 2 colonials moved from Sea Zone 112 Pacific Ocean to Tuamotu France take Tuamotu from Germany Purchase Units - Britain Britain buy 3 field_guns, 2 heavy_guns, 8 infantry, 8 submarines and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Non Combat Move - Britain 5 field_guns moved from Amsterdam to Holland 1 field_gun and 1 infantry moved from England to Sea Zone 25 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight 1 field_gun and 1 infantry moved from Sea Zone 14 Helgoland Bight to Holland 3 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 2 field_guns and 1 infantry moved from Belgium to Sea Zone 15 English Channel 1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel 3 field_guns, 2 infantry and 3 transports moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 3 field_guns and 2 infantry moved from Sea Zone 14 Helgoland Bight to Holland 3 colonials, 4 field_guns and 5 infantry moved from Rhine to Amsterdam 3 infantry moved from Oslo to Sweden 2 fighters moved from Sweden to Holland 6 submarines moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete 1 destroyer moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 4 field_guns and 4 infantry moved from Baluchistan to Sea Zone 73 Arabian Sea 4 field_guns, 6 infantry and 5 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 4 field_guns and 6 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez 2 cruisers moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic 2 infantry moved from Cape Town to Sea Zone 94 South Atlantic 2 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 2 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa 4 infantry moved from German Southwest Africa to Southern Rhodesia 1 destroyer moved from Sea Zone 126 Java Sea to Sea Zone 135 Pacific Ocean 2 battlecruisers moved from Sea Zone 134 Pacific Ocean to Sea Zone 135 Pacific Ocean 1 colonial moved from Northwest Territories to Manitoba Place Units - Britain 2 trenchs placed in Cairo-Suez 2 trenchs placed in Southern Rhodesia 4 submarines placed in Sea Zone 73 Arabian Sea 2 submarines placed in Sea Zone 73 Arabian Sea 1 submarine placed in Sea Zone 73 Arabian Sea 1 submarine placed in Sea Zone 16 North Sea 2 field_guns and 1 infantry placed in Belgium 1 field_gun and 3 infantry placed in London 2 heavy_guns placed in Cairo-Suez 2 infantry placed in Cape Town 2 infantry placed in Oslo Activate Technology - Britain Britain activating propaganda Trigger BritainP: Britain has 3 infantry placed in London Turn Complete - Britain Britain collect 104 PUs; end with 104 PUs Britain collect 9 PUs from War Bonds; end with 113 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russia round 16
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 16 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 6,5 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover industry Combat Move - Russia 1 field_gun moved from Kazakhstan to Kazan 2 conscripts moved from Kazakhstan to Kazan 1 field_gun moved from Kazakhstan to Novosibirsk 2 conscripts and 1 infantry moved from Kazakhstan to Novosibirsk 1 conscript moved from Kazakhstan to Novosibirsk 3 infantry moved from Vladimir to Vologda 1 infantry moved from Vladimir to Vologda 1 infantry moved from Vladimir to Vologda Purchase Units - Russia Russia buy 4 conscripts, 4 field_guns, 4 heavy_guns, 7 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Novosibirsk Russia attack with 3 conscripts, 1 field_gun and 1 infantry Communists defend with 2 conscripts and 1 field_gun Russia roll dice for 3 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits Communists roll dice for 2 conscripts and 1 field_gun in Novosibirsk, round 2 : 1/3 hits, 0,67 expected hits 1 conscript owned by the Russia lost in Novosibirsk 1 conscript owned by the Communists lost in Novosibirsk Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,83 expected hits Communists roll dice for 1 conscript and 1 field_gun in Novosibirsk, round 3 : 0/2 hits, 0,50 expected hits Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 4 : 0/2 hits, 0,83 expected hits Communists roll dice for 1 conscript and 1 field_gun in Novosibirsk, round 4 : 1/2 hits, 0,50 expected hits 1 conscript owned by the Russia lost in Novosibirsk Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Novosibirsk, round 5 : 0/2 hits, 0,83 expected hits Communists roll dice for 1 conscript and 1 field_gun in Novosibirsk, round 5 : 1/2 hits, 0,50 expected hits 1 conscript owned by the Russia lost in Novosibirsk Russia roll dice for 1 field_gun and 1 infantry in Novosibirsk, round 6 : 1/2 hits, 0,83 expected hits Communists roll dice for 1 conscript and 1 field_gun in Novosibirsk, round 6 : 1/2 hits, 0,50 expected hits 1 infantry owned by the Russia lost in Novosibirsk 1 conscript owned by the Communists lost in Novosibirsk Russia roll dice for 1 field_gun in Novosibirsk, round 7 : 0/1 hits, 0,50 expected hits Communists roll dice for 1 field_gun in Novosibirsk, round 7 : 1/1 hits, 0,33 expected hits 1 field_gun owned by the Russia lost in Novosibirsk Communists win with 1 field_gun remaining. Battle score for attacker is -9 Casualties for Russia: 3 conscripts, 1 field_gun and 1 infantry Casualties for Communists: 2 conscripts Battle in Kazan Russia attack with 2 conscripts and 1 field_gun Communists defend with 2 conscripts Russia roll dice for 2 conscripts and 1 field_gun in Kazan, round 2 : 1/2 hits, 0,67 expected hits Communists roll dice for 2 conscripts in Kazan, round 2 : 0/2 hits, 0,33 expected hits 1 conscript owned by the Communists lost in Kazan Russia roll dice for 2 conscripts and 1 field_gun in Kazan, round 3 : 2/2 hits, 0,67 expected hits Communists roll dice for 1 conscript in Kazan, round 3 : 1/1 hits, 0,17 expected hits 1 conscript owned by the Russia lost in Kazan 1 conscript owned by the Communists lost in Kazan Russia win, taking Kazan from Communists with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Communists: 2 conscripts Casualties for Russia: 1 conscript Battle in Vologda Russia attack with 5 infantry Communists defend with 1 conscript and 1 field_gun Russia roll dice for 5 infantry in Vologda, round 2 : 1/5 hits, 0,83 expected hits Communists roll dice for 1 conscript and 1 field_gun in Vologda, round 2 : 0/2 hits, 0,50 expected hits 1 conscript owned by the Communists lost in Vologda Russia roll dice for 5 infantry in Vologda, round 3 : 0/5 hits, 0,83 expected hits Communists roll dice for 1 field_gun in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russia lost in Vologda Russia roll dice for 4 infantry in Vologda, round 4 : 0/4 hits, 0,67 expected hits Communists roll dice for 1 field_gun in Vologda, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russia lost in Vologda Russia roll dice for 3 infantry in Vologda, round 5 : 1/3 hits, 0,50 expected hits Communists roll dice for 1 field_gun in Vologda, round 5 : 0/1 hits, 0,33 expected hits 1 field_gun owned by the Communists lost in Vologda Russia win, taking Vologda from Communists with 3 infantry remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript and 1 field_gun Casualties for Russia: 2 infantry Non Combat Move - Russia 1 field_gun and 6 infantry moved from Novgorod to Archangelsk 11 cavalrys, 17 conscripts, 5 field_guns, 13 heavy_guns and 5 infantry moved from Kazakhstan to Omsk 2 cavalrys moved from Volgograd to Omsk 3 conscripts and 1 heavy_gun moved from Caucasus to Kazakhstan 2 field_guns moved from Volgograd to Kazakhstan 3 conscripts moved from Caucasus to Georgia 3 field_guns moved from Dnieper to Belarus 1 heavy_gun moved from Don to Belarus 3 field_guns moved from Kiev to Dnieper 3 field_guns moved from Minsk to Belarus 1 conscript moved from Moscow to Ryazan 1 field_gun moved from Ryazan to Kazakhstan 1 field_gun moved from Lithuania to Belarus 2 cavalrys moved from Estonia to Belarus 1 infantry moved from Lithuania to Belarus 1 infantry moved from Latvia to Lithuania 1 infantry moved from Pskov to Latvia 3 infantry moved from St. Petersburg to Novgorod 1 cavalry moved from Finland to Archangelsk 4 infantry moved from Finland to St. Petersburg 2 infantry moved from Sweden to Finland Place Units - Russia 2 heavy_guns, 1 infantry and 3 trenchs placed in Vladivostok 2 heavy_guns and 3 trenchs placed in Omsk 2 conscripts and 2 infantry placed in Volgograd 2 field_guns and 1 infantry placed in Kiev 2 field_guns and 1 infantry placed in Minsk 1 conscript and 1 infantry placed in Moscow 1 conscript and 1 infantry placed in St. Petersburg Activate Technology - Russia Russia activating industry Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 80 PUs; end with 80 PUs Russia collect 10 PUs from War Bonds; end with 90 PUs
Combat Hit Differential Summary :
Communists regular : 3,00 Russia regular : -1,83
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Tech dice have gotten generous in round 16. So far, all 7 powers that can get tech, from Germany-Russia have gotten tech, 7-for7.