G40 OOB captain walker (axis) vs Mike64 (allies +40)


  • @mike64 i didn’t get the dice results for the UK turn either…was it done in local?


  • I went back to same map/version that I kept open while awaiting scramble decision. it is possible that I did not open in PBF. should I try again and open in PBF and recreate the turns. or just go thru and redo turns and keep in PBF.


  • @mike64 just redo…before you hit play, check the box for “also post after combat move” and it should post without you having to save a file


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 1 harbour, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    

    Savegame


  • @mike64 when you post the combat file for UK I’ll scramble the same. Then just tell me how many hits you got without sending a file and the game should stay in pbf.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 1 harbour, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
            2 destroyers and 2 submarines moved from 81 Sea Zone to 97 Sea Zone
            2 tactical_bombers moved from Syria to 97 Sea Zone
            4 fighters moved from Syria to 97 Sea Zone
            2 destroyers moved from 92 Sea Zone to 97 Sea Zone
                  British take 93 Sea Zone from Italians
            1 bomber moved from Persia to 97 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 fighter and 9 infantry; Remaining resources: 6 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • redid turns before I read your message. the 97 battle I did everything the same so assumed same scramble. I still got 8 hits the first round since both of my subs hit this time. same # of hits so I repeated your casualty selection without asking. you got less hits this time only 5 instead of 7 on the first round of combat. so basicly the same result but I gained a sub in 97 and I gained a sub off of queenland

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Bessarabia to Romania
            1 armour moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Southern Italy to Northern Italy
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Italians collect 14 PUs (4 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    Russians regular : -0.33
    

    Savegame


  • TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 79 Sea Zone to 40 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @mike64 Have you ever played any of the other games on Triple A? We need some more players for out World at War team game…


  • I have seen that you guys were playing 1914 and World at War the last few years. I have never played either. I play a lot against the AI. Mostly play either Global or Path to Victory.


  • At the moment I am playing France against Japan on g40 map.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 3 destroyers, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Western Germany to Archangel
            2 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Morocco
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 2 transports
                    2 transports owned by the British lost in 109 Sea Zone
                Germans win, taking Morocco from French, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Gibraltar
                Germans attack with 1 armour and 3 infantry
                British defend with 1 airfield and 1 harbour; Americans defend with 1 fighter
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                    1 fighter owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            3 fighters moved from Western Germany to Yugoslavia
            2 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
            1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun and 2 infantry moved from Germany to Poland
            1 armour moved from Western Germany to Poland
            1 armour, 2 artilleries, 9 infantry and 6 transports moved from 112 Sea Zone to 115 Sea Zone
            1 armour, 2 artilleries and 9 infantry moved from 115 Sea Zone to Baltic States
            1 artillery and 3 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in Yugoslavia
            2 artilleries and 1 infantry placed in Novgorod
            1 artillery and 9 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -0.17
    British regular : 0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 3 destroyers, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Western Germany to Archangel
            2 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Morocco
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 2 transports
                    2 transports owned by the British lost in 109 Sea Zone
                Germans win, taking Morocco from French, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Gibraltar
                Germans attack with 1 armour and 3 infantry
                British defend with 1 airfield and 1 harbour; Americans defend with 1 fighter
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                    1 fighter owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            3 fighters moved from Western Germany to Yugoslavia
            2 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
            1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun and 2 infantry moved from Germany to Poland
            1 armour moved from Western Germany to Poland
            1 armour, 2 artilleries, 9 infantry and 6 transports moved from 112 Sea Zone to 115 Sea Zone
            1 armour, 2 artilleries and 9 infantry moved from 115 Sea Zone to Baltic States
            1 artillery and 3 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in Yugoslavia
            2 artilleries and 1 infantry placed in Novgorod
            1 artillery and 9 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -0.17
    British regular : 0.33
    

    Savegame

Suggested Topics

  • 9
  • 13
  • 55
  • 37
  • 50
  • 57
  • 100
  • 237
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.7k

Users

40.4k

Topics

1.8m

Posts