Dawg is gone now 17 days.
@captainwalker i think you can do his go
Karl7 vs CANADA FOOLS
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 12 armour, 6 artilleries, 6 infantry and 13 mech_infantrys moved from Burma to India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Yunnan to India 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 33 Sea Zone 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Caroline Islands Japanese attack with 2 artilleries, 2 fighters, 8 infantry and 1 marine Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters, 8 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in India Japanese attack with 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys in India, round 2 : 9/38 hits, 12.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 12 armour, 6 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 2 armour moved from Kwangsi to Burma 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 battleship, 6 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from French Indo China to 33 Sea Zone 2 bombers moved from French Indo China to Japan 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Korea Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 4 fighters placed in Japan 3 mech_infantrys placed in Malaya 1 mech_infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 Japanese collect 68 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.17 UK_Pacific regular : 0.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 12 armour, 6 artilleries, 6 infantry and 13 mech_infantrys moved from Burma to India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Yunnan to India 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 33 Sea Zone 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Caroline Islands Japanese attack with 2 artilleries, 2 fighters, 8 infantry and 1 marine Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters, 8 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in India Japanese attack with 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys in India, round 2 : 9/38 hits, 12.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 12 armour, 6 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 2 armour moved from Kwangsi to Burma 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 battleship, 6 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from French Indo China to 33 Sea Zone 2 bombers moved from French Indo China to Japan 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Korea Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 4 fighters placed in Japan 3 mech_infantrys placed in Malaya 1 mech_infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 Japanese collect 68 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.17 UK_Pacific regular : 0.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 12 armour, 6 artilleries, 6 infantry and 13 mech_infantrys moved from Burma to India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Yunnan to India 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 33 Sea Zone 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Caroline Islands Japanese attack with 2 artilleries, 2 fighters, 8 infantry and 1 marine Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters, 8 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in India Japanese attack with 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys in India, round 2 : 9/38 hits, 12.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 12 armour, 6 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 2 armour moved from Kwangsi to Burma 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 battleship, 6 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from French Indo China to 33 Sea Zone 2 bombers moved from French Indo China to Japan 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Korea Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 4 fighters placed in Japan 3 mech_infantrys placed in Malaya 1 mech_infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 Japanese collect 68 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.17 UK_Pacific regular : 0.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 12 armour, 6 artilleries, 6 infantry and 13 mech_infantrys moved from Burma to India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Yunnan to India 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 33 Sea Zone 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Caroline Islands Japanese attack with 2 artilleries, 2 fighters, 8 infantry and 1 marine Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters, 8 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in India Japanese attack with 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys in India, round 2 : 9/38 hits, 12.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 12 armour, 6 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 2 armour moved from Kwangsi to Burma 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 battleship, 6 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from French Indo China to 33 Sea Zone 2 bombers moved from French Indo China to Japan 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Korea Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 4 fighters placed in Japan 3 mech_infantrys placed in Malaya 1 mech_infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 Japanese collect 68 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.17 UK_Pacific regular : 0.67
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to Egypt: 1 factory_minor EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14470, time: 1:34:16 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14470, time: 1:47:41 PM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to Egypt: 1 factory_minor EDIT: Turning off Edit Mode Germans buy 3 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 cruiser moved from 114 Sea Zone to 112 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 4/15 hits, 4.50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral_Allies lost in Yugoslavia 1 fighter owned by the Germans retreated 2 artilleries owned by the Germans, 9 infantry owned by the Germans and 3 armour owned by the Germans retreated to Romania Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44 Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 40 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French and 4 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/15 hits, 5.33 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3.00 expected hits 3 infantry owned by the Germans lost in France 1 artillery owned by the British, 2 infantry owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 6/12 hits, 4.83 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits 1 artillery owned by the Germans lost in France 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Yugoslavia to Southern Italy 2 infantry moved from Denmark to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to Western Germany 3 aaGuns moved from Western Germany to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 tactical_bomber moved from France to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Germany to Western Germany 2 artilleries moved from Germany to Western Germany 3 aaGuns, 1 artillery and 10 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Holland Belgium to Western Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 fighters placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 mech_infantry EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Adding units owned by Germans to Poland: 1 artillery EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Poland: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -2.50 Neutral_Allies regular : -1.67 Germans regular : 1.17 British regular : -3.50 French AA : -0.17
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 111 Sea Zone 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Archangel to Belarus 1 artillery moved from Novgorod to Belarus 6 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 2 aaGuns moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 6 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia Place Units - Russians 3 artilleries placed in Novgorod 3 armour placed in Ukraine 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :