Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague Global 1940 2nd edition non-ranked Team Tournament
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Teams must at least 2 members. If a member disappears or drops out, another must be chosen to replace.
This tournament is for fun (and lots of it) and will not go into league records/history.
I hope that players will get to know other league players, and that working together you will learn new techniques, strategies, ways of looking at things.Team play can be very frustrating, but remember it is for fun.
Beware taking huge risks on G1, it would be a bummer for 4 players to have their game end quickly, although an agreed re-set is fine. Again, this tournament is for fun and not as serious as regular league games. -
Probably one of the several limitations of a hot-seat game is it’s never your turn, so no one’s waiting on you. Another, of course, is the lack of ownership of the results, but I thought that would make it less stressful and more fun. Walking into interesting scenarios, making a move, and walking out.
Perhaps what several of us would enjoy more is a normal team game, you know, you have a power or two and a mate(s) control the others and you work together.
Just brainstorming.
I don’t want to dilute the league players across more modes of gameplay, so I’m not creating a new team game mode with its own boards.
Just throwing a line in the pond (of the community).
Sometimes it seems a “shame” or a “pity” that we don’t play team game online because… it’s Axis and Allies! but there are reasons for that. 2v2 or maybe 2v3 or possibly 3v3 are probably most viable, in general. One huge allure is working alongside another league player (especially one you’ve played against before!), working together, learning together, possibly zooming/video conferencing.
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How about a small team tourney or round robin. So even though it won’t affect league standings, the games would “mean sthg” in this context.
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Glad for the response -
I know the concept of round robin, but what exactly do you have in mind?
A team tourney where of course 2+ players are required, would work great. A good way to get to know someone else, too.
Just having a bare minimum 2v2 and a 2 round tourney means 8 players needed. If we get 9 or 10 interested, no problem slip them in on the Allied side
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Perhaps we could try Global '42 as a team game round robin, using tournament rules? Adapted to forum play, this would basically just be a turn limit.
@mikawagunichi and I are planning to play it this fall at an event and it is also the version of Global that gets played at the GenCon tournament. The meta and strategies for the time-limited, board play tournament games is significantly different from forum play, so may or may not be a good fit for what you’re hoping to achieve.
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I will stand back and hope for others to comment, thanks @Stucifer !!!
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@gamerman01 I think something like what’s being discussed would probably get a lot more interest than the hot seat game. I’m not against the hot seat idea, but another reason I think some of us otherwise highly active players haven’t taken a turn is out of a feeling of “not wanting to mess it up” for those who have played the side we’d take a turn for. Of course that entire line of thinking is probably wrong given the overall lack of ownership, but it is what it is.
I’d love to play some 2v2 though. Definitely would be a great way to get to know other league players better.
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Good deal,
I’ll post in the general discussion thread because looks like just 13 people have posted on this one -
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@Booper is in and he is my team mate
There is a 2v2 sheet in the ELO rankings spreadsheet
We have crockett36, oysteilo, and mikawagunichi
So we have already have 5 and need a minimum of 8.
If we actually get to 16 then great, but we won’t wait around too long. 2v2 on forum will surely be slower than 1v1 so we probably don’t even want 3 deep.
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G gamerman01 referenced this topic on
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G gamerman01 pinned this topic on
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@Stucifer is in
We need 2 more and will wait a few days for more. Extras might be added to allied teams.
Allies are going to need bigger bids than 1v1, obviously
Free agents at this time are
Stucifer
Mikawa
Crockett36
OysteiloYou may or may not want to wait until a better prospect comes along!
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I have picked @mikawagunichi’s brain quite a bit and played live with him. @crockett36 fancy playing this team round with me?
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I have no team mate and anyone would be fun to play with I think. I am away from july 25th to august 11th. So that is a little unfortunate
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You are still in, @oysteilo , will take a bit to organize anyway, and you are worth the wait
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@gamerman01 For teammate selection, assume my ELO is 200-300 points lower for OOB than PTV.
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Really cool that you’re playing in this even though you haven’t played OOB in league
Don’t worry, this one is for fun and disparities in teammate experience and success is not much of an issue. Just do whatever your partner tells you !! LOL
Everyone is free to choose up a team mate and if no one picks you, assignments will be made, right before we start.
Again! Exciting that you want in!
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@gamerman01 I’ve been practicing on the 1942 setup for an over the board tourney so at least getting familiar with the map again, if not the setup.
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I don’t even miss the BM modifications… :O
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Would be great to get at least another couple players, so we could have 4 teams.
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Yeah we’re not starting with less than 8. We’ll get them





