Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
League Global 1940 2nd edition non-ranked Team Tournament
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@gamerman01 I think something like what’s being discussed would probably get a lot more interest than the hot seat game. I’m not against the hot seat idea, but another reason I think some of us otherwise highly active players haven’t taken a turn is out of a feeling of “not wanting to mess it up” for those who have played the side we’d take a turn for. Of course that entire line of thinking is probably wrong given the overall lack of ownership, but it is what it is.
I’d love to play some 2v2 though. Definitely would be a great way to get to know other league players better.
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Good deal,
I’ll post in the general discussion thread because looks like just 13 people have posted on this one -
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@Booper is in and he is my team mate
There is a 2v2 sheet in the ELO rankings spreadsheet
We have crockett36, oysteilo, and mikawagunichi
So we have already have 5 and need a minimum of 8.
If we actually get to 16 then great, but we won’t wait around too long. 2v2 on forum will surely be slower than 1v1 so we probably don’t even want 3 deep.
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@Stucifer is in
We need 2 more and will wait a few days for more. Extras might be added to allied teams.
Allies are going to need bigger bids than 1v1, obviously
Free agents at this time are
Stucifer
Mikawa
Crockett36
OysteiloYou may or may not want to wait until a better prospect comes along!
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I have picked @mikawagunichi’s brain quite a bit and played live with him. @crockett36 fancy playing this team round with me?
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I have no team mate and anyone would be fun to play with I think. I am away from july 25th to august 11th. So that is a little unfortunate
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You are still in, @oysteilo , will take a bit to organize anyway, and you are worth the wait
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@gamerman01 For teammate selection, assume my ELO is 200-300 points lower for OOB than PTV.
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Really cool that you’re playing in this even though you haven’t played OOB in league
Don’t worry, this one is for fun and disparities in teammate experience and success is not much of an issue. Just do whatever your partner tells you !! LOL
Everyone is free to choose up a team mate and if no one picks you, assignments will be made, right before we start.
Again! Exciting that you want in!
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@gamerman01 I’ve been practicing on the 1942 setup for an over the board tourney so at least getting familiar with the map again, if not the setup.
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I don’t even miss the BM modifications… :O
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Would be great to get at least another couple players, so we could have 4 teams.
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Yeah we’re not starting with less than 8. We’ll get them
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@Stucifer said in League Global 1940 2nd edition non-ranked Team Tournament:
I have picked @mikawagunichi’s brain quite a bit and played live with him. @crockett36 fancy playing this team round with me?
Yes, of course!
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You are now paired up on the signup sheet.
We have 6 so far and will not start until we have at least 8.I’ll wait a little longer before I try recruiting.
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Posted siren’s call on League discussion thread just now
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While waiting for 2 more participants, I’d like you to consider my proposed starting setup for a 2v2
Allies are further handicapped by lack of coordination.
Not that we are trying for a perfectly balanced game, it’s about the fun, not the end result so much.In a 1v1, players tend to bid between 40 and 60 IPCs to add to the board for the Allies.
Slow down the Japs, make it a little more realistic, maybe
I think we can take offfighter removed from Okinawa,
tactical removed from JapanAdd
Infantry to Chahar
Infantry to Anhwe
Infantry to Hopei
Infantry to IndiaAnd Europe handicap
Add
DD to 101
Infantry to Egypt
DD to 91
DD to 110
Transport to SAF (71)
Infantry to Ukraine
Infantry to Russia
Fighter to East Poland - Germany destroyed 2000 planes in a single day, June 22, 1941. The game starts in 1940.That’s 83 if you’re counting, but not where any player would put a 83 bid, so is not as powerful as a discretionary strategic 83 but strong enough to reasonably balance the sides.
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Here’s how AI synthesized my setup ideas, just for fun
🛡 G40 2v2 Variant: Coordinated Resistance
A historical balance tweak for two-player teams in Axis & Allies Global 1940
📜 Purpose
This variant addresses inherent coordination challenges in Allied 2v2 team formats. Since Germany and Japan benefit from more focused strategic alignment, this proposal introduces modest unit boosts for the Allies to reflect historical deployments, improve survivability, and sustain competitive pacing.
🎲 Setup Adjustments
Each change adheres to the “1 unit per territory/zone” guideline.
🌊 Pacific Theater
Nation Territory/Zone Unit Change Historical Rationale China Szechwan +1 AA Simulate Flying China Hunan +1 AA tiger devastation of China Shensi +1 AA Japanese air China Chahar +1 infantry Represents local resistance and rearguard China Anhwe +1 infantry Delays Axis advance toward central China China Hopei +1 infantry Strengthens northern front line UK (Pacific) India +1 infantry Helps sustain Burma Road defense 🌍 Europe Theater
Nation Territory/Zone Unit Change Historical Rationale UK SZ 101 +1 destroyer Bolsters Atlantic convoy defense UK Egypt +1 infantry Reinforces defense against Italy UK SZ 91 +1 destroyer Slows Italian fleet mobility UK SZ 110 +1 destroyer Adds protection vs German naval threat UK SZ 71 (S. Africa) +1 transport Enhances reach into East Africa / India USSR Ukraine +1 infantry Bolsters defense on Dnieper front USSR Russia (Moscow) +1 infantry Strategic depth for capital defense USSR East Poland +1 fighter Reflects pre-Barbarossa Soviet air presence
🧠 Gameplay Rationale
- Historical Anchoring: Each unit placement references plausible pre-June 1940 deployments or logistical positioning.
- Balance Correction: Enhances Allied survivability without nullifying Axis initiative.
- Team Dynamics: Supports distributed Allied coordination across two players, mitigating decision friction.
📝 Submission Notes
This variant was inspired by recurring imbalances in competitive 2v2 matchups and aligns with existing tournament bid frameworks (40–60 IPCs typical). It’s designed to remain compatible with official rules, requiring only setup tweaks rather than structural overhaul.
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Very cool concept. I had always just thought we’d do the tried and tested bidding for Allies, but open to new ideas. How were you envisioning sides be chosen, coin flip? Or do we run it 2x, each team plays 2 games swapping sides the 2nd time?
My initial thought on the setup, is subtracting the 2 planes from Japan may have a bigger impact than anticipated. Japan usually just needs to buy Carriers to defend the Pacific, but lacking the planes will be costlier early on.