L25 BM4 fasthard(X) vs sunkhareb(L+21)


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            7 armour and 13 mech_infantrys moved from Russia to Smolensk
            2 artilleries and 3 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 7 armour and 13 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 7 armour and 13 mech_infantrys in Smolensk, round 2 : 8/20 hits, 5.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 7 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Tambov to Russia
            2 fighters moved from Samara to Russia
            6 infantry moved from Yenisey to Timguska
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -0.67
    Russians regular : 3.33
    

    Savegame

  • 2025 2024

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 34 Sea Zone
            1 mech_infantry moved from Kwangtung to Yunnan
            1 artillery moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 armour moved from French Indo China to Yunnan
            5 infantry moved from French Indo China to Shan State
            5 infantry moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/10 hits, 2,83 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Shan State
                Japanese attack with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 3,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 marine moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 marine, 6 submarines, 5 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 marine moved from 35 Sea Zone to Philippines
            4 artilleries moved from French Indo China to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            4 artilleries, 2 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone
            4 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to Philippines
            2 bombers moved from Shan State to Philippines
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 carrier and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from Yunnan to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to Kwangtung
            4 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 fighter moved from 42 Sea Zone to Philippines
            1 fighter moved from 42 Sea Zone to French Indo China
            1 artillery moved from Anhwe to Kweichow
            4 infantry moved from Anhwe to Hunan
            1 aaGun and 7 infantry moved from Jehol to Anhwe
    
        Place Units - Japanese
            2 fighters and 5 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 1,83
    UK_Pacific regular : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 94 PUs; 
            Americans buy 1 carrier, 1 factory_minor, 2 fighters, 9 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 marine and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 bomber moved from India to 98 Sea Zone
    
        Combat - Americans
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Marshall Islands
            Battle in Marianas
    
        Non Combat Move - Americans
            1 bomber moved from 98 Sea Zone to Egypt
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from Gibraltar to 92 Sea Zone
            1 aaGun moved from 92 Sea Zone to Morocco
            3 fighters moved from United Kingdom to Southern France
            3 fighters moved from Gibraltar to Southern France
            1 fighter moved from Morocco to Southern France
            1 mech_infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour and 3 infantry moved from Norway to Finland
            1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
            1 cruiser, 1 destroyer and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
            3 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from Central United States to Western United States
    
        Place Units - Americans
            1 factory_minor placed in Finland
            3 mech_infantrys placed in Norway
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            1 fighter placed in Eastern United States
            2 infantry placed in Central United States
            1 fighter and 1 infantry placed in Western United States
            1 carrier and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
            1 fighter moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from Egypt to Trans-Jordan
            2 armour, 4 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
            1 bomber and 2 tactical_bombers moved from Egypt to Trans-Jordan
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 artillery and 1 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            1 transport moved from 92 Sea Zone to 109 Sea Zone
    
        Combat - British
            Battle in Algeria
            Battle in Trans-Jordan
                British attack with 2 armour, 1 bomber, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 2 armour, 1 bomber, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 5/16 hits, 4.83 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour, 1 bomber, 8 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 tactical_bombers moved from Trans-Jordan to Egypt
            1 bomber moved from Trans-Jordan to Southern France
            1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            4 fighters moved from Southern France to Normandy Bordeaux
            1 aaGun moved from Southern France to Normandy Bordeaux
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Egypt
            3 infantry placed in Persia
            1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 infantry
            EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Italians regular : -0.33
    Japanese regular : -0.33
    British regular : 0.17
    

    Savegame

  • 2025 2024

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Caucasus to Turkmenistan
                  Italians take Turkmenistan from Russians
            1 artillery moved from Libya to Tobruk
                  Italians take Tobruk from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 fighters moved from 97 Sea Zone to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Libya
            2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters moved from New South Wales to 33 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            11 armour and 16 mech_infantrys moved from Caucasus to Kazakhstan
            1 bomber moved from Caucasus to Bryansk
            3 infantry moved from Ukraine to Bryansk
            11 armour and 16 mech_infantrys moved from Kazakhstan to Afghanistan
            10 mech_infantrys moved from Volgograd to Afghanistan
            6 mech_infantrys moved from Volgograd to Afghanistan
            1 artillery moved from Rostov to Bryansk
            1 bomber moved from Southern Italy to Bryansk
    
        Combat - Germans
            Battle in Afghanistan
                Germans attack with 11 armour and 32 mech_infantrys
                Neutral_True defend with 4 infantry
                    Germans roll dice for 11 armour and 32 mech_infantrys in Afghanistan, round 2 : 12/43 hits, 10,83 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Germans lost in Afghanistan
                    4 infantry owned by the Neutral_True lost in Afghanistan
                Germans win, taking Afghanistan from Neutral_True with 11 armour and 31 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 2 bombers and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 2 : 1/6 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 3 : 3/6 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Caucasus
            10 infantry moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            3 artilleries moved from Rostov to Volgograd
            3 infantry moved from Rostov to Volgograd
            2 artilleries moved from Rostov to Volgograd
            2 fighters and 2 tactical_bombers moved from Yugoslavia to Turkmenistan
            1 fighter moved from Western Germany to Caucasus
            3 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun and 11 infantry moved from Western Germany to Germany
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Archangel to Baltic States
            3 mech_infantrys moved from Yugoslavia to Germany
            3 mech_infantrys moved from Volgograd to Turkmenistan
            2 mech_infantrys moved from Volgograd to Turkmenistan
            2 mech_infantrys moved from Volgograd to Afghanistan
            2 aaGuns, 5 artilleries and 14 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Western Germany to Southern Italy
            1 mech_infantry moved from Western Germany to Germany
            1 mech_infantry moved from Western Germany to Germany
    
        Place Units - Germans
            2 bombers and 1 mech_infantry placed in Volgograd
            1 infantry placed in Western Germany
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : 0,50
    Neutral_True regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            6 infantry moved from Timguska to Kansu
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            3 infantry moved from Russia to Bryansk
            3 armour and 3 mech_infantrys moved from Smolensk to Belarus
            4 armour and 10 mech_infantrys moved from Smolensk to Bryansk
            2 infantry moved from Vologda to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Belarus
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 4 armour, 3 infantry and 10 mech_infantrys
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 4 armour, 3 infantry and 10 mech_infantrys in Bryansk, round 2 : 1/17 hits, 4.17 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 4 armour, 2 infantry and 10 mech_infantrys in Bryansk, round 3 : 4/16 hits, 4.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 armour, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Archangel
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 3 armour, 1 fighter and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Belarus to Russia
            2 artilleries moved from Vologda to Russia
            44 infantry moved from Russia to Tambov
            2 artilleries moved from Russia to Tambov
            1 aaGun moved from Russia to Tambov
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            3 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.00
    Russians regular : -5.17
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from French Indo China to 42 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            10 infantry moved from Shan State to Burma
            2 bombers moved from Philippines to 33 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    @sunkhareb scramble to 33?
    63d86ab4-8e15-4621-8982-85b3ff64241c-image.png


  • Scramble anzac fighters – do you mind posting results between each round so I can pick order of loss?

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from French Indo China to 42 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            10 infantry moved from Shan State to Burma
            2 bombers moved from Philippines to 33 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Queensland
            Battle in Burma
                Japanese attack with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys
                UK_Pacific defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys in Burma, round 2 : 4/21 hits, 4,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the UK_Pacific lost in Burma
                Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for UK_Pacific: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers
                ANZAC defend with 1 cruiser, 1 destroyer, 7 fighters and 6 submarines; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 4 submarines and 1 transport
                    Japanese roll dice for 9 submarines in 33 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 16/29 hits, 15,33 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 1,17
    UK_Pacific regular : -0,33
    

    Savegame

  • 2025 2024

    @sunkhareb sure, no problem. I assumed the 4 sub hits on BB and 3xCV. Feel free to change it.


  • Let’s do max defense and keep allied planes over everything else

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from French Indo China to 42 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            10 infantry moved from Shan State to Burma
            2 bombers moved from Philippines to 33 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Queensland
            Battle in Burma
                Japanese attack with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys
                UK_Pacific defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys in Burma, round 2 : 4/21 hits, 4,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the UK_Pacific lost in Burma
                Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for UK_Pacific: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers
                ANZAC defend with 1 cruiser, 1 destroyer, 7 fighters and 6 submarines; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 4 submarines and 1 transport
                    Japanese roll dice for 9 submarines in 33 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 16/29 hits, 15,33 expected hits
                Units damaged: 4 carriers owned by the Americans
                    Americans roll dice for 10 submarines in 33 Sea Zone, round 2 : 0/10 hits, 1,67 expected hits
                    Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 8 destroyers, 17 fighters and 1 transport in 33 Sea Zone, round 2 : 23/36 hits, 18,50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    8 carriers owned by the Japanese and 5 submarines owned by the Japanese lost in 33 Sea Zone
                    4 submarines owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 6 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 15/29 hits, 15,33 expected hits
                    Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 6 destroyers, 17 fighters and 1 transport in 33 Sea Zone, round 3 : 17/34 hits, 17,83 expected hits
                    3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 7 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 33 Sea Zone
                    1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 6 destroyers owned by the Americans and 7 carriers owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 6/16 hits, 9,50 expected hits
                    Americans roll dice for 1 battleship, 17 fighters and 1 transport in 33 Sea Zone, round 4 : 13/18 hits, 12,00 expected hits
                    5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 bomber owned by the Japanese and 2 cruisers owned by the Japanese lost in 33 Sea Zone
                    5 fighters owned by the ANZAC and 1 battleship owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships and 1 bomber in 33 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits
                    Americans roll dice for 12 fighters and 1 transport in 33 Sea Zone, round 5 : 8/12 hits, 8,00 expected hits
                    1 bomber owned by the Japanese and 2 battleships owned by the Japanese lost in 33 Sea Zone
                    2 fighters owned by the ANZAC lost in 33 Sea Zone
                Americans win with 10 fighters and 1 transport remaining. Battle score for attacker is -136
                Casualties for Japanese: 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers
                Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 7 destroyers and 4 submarines
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 7 fighters and 6 submarines
                10 fighters owned by the Americans forced to land in Caroline Islands
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans regular : 3,00
    Japanese regular : -3,00
    UK_Pacific regular : -0,33
    

    Savegame

  • 2025 2024

    @sunkhareb the desparate axis attempt to get the needed victory citys in the pacific ended soon so they resign.
    Well played!
    Think I invested to much for the Italian fleet so I had not enough ground the protect the atlantic boarder or threaten Moscow.
    Honestly the G2 attempt to 109 was a little bit desperate too. ;-)
    Congrats!

  • fasthardF fasthard referenced this topic

  • GG - thank you for the great game!

    You had me really nervous there… I knew you were going to make a run for NSW and I was safe if I kept my planes and brought them back – so when you came for Caroline it had me sweating, as I didn’t expect you’d do that 😂

    Early game was rough taking a beating on the British fleet in the Atlantic without you losing any planes. Ended up working out in the long run though.

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