scramble 111, no scramble in 110
L25 PTV Stucifer (X+12) vs peirce (L)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from 47 Sea Zone to New Guinea 1 cruiser moved from 49 Sea Zone to 27 Sea Zone Combat - ANZAC Battle in New Guinea ANZAC attack with 2 fighters Japanese defend with 1 bomber ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - ANZAC 2 fighters moved from New Guinea to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 9 PUs Combat Move - French 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Tunisia to Libya 1 fighter moved from Gibraltar to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.00
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We can edit the carrier in 47 back to 27 if you want, or you can take your luck in New Guinea but I do have a 3-plane scramble to defend my bomber
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I didn’t look at the Pacific at all on Italy’s turn 😅
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@Stucifer My understanding was that you had to have a land unit in the territory to be able to carrier scramble - that’s what it says in the Rules. As you only had a bomber (which is not a land unit - see China’s garrison rules), I assumed you didn’t get a scramble. Do I have that wrong?
If so, no problem - I’ll change a couple of things for the USA turn in the Pacific, if that works for you (no combat).
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@peirce Is that in the atripleA game notes? I was using this thread:
https://www.axisandallies.org/forums/post/1400752Am on mobile for now so I cant review TripleA until later tomorrow if clarification is still needed
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@Stucifer From Carrier scramble: “A carrier may scramble one plane to battles in adjacent sea zones/territories where there is at least one defending surface warship/land unit…”
I understood that to mean land units, since the map draws a distinction between land and air units. If you look at the BM Rules (that this map is based on), it says under China: “At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor).”
Again, I’m happy to re-do the Pacific US moves (no combat) if I’m wrong about the above - still learning this map!
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That’s a good point. I brought it up in the League discussion thread and we can ask gamerman to make a mod ruling decision, but I did find a couple posts in the Rules Discussion that clarifies the intent of the designers. This is probably a case where fan-made rules don’t get quite the rigourous editing and polish as the base game (although, to be fair, there are plenty of errata in the official published games!)
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@Stucifer Makes sense to me! Sorry for the hassle - was going based on the wording of the Rules and the BM Rules. I saw that Axis-Dom had the same interpretation that I did (that air units aren’t land units), so it’s good to have it settled by the game designers!
Are you ok with me making changes to the US Pacific non-combat move, and re-doing the Anzac combat turn? There wouldn’t be any combat that we’d have to roll for, thankfully.
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Yes, go ahead and redo the ANZAC turn with edited US NCM.
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No hassle, there’s a lot of rules and exceptions in A&A and things that can happen like The Sneaky Carl (if you haven’t heard of that, it’s a gem)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Americans takes 23 Sea Zone from Japanese EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 31 Sea Zone to 47 Sea Zone EDIT: 1 carrier and 2 fighters moved from 47 Sea Zone to 23 Sea Zone EDIT: 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 cruiser moved from 49 Sea Zone to 27 Sea Zone 1 fighter moved from 23 Sea Zone to 20 Sea Zone 1 fighter moved from 23 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Battle in 21 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 23 Sea Zone 1 fighter moved from 20 Sea Zone to Anhwe Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 9 PUs Combat Move - French 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Tunisia to Libya 1 infantry moved from Anglo-Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Stucifer Lol, I’d never heard it called that, but the UK DD in Japan sea zone with Anzac DOW can be a real kick in the nuts if Japan hasn’t guarded against it.
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You know, it’s quite rude to be offered an edit and use it to exploit someone. Some might even say, devilish.
Good thing I’m used to such ill-mannered behavior 😈😈
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 factory_minor, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 8 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus 2 artilleries and 10 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 126 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Germany to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad 1 cruiser and 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 2 artilleries and 8 infantry moved from Vyborg to Leningrad 1 infantry moved from Baltic States to Leningrad
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Scramble 112 and fight or submerge with sub?
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@Stucifer Lol, I’d rather have the bomber dead and the fighters in Sydney - happy to offer that alternative… :)
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@Stucifer No scramble, and sub submerges.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 factory_minor, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 8 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus 2 artilleries and 10 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 126 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Germany to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad 1 cruiser and 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 2 artilleries and 8 infantry moved from Vyborg to Leningrad 1 infantry moved from Baltic States to Leningrad Combat - Germans Battle in Northern Belarus Germans attack with 1 armour, 2 artilleries and 10 infantry Russians defend with 1 tactical_bomber Germans roll dice for 1 armour, 2 artilleries and 10 infantry in Northern Belarus, round 2 : 3/13 hits, 3.17 expected hits Russians roll dice for 1 tactical_bomber in Northern Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 tactical_bomber Battle in 112 Sea Zone Germans attack with 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 destroyer and 1 submarine 1 submarine owned by the British submerged Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win, taking 112 Sea Zone from Neutral with 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 submarine moved from 125 Sea Zone to 123 Sea Zone 2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 1 aaGun, 2 artilleries and 3 infantry moved from Southern France to Northern Italy 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Romania to Bulgaria 1 aaGun moved from Bessarabia to Ukraine 1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Southern Italy to Greece 1 fighter moved from Poland to Southern Italy 1 aaGun moved from Vyborg to Leningrad 1 infantry moved from Baltic States to Leningrad 1 armour moved from Eastern Poland to Leningrad 1 mech_infantry moved from Eastern Poland to Leningrad 1 armour moved from Eastern Poland to Leningrad 1 armour moved from Eastern Poland to Northern Belarus 2 infantry moved from Eastern Poland to Bessarabia 6 infantry moved from Eastern Poland to Northern Belarus 8 infantry moved from Poland to Eastern Poland 1 artillery and 7 infantry moved from Germany to Poland 1 infantry moved from Karelia to Vyborg 1 fighter moved from Southern Italy to Greece Place Units - Germans 1 fighter and 3 infantry placed in Western Germany 1 factory_minor placed in Greece 2 artilleries and 7 infantry placed in Germany Germans undo move 1. 1 fighter and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,5 Germans collect 56 PUs; end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -1.50 British regular : -0.33
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@peirce said in L25 PTV Stucifer (X+12) vs peirce (L):
@Stucifer Lol, I’d rather have the bomber dead and the fighters in Sydney - happy to offer that alternative… :)
I was tempted to let it lie, but I felt that:
A) you would have made the transport-killing move in the first place if you had seen it;
B) integrity of the game being accurate to the rules so we both are satisfied with the outcome win or loseCertainly wouldn’t want there to be another situation where I was owed a scramble and it was a much bigger retcon/game changing decision
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To point A, if you had seen it before you moved, I am curious why you didn’t do that in the first place