L25 PtV axis-dominion (L) vs peirce (X + 14)


  • @peirce said in L25 PtV axis-dominion (L) vs peirce (X + 14):

    @axis-dominion Dunno about that. A Russia earning 70+ on this map is pretty terrifying. And posted up in Yugo, you were threatening 6 Axis territories, and I definitely couldn’t protect them all - that’s a ton of N.O. points waiting for Russia to snap up.

    That’s very temporary given my thinning front lines and weak supply lines. At some point I’d have to start skirmishing with heavy units which I usually won’t do, and all the while you’re supply lines are much shorter and stacking on me hard. Anyway I know this from experience being in a string of sea lines lately


  • @axis-dominion Granted, I’m new to the Forum style of play, but I think that if a player isn’t willing to take gambles sometimes, that can be used against them. I appreciate that risk-tolerance has to increase as a player’s situation becomes more desperate, but if I know that someone isn’t going to take a 70% gamble when they’re ahead, then I can commit fewer troops to hold objectives, to use them elsewhere. Anyways, time will tell.


  • @peirce said in L25 PtV axis-dominion (L) vs peirce (X + 14):

    @axis-dominion Dunno about that. A Russia earning 70+ on this map is pretty terrifying. And posted up in Yugo, you were threatening 6 Axis territories, and I definitely couldn’t protect them all - that’s a ton of N.O. points waiting for Russia to snap up.

    This helps to explain your motivation which from your perspective this was more of a necessary risk, vs how I’m seeing it as unnecessary (more based on my recent direct experience with sea lion games in ptv).


  • @peirce said in L25 PtV axis-dominion (L) vs peirce (X + 14):

    @axis-dominion Granted, I’m new to the Forum style of play, but I think that if a player isn’t willing to take gambles sometimes, that can be used against them. I appreciate that risk-tolerance has to increase as a player’s situation becomes more desperate, but if I know that someone isn’t going to take a 70% gamble when they’re ahead, then I can commit fewer troops to hold objectives, to use them elsewhere. Anyways, time will tell.

    more to say on this later, at my daughter’s soccer game


  • @axis-dominion Fair enough - this is my 9th game of PTV, I think, so I’ll have to see how it plays out. But sitting in Yugo, you’d be able to wipe out any territory next door, which means I can’t commit too many troops to any territory (or suffer a massive TUV hit), and if I don’t protect the surrounding territories, then Russia is earning 70+. Russia earning more than Germany, and entrenched in SE Europe, is end-game for Axis (at least, it is in BM). From my perspective, I didn’t have much of a choice.


  • TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 airfield, 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Leningrad
                  Russians take Leningrad from Germans
            1 infantry moved from Northern Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Eastern Poland to Poland
            3 fighters and 3 tactical_bombers moved from Southern Belarus to Poland
            1 fighter and 1 tactical_bomber moved from Ukraine to Poland
            1 armour moved from Iraq to Trans-Jordan
                  Russians take Trans-Jordan from Italians
            1 armour moved from Trans-Jordan to Iraq
            1 fighter and 5 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Northern Manchuria to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • i’m assuming no scramble in polanda.

    but anwhe is close, want to scram?


  • @axis-dominion No scramble.


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 airfield, 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Leningrad
                  Russians take Leningrad from Germans
            1 infantry moved from Northern Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Eastern Poland to Poland
            3 fighters and 3 tactical_bombers moved from Southern Belarus to Poland
            1 fighter and 1 tactical_bomber moved from Ukraine to Poland
            1 armour moved from Iraq to Trans-Jordan
                  Russians take Trans-Jordan from Italians
            1 armour moved from Trans-Jordan to Iraq
            1 fighter and 5 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Northern Manchuria to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Poland
                Russians attack with 4 fighters, 1 infantry and 4 tactical_bombers
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Poland, round 2 : 7/9 hits, 4.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Anhwe
                Russians attack with 1 fighter and 5 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                    Russians roll dice for 1 fighter and 4 infantry in Anhwe, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                    1 armour owned by the Japanese lost in Anhwe
                Russians win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Anhwe to Yunnan
            1 infantry moved from Urals to Timguska
            4 fighters and 4 tactical_bombers moved from Poland to Eastern Poland
            10 infantry moved from Northern Belarus to Eastern Poland
            1 infantry moved from Novgorod to Northern Belarus
            1 armour and 2 mech_infantrys moved from Russia to Northern Belarus
            6 infantry moved from Russia to Smolensk
            1 infantry moved from Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
            2 armour moved from Romania to Eastern Poland
            1 infantry moved from Eastern Poland to Romania
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
    
        Place Units - Russians
            1 airfield placed in Eastern Poland
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Iraq
            1 infantry placed in Urals
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3,2,2,2,4,6,2,3,3,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
            Russians collect 50 PUs (6 lost to blockades); end with 50 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Germans regular : -0.33
    Russians regular : 0.67
    

    Savegame


  • i got jelly of all your ABs


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 2 fighters, 8 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Shantung to Fukien
                  Japanese take Kiangsu from Chinese
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
            1 infantry moved from Southern Manchuria to Korea
            1 fighter moved from 20 Sea Zone to Korea
            1 fighter moved from Jehol to Korea
            1 tactical_bomber moved from 20 Sea Zone to Fukien
            5 artilleries and 6 infantry moved from Kiangsi to Fukien
            2 transports moved from 21 Sea Zone to 20 Sea Zone
            3 artilleries moved from Shantung to 20 Sea Zone
            3 armour moved from Southern Manchuria to 20 Sea Zone
            6 infantry moved from Shantung to 20 Sea Zone
            1 marine moved from Shantung to 20 Sea Zone
            3 armour, 3 artilleries, 1 cruiser, 6 infantry, 1 marine and 6 transports moved from 20 Sea Zone to 21 Sea Zone
            3 armour, 3 artilleries, 6 infantry and 1 marine moved from 21 Sea Zone to Fukien
            1 armour and 1 infantry moved from Siam to 132 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 132 Sea Zone to 21 Sea Zone
            1 armour and 1 infantry moved from 21 Sea Zone to Fukien
            1 fighter moved from Jehol to Fukien
            3 armour, 2 bombers, 3 fighters and 2 tactical_bombers moved from Kwangtung to Fukien
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 8 armour, 8 artilleries, 2 bombers, 4 fighters, 13 infantry, 1 marine and 3 tactical_bombers
                Chinese defend with 1 airfield, 1 artillery and 26 infantry
                    Japanese roll dice for 1 cruiser in Fukien, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 8 armour, 8 artilleries, 2 bombers, 4 fighters, 13 infantry, 1 marine and 3 tactical_bombers in Fukien, round 2 : 18/39 hits, 15.50 expected hits
                    Chinese roll dice for 1 artillery and 26 infantry in Fukien, round 2 : 11/27 hits, 9.00 expected hits
                    7 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Fukien
                    18 infantry owned by the Chinese lost in Fukien
                    Japanese roll dice for 8 armour, 4 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 marine and 3 tactical_bombers in Fukien, round 3 : 14/28 hits, 12.33 expected hits
                    Chinese roll dice for 1 artillery and 8 infantry in Fukien, round 3 : 4/9 hits, 3.00 expected hits
                    4 artilleries owned by the Japanese lost in Fukien
                    8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 8 armour, 2 bombers, 4 fighters, 6 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for Japanese: 8 artilleries and 7 infantry
                Casualties for Chinese: 1 artillery and 26 infantry
            Battle in Korea
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 20 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 34 Sea Zone
            1 marine moved from Marshall Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 marine moved from 34 Sea Zone to Caroline Islands
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland
            1 submarine moved from 38 Sea Zone to 55 Sea Zone
            1 submarine moved from 59 Sea Zone to 40 Sea Zone
            1 submarine moved from 37 Sea Zone to 132 Sea Zone
            1 submarine moved from 6 Sea Zone to 37 Sea Zone
            3 fighters moved from Fukien to Caroline Islands
            1 tactical_bomber moved from Fukien to 35 Sea Zone
            1 tactical_bomber moved from Fukien to 34 Sea Zone
            1 tactical_bomber moved from Fukien to 20 Sea Zone
            2 fighters moved from Korea to Jehol
            1 fighter moved from Fukien to Kwangtung
            2 bombers moved from Fukien to Kwangtung
            1 aaGun moved from Kiangsi to Kwangtung
            1 aaGun moved from Shantung to Kiangsu
            1 artillery moved from Siam to 132 Sea Zone
            1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 132 Sea Zone to 55 Sea Zone
            1 artillery moved from 55 Sea Zone to Queensland
            1 transport moved from 132 Sea Zone to 55 Sea Zone
            1 carrier moved from 40 Sea Zone to 38 Sea Zone
            1 fighter moved from 40 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from 40 Sea Zone to Sumatra
            1 carrier moved from 82 Sea Zone to 40 Sea Zone
            1 fighter moved from 82 Sea Zone to Sumatra
            1 battleship moved from 82 Sea Zone to 40 Sea Zone
            1 tactical_bomber moved from 82 Sea Zone to 40 Sea Zone
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in Kwangtung
            1 fighter, 1 infantry and 1 marine placed in New South Wales
            1 submarine placed in 6 Sea Zone
            1 destroyer placed in 7 Sea Zone
            3 infantry placed in Southern Manchuria
            Japanese undo move 5.
            2 artilleries and 1 infantry placed in Southern Manchuria
            2 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.00
    Japanese regular : 5.00
    Russians regular : 0.67
    

    Savegame


  • China continuing to throw bombs.


  • yeah i’m not too unhappy with that result


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 1 harbour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to 96 Sea Zone
            1 infantry moved from Algeria to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            3 cruisers moved from 96 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 99 Sea Zone
            2 carriers moved from 96 Sea Zone to 99 Sea Zone
            1 fighter moved from 93 Sea Zone to 99 Sea Zone
            1 carrier moved from 96 Sea Zone to 99 Sea Zone
    
        Combat - Americans
            Battle in Greece
    
        Non Combat Move - Americans
            3 infantry moved from Algeria to 96 Sea Zone
            3 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            3 infantry moved from 99 Sea Zone to Greece
            1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            2 transports moved from 94 Sea Zone to 93 Sea Zone
            1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 battleship moved from 96 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from Johnston Island to 31 Sea Zone
            2 aaGuns, 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 31 Sea Zone to 27 Sea Zone
            2 aaGuns, 4 artilleries and 6 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 fighters moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Western United States to 27 Sea Zone
            1 destroyer moved from 107 Sea Zone to 93 Sea Zone
            1 submarine moved from 106 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from Eastern United States to 94 Sea Zone
            1 carrier moved from 94 Sea Zone to 93 Sea Zone
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from Romania to 99 Sea Zone
            3 fighters moved from Romania to Iraq
            2 fighters moved from Romania to Iraq
            6 fighters moved from Romania to Eastern Poland
            1 carrier moved from 93 Sea Zone to 94 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Morocco
            1 transport placed in 104 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            1 carrier placed in 11 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Szechwan
            1 infantry moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            8 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun and 3 infantry moved from Burma to Shan State
            1 aaGun moved from Yunnan to Shan State
            1 armour and 1 mech_infantry moved from Yunnan to Shan State
            2 fighters moved from Eastern India to Shan State
            1 armour moved from Eastern India to Shan State
            1 aaGun, 2 artilleries and 7 infantry moved from Southern Persia to Baluchistan
            1 fighter moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Shan State
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 85 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Algeria to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 cruiser moved from 96 Sea Zone to 94 Sea Zone
            1 destroyer moved from 96 Sea Zone to 93 Sea Zone
            1 fighter moved from Romania to Iraq
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,3,6,4,2,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4
            UK_Pacific collect 4 PUs (10 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in Eastern India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Savegame


  • assumed no scramble in 99

    and nice convoy there


  • chinese spawned right back :)


  • amazing how much greece affects income, i didn’t realize just how much until i gave it some more thought just now.

    first, the obvious 2 for US and -2 for axis, then -3 for G losing a bonus, and then another -5 for ita’s bonus. that’s a 12 income swing, wow!


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from Russians
            1 armour moved from Trans-Jordan to Egypt
            1 fighter moved from Northern Italy to Egypt
            1 bomber moved from Southern France to Southern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 armour, 1 artillery and 1 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,4,5,4,6,6,5,5,3,1,4,4,5,6
            Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Romania to Iraq
            1 fighter moved from Eastern India to Anhwe
            1 cruiser and 1 transport moved from 85 Sea Zone to 93 Sea Zone
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Romania to Iraq
            1 fighter moved from Eastern India to Anhwe
            1 cruiser and 1 transport moved from 85 Sea Zone to 93 Sea Zone
    
        Turn Complete - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 18
  • 116
  • 59
  • 237
  • 139
  • 186
  • 207
  • 4.0k
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.7k

Users

40.4k

Topics

1.8m

Posts