G40 OOB captain walker (axis) vs Mike64 (allies +40)


  • @mike64 It seems you have the pbf figured out now. I like using it…easier to post the file and it’s easier for my old eyes to read the posted summary instead of going to game history.


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • @mike64 you’re able to post to forum now… but your post doesn’t show what happened on the Russian turn, like non combat moves etc. Any ideas why that is like that?

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            2 infantry moved from Siam to Shan State
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 bomber moved from Kwangsi to Kwangtung
            1 bomber moved from Kwangsi to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Kwangtung
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 armour and 1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 2 : 5/11 hits, 5.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 bomber moved from Kwangtung to Kwangsi
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 fighter moved from Kiangsi to 6 Sea Zone
            1 tactical_bomber moved from Japan to Chahar
            1 aaGun and 6 infantry moved from Jehol to Chahar
            1 artillery and 2 infantry moved from Anhwe to Chahar
            1 infantry moved from Manchuria to Jehol
            2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
            2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
            2 artilleries and 1 infantry moved from Kwangsi to Hunan
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from Philippines to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 bomber moved from Philippines to Kwangsi
            1 carrier and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour and 2 infantry placed in Manchuria
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 0.17
    UK_Pacific regular : 0.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 2 bombers, 4 fighters and 3 tactical_bombers
    Kiangsu : 1 flag
    Kiangsi : 1 flag, 1 artillery and 3 infantry
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
    Jehol : 1 flag, 1 infantry
    Manchuria : 1 flag, 1 armour, 1 factory_minor and 2 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 3 artilleries and 3 infantry
    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag, 1 aaGun, 2 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber
    Anhwe : 1 flag
    Shan State : 1 flag, 2 infantry
    Borneo : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
    Amur : 1 flag, 3 infantry
    French Indo China : 1 flag, 1 infantry
    42 Sea Zone : 1 flag, 1 submarine
    41 Sea Zone : 1 flag, 1 submarine
    43 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
    35 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
    20 Sea Zone : 1 battleship, 1 cruiser and 2 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
    

    Production/PUs Summary :

    Germans : 40 / 50
    Russians : 36 / 37
    Japanese : 46 / 46
    Americans : 50 / 52
    Chinese : 5 / 15
    British : 29 / 34
    UK_Pacific : 13 / 21
    Italians : 16 / 18
    ANZAC : 14 / 17
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Yenisey : 6 infantry
    Yakut S.S.R. : 2 aaGuns and 12 infantry
    Belarus : 2 aaGuns, 1 armour, 1 artillery, 16 infantry and 1 mech_infantry
    Bryansk : 1 artillery and 7 infantry
    Rostov : 1 armour and 1 mech_infantry
    Russia : 1 airfield, 1 artillery, 1 factory_major, 7 infantry and 1 tactical_bomber
    Ukraine : 3 artilleries, 1 factory_minor, 2 fighters and 1 infantry
    Western Ukraine : 2 aaGuns, 5 artilleries and 9 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 1 factory_minor and 1 harbour
    Caucasus : 1 infantry
    124 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    115 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 40 / 50
    Russians : 37 / 37
    Japanese : 29 / 39
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 29 / 34
    UK_Pacific : 21 / 21
    Italians : 16 / 18
    ANZAC : 14 / 17
    French : 9 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 30 times
            2 was rolled 41 times
            3 was rolled 33 times
            4 was rolled 43 times
            5 was rolled 45 times
            6 was rolled 22 times
        Average roll : 3.458
        Median : 4.000
        Variance : 1.856
        Standard Deviation : 1.362
        Total rolls : 214
    
    Germans Combat
            1 was rolled 14 times
            2 was rolled 15 times
            3 was rolled 13 times
            4 was rolled 22 times
            5 was rolled 16 times
            6 was rolled 6 times
        Average roll : 3.337
        Median : 4.000
        Variance : 1.569
        Standard Deviation : 1.252
        Total rolls : 86
    
    British Combat
            1 was rolled 3 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 12 times
            6 was rolled 3 times
        Average roll : 3.774
        Median : 4.000
        Variance : 2.361
        Standard Deviation : 1.537
        Total rolls : 31
    
    Italians Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 5 times
            5 was rolled 7 times
            6 was rolled 5 times
        Average roll : 3.378
        Median : 3.000
        Variance : 0.190
        Standard Deviation : 0.436
        Total rolls : 37
    
    French Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 8 times
            4 was rolled 7 times
            5 was rolled 7 times
            6 was rolled 2 times
        Average roll : 3.343
        Median : 3.000
        Variance : 0.789
        Standard Deviation : 0.888
        Total rolls : 35
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 4.200
        Median : 4.500
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.500
        Median : 4.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Japanese Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.308
        Median : 3.000
        Variance : 0.236
        Standard Deviation : 0.486
        Total rolls : 13
    

    Savegame


  • guess boxes not selected. resent after checking all the boxes


  • sent message before I checked. still missing stuff.


  • @mike64 weird… probably another glitch in a game… they happen all the time.


  • @mike64 I posted Japan in case you missed it


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 carrier and 2 destroyers; Remaining resources: 2 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 bomber and 1 fighter moved from Northern Italy to 114 Sea Zone
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour and 1 artillery moved from Greece to 97 Sea Zone
            2 infantry moved from Greece to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
            1 armour and 1 mech_infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 armour and 1 mech_infantry moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Syria
            Battle in 114 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                Russians defend with 1 cruiser
                    Italians roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Italians win, taking Syria from French with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Alexandria
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Morocco
                Italians attack with 1 armour and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                1 armour owned by the Italians retreated to Algeria
                French win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 bomber moved from 114 Sea Zone to Northern Italy
            1 fighter moved from 114 Sea Zone to Germany
            1 artillery moved from Southern France to Northern Italy
            1 armour moved from Southern France to Yugoslavia
            2 infantry moved from Southern France to Northern Italy
            5 infantry moved from Bulgaria to Romania
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : -0.50
    Russians regular : -0.50
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • @mike64 France?


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 battleship moved from 112 Sea Zone to 115 Sea Zone
            4 artilleries and 16 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 armour, 2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yugoslavia to Rostov
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Caucasus
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 destroyer and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Caucasus
                Germans attack with 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Germans lost in Rostov
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Rostov
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 fighter
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Novgorod
    
        Non Combat Move - Germans
            2 bombers moved from Rostov to Yugoslavia
            1 tactical_bomber moved from Rostov to Romania
            1 fighter and 1 tactical_bomber moved from Caucasus to Romania
            1 infantry moved from Romania to Eastern Poland
            3 aaGuns moved from Poland to Eastern Poland
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 armour moved from France to Western Germany
            1 tactical_bomber moved from Southern Italy to Yugoslavia
            1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            6 armour and 1 mech_infantry moved from Germany to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            1 fighter placed in Western Germany
            4 infantry placed in Germany
            1 infantry placed in France
            1 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.33
    

    Savegame


  • @mike64 there’s not going to be any Russian guys in Africa this game… that hurt me last game


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            2 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            3 artilleries and 3 infantry moved from Hunan to Yunnan
            1 armour moved from Kwangtung to 20 Sea Zone
            1 artillery moved from Kiangsi to 20 Sea Zone
            2 infantry moved from Kiangsi to 20 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 bombers moved from Kwangsi to Malaya
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Celebes from Dutch with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
                British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Malaya, round 2 : 9/15 hits, 7.00 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                    1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Malaya to Kwangsi
            3 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters and 1 tactical_bomber moved from Japan to Philippines
            1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 fighter moved from Kwangsi to Chahar
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Hopei to Chahar
            1 armour moved from Manchuria to Chahar
            1 infantry moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Manchuria
            1 factory_minor placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 1.83
    UK_Pacific regular : 0.00
    

    Savegame


  • TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

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