I don’t even miss the BM modifications… :O
L25 PtV axis-dominion (L) vs peirce (X + 14)
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also, assumed no scrambles
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oops forgot uk ships lol
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 93 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone 1 submarine moved from 93 Sea Zone to 106 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 32 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 107 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone 1 destroyer owned by the Germans lost in 107 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 106 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 32 Sea Zone 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 aaGun, 1 artillery and 2 infantry moved from Midway to 26 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 31 Sea Zone to Johnston Island 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone 1 carrier moved from 66 Sea Zone to 31 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 28 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 28 Sea Zone to 31 Sea Zone 1 aaGun and 1 infantry moved from 31 Sea Zone to Johnston Island 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Johnston Island 1 destroyer moved from 93 Sea Zone to 107 Sea Zone 2 armour, 11 fighters and 1 tactical_bomber moved from Yugoslavia to Romania 1 battleship, 3 carriers, 3 cruisers and 4 transports moved from 99 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 107 Sea Zone to 96 Sea Zone 1 fighter moved from 107 Sea Zone to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 carriers moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 94 Sea Zone 1 transport moved from 93 Sea Zone to 89 Sea Zone 1 infantry moved from French West Africa to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 94 Sea Zone 2 infantry moved from Morocco to Algeria 1 infantry moved from 94 Sea Zone to Algeria 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from Southeast Mexico to 91 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 carrier and 2 transports placed in 11 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 22 infantry moved from Kiangsu to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 artillery and 22 infantry Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 infantry and 1 tactical_bomber Chinese roll dice for 1 artillery and 22 infantry in Fukien, round 2 : 6/23 hits, 4.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber in Fukien, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Fukien 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Fukien Chinese win, taking Fukien from Japanese with 1 artillery and 21 infantry remaining. Battle score for attacker is 25 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber Non Combat Move - Chinese 1 infantry moved from Kweichow to Kwangsi 1 fighter and 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Hopei 5 infantry placed in Fukien Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Hunan: 1 infantry EDIT: Turning off Edit Mode UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 artilleries and 9 infantry moved from Burma to Shan State 1 mech_infantry moved from Burma to Yunnan 1 armour moved from Eastern India to Yunnan 1 fighter moved from Kweichow to Yunnan 1 fighter moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Morocco to Algeria 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 73 Sea Zone to 85 Sea Zone 2 fighters moved from Iraq to Eastern India 3 infantry moved from Eastern India to Burma 2 artilleries and 7 infantry moved from Iraq to Southern Persia 1 aaGun moved from Iraq to Southern Persia 1 aaGun moved from Yunnan to Burma 1 infantry moved from Yunnan to French Indo China 6 infantry moved from Yunnan to Shan State 1 aaGun moved from Burma to Yunnan 1 transport moved from 94 Sea Zone to 96 Sea Zone Place Units - UK_Pacific 1 armour and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5,6,5,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 armour and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by British to 96 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.83 Americans regular : 1.33 Japanese regular : 0.83 Germans regular : 0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Gibraltar 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from Russians 1 armour moved from Trans-Jordan to Egypt 1 armour moved from Northern Italy to Yugoslavia Italians take Yugoslavia from Russians Combat - Italians Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 infantry moved from Greece to Bulgaria 1 fighter moved from Bulgaria to Northern Italy 1 tactical_bomber moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Italians collect 20 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
British AA : -0.17
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@axis-dominion Ahhhh, finally scratched that Gibraltar itch.
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lol yeah you did. and now i’m going to destroy that bomber just wait
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 transport moved from 73 Sea Zone to 85 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Iraq to Romania 1 fighter moved from Iraq to Romania Turn Complete - ANZAC
Combat Hit Differential Summary :
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@axis-dominion I’m planning on having another strafe at Romania, full tilt. You want it on LL, or “live or die by the dice” again? :)
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sorry just seeing this. i think just roll it lol
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Germans Germans buy 1 aaGun, 2 armour, 6 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 armour moved from Bulgaria to Romania 1 fighter moved from Albania to Romania 3 fighters and 1 tactical_bomber moved from Northern Italy to Romania 7 artilleries and 3 infantry moved from Slovakia Hungary to Romania 2 fighters and 2 tactical_bombers moved from Western Germany to Romania 1 bomber and 1 tactical_bomber moved from Southern Italy to Romania Combat - Germans Battle in Romania Germans attack with 8 armour, 7 artilleries, 1 bomber, 6 fighters, 3 infantry and 4 tactical_bombers British defend with 1 fighter; Americans defend with 2 armour, 11 fighters and 1 tactical_bomber; ANZAC defend with 2 fighters; Russians defend with 9 armour and 3 infantry Germans roll dice for 8 armour, 7 artilleries, 1 bomber, 6 fighters, 3 infantry and 4 tactical_bombers in Romania, round 2 : 12/29 hits, 13.50 expected hits
Combat Hit Differential Summary :
Germans regular : -1.50
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@peirce Shit, tried to end combat phase so that I could post and let you see, and it rolled, since it’s the only battle - was an error. I assume you didn’t see before accepting! Anyways, posted the roll.
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no worries
yeah just max def, take american tanks out b4 russian
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Order of losses?
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Wow, TUV swing of -52 from odds. Who’s getting the dice luck now…
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yep, it’s about time lol
i guess this all the more proves my point… at some point your luck streak should run out, and instead of playing cautiously to secure wins more consistently–and that’s the key word here–you’ll end up losing even in situations where you had the edge. like in this game if things had gone sideways for you instead of me.
trust me. i’ve seen guys like you who like to gamble… great players honestly, but they can’t win consistently enough to reach and stay at the very top. it’s a dice game but with a lot of skill you can still play it like chess and have consistent results, like chess.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Germans Germans buy 1 aaGun, 2 armour, 6 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 armour moved from Bulgaria to Romania 1 fighter moved from Albania to Romania 3 fighters and 1 tactical_bomber moved from Northern Italy to Romania 7 artilleries and 3 infantry moved from Slovakia Hungary to Romania 2 fighters and 2 tactical_bombers moved from Western Germany to Romania 1 bomber and 1 tactical_bomber moved from Southern Italy to Romania Combat - Germans Battle in Romania Germans attack with 8 armour, 7 artilleries, 1 bomber, 6 fighters, 3 infantry and 4 tactical_bombers British defend with 1 fighter; Americans defend with 2 armour, 11 fighters and 1 tactical_bomber; ANZAC defend with 2 fighters; Russians defend with 9 armour and 3 infantry Germans roll dice for 8 armour, 7 artilleries, 1 bomber, 6 fighters, 3 infantry and 4 tactical_bombers in Romania, round 2 : 12/29 hits, 13.50 expected hits Russians roll dice for 11 armour, 14 fighters, 3 infantry and 1 tactical_bomber in Romania, round 2 : 21/29 hits, 16.33 expected hits 7 artilleries owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Romania 3 infantry owned by the Russians, 7 armour owned by the Russians and 2 armour owned by the Americans lost in Romania 1 bomber owned by the Germans, 5 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated Russians win with 2 armour, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is -52 Casualties for Germans: 8 armour, 7 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers Casualties for Russians: 7 armour and 3 infantry Casualties for Americans: 2 armour Non Combat Move - Germans 3 fighters moved from Romania to Yugoslavia 2 aaGuns moved from Bulgaria to Yugoslavia 1 fighter moved from Yugoslavia to Southern Italy 1 fighter moved from Romania to Yugoslavia 1 fighter and 2 tactical_bombers moved from Romania to Slovakia Hungary 1 aaGun moved from Albania to Yugoslavia 1 infantry moved from Leningrad to Archangel 1 transport moved from 128 Sea Zone to 115 Sea Zone 1 infantry moved from Baltic States to Poland 4 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Northern Italy to Southern France 2 infantry moved from Austria to Northern Italy 4 infantry moved from Austria to Yugoslavia 1 artillery and 1 infantry moved from Western Germany to France 4 infantry moved from Western Germany to Austria 1 bomber moved from Romania to Slovakia Hungary Place Units - Germans 1 aaGun and 2 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 2 armour, 4 artilleries and 4 infantry placed in Germany 1 artillery, 1 fighter and 1 infantry placed in Western Germany Germans undo move 1. 1 aaGun placed in Southern France 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 4.67 Germans regular : -1.50
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@axis-dominion You’re using you dicing me in this battle to prove your point about gambling? Ok, let’s see how this plays out.
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you’re the one who attacked me, you made the decision to take that risk, which yes i consider gambling since 1) the overall odds were not favorable to you (along with a poor tuv average and 2) one-round strafe, while avg tuv ~0, is also risky… if you’re in a winning position, why take those risks?
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i reiterate, i would not be taking such risks, and my overall ranking/rating over time proves this out to be a more consistent approach to winning. i’m not alone, as that’s how all the top players play. only way if you’re going to have any kind of consistent results in a dice game.
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@axis-dominion Because it wipes out your ground stack. The odds of it going that badly in both directions were infinitesimal.
Anyways, hopefully this will stop your complaints about dice, since that went far more poorly than anything has for the Allies all game.