L25 PTV Stucifer (X+12) vs peirce (L)


  • @Stucifer Dice have gone back against the Allies…

  • 2025 2024 '23

    I think we need to buy one of these for MARTI, maybe the threat will keep him in line…

    e7536866-249c-4556-b08f-f84f1898146f-{B42C9CB1-0136-481A-96A0-5D840342A90C}.png

  • 2025 2024 '23

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Stalingrad
            2 armour moved from Bessarabia to Northern Belarus
            1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
    
        Combat - Italians
            Strategic bombing raid in Stalingrad
                    Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
                Bombing raid in Stalingrad rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Stalingrad causes 5 damage total. 
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tobruk
                Italians win, taking Tobruk from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Northern Belarus
                Italians attack with 2 armour
                Russians defend with 1 tactical_bomber
                    Italians roll dice for 2 armour in Northern Belarus, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 tactical_bomber in Northern Belarus, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 armour in Northern Belarus, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 tactical_bomber in Northern Belarus, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Northern Belarus
                    Italians roll dice for 1 armour in Northern Belarus, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 tactical_bomber in Northern Belarus, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Northern Belarus
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Italians: 2 armour
    
        Non Combat Move - Italians
            1 bomber moved from Stalingrad to Bessarabia
            1 aaGun, 1 artillery and 3 infantry moved from Bessarabia to Romania
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -1.67
    Russians regular : 0.50
    Russians AA : -0.17
    

    Savegame

  • 2025 2024 '23

    Yeah that’s been a rough round for you. Gave you some recompense in N Belarus 😁


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 47 Sea Zone to New Guinea
            1 cruiser moved from 49 Sea Zone to 27 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 2 fighters
                Japanese defend with 1 bomber
                    ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in New Guinea
                ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 47 Sea Zone to New Guinea
            1 cruiser moved from 49 Sea Zone to 27 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 2 fighters
                Japanese defend with 1 bomber
                    ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in New Guinea
                ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 9 PUs
    
        Combat Move - French
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Gibraltar to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.00
    

    Savegame

  • 2025 2024 '23

    We can edit the carrier in 47 back to 27 if you want, or you can take your luck in New Guinea but I do have a 3-plane scramble to defend my bomber

  • 2025 2024 '23

    I didn’t look at the Pacific at all on Italy’s turn 😅


  • @Stucifer My understanding was that you had to have a land unit in the territory to be able to carrier scramble - that’s what it says in the Rules. As you only had a bomber (which is not a land unit - see China’s garrison rules), I assumed you didn’t get a scramble. Do I have that wrong?

    If so, no problem - I’ll change a couple of things for the USA turn in the Pacific, if that works for you (no combat).

  • 2025 2024 '23

    @peirce Is that in the atripleA game notes? I was using this thread:
    https://www.axisandallies.org/forums/post/1400752

    Am on mobile for now so I cant review TripleA until later tomorrow if clarification is still needed


  • @Stucifer From Carrier scramble: “A carrier may scramble one plane to battles in adjacent sea zones/territories where there is at least one defending surface warship/land unit…”

    I understood that to mean land units, since the map draws a distinction between land and air units. If you look at the BM Rules (that this map is based on), it says under China: “At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor).”

    Again, I’m happy to re-do the Pacific US moves (no combat) if I’m wrong about the above - still learning this map!

  • 2025 2024 '23

    That’s a good point. I brought it up in the League discussion thread and we can ask gamerman to make a mod ruling decision, but I did find a couple posts in the Rules Discussion that clarifies the intent of the designers. This is probably a case where fan-made rules don’t get quite the rigourous editing and polish as the base game (although, to be fair, there are plenty of errata in the official published games!)

    https://www.axisandallies.org/forums/post/1404301

    https://www.axisandallies.org/forums/post/1486451


  • @Stucifer Makes sense to me! Sorry for the hassle - was going based on the wording of the Rules and the BM Rules. I saw that Axis-Dom had the same interpretation that I did (that air units aren’t land units), so it’s good to have it settled by the game designers!

    Are you ok with me making changes to the US Pacific non-combat move, and re-doing the Anzac combat turn? There wouldn’t be any combat that we’d have to roll for, thankfully.

  • 2025 2024 '23

    Yes, go ahead and redo the ANZAC turn with edited US NCM.

  • 2025 2024 '23

    No hassle, there’s a lot of rules and exceptions in A&A and things that can happen like The Sneaky Carl (if you haven’t heard of that, it’s a gem)


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
                EDIT: Americans takes 23 Sea Zone from Japanese
            EDIT: Turning off Edit Mode
            EDIT: 1 destroyer moved from 31 Sea Zone to 47 Sea Zone
            EDIT: 1 carrier and 2 fighters moved from 47 Sea Zone to 23 Sea Zone
            EDIT: 1 destroyer moved from 27 Sea Zone to 31 Sea Zone
            1 cruiser moved from 49 Sea Zone to 27 Sea Zone
            1 fighter moved from 23 Sea Zone to 20 Sea Zone
            1 fighter moved from 23 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 transports
            Battle in 21 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 21 Sea Zone to 23 Sea Zone
            1 fighter moved from 20 Sea Zone to Anhwe
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 9 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Stucifer Lol, I’d never heard it called that, but the UK DD in Japan sea zone with Anzac DOW can be a real kick in the nuts if Japan hasn’t guarded against it.

  • 2025 2024 '23

    You know, it’s quite rude to be offered an edit and use it to exploit someone. Some might even say, devilish.

    alt text

    Good thing I’m used to such ill-mannered behavior 😈😈

  • 2025 2024 '23

    TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 factory_minor, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 8 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
            1 armour moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
            1 armour moved from Southern Belarus to Northern Belarus
            2 artilleries and 10 infantry moved from Eastern Poland to Northern Belarus
            1 infantry moved from Vyborg to Leningrad
                  Germans take Leningrad from Russians
            1 submarine moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 126 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            1 artillery and 1 infantry moved from Germany to 117 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad
            1 cruiser and 1 destroyer moved from 118 Sea Zone to 116 Sea Zone
            2 artilleries and 8 infantry moved from Vyborg to Leningrad
            1 infantry moved from Baltic States to Leningrad
    

    Savegame

  • 2025 2024 '23

    Scramble 112 and fight or submerge with sub?

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