Bid spending:
41931 Game set-up.jpg
Viel Spaß und viel Glück uns beiden! :-)
@Stucifer I’d have skipped scramble too, you made the right call.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malta to 98 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Combat - Americans
Battle in Egypt
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 submarine moved from 98 Sea Zone to 101 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from Tunisia to Libya
1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier and 2 fighters moved from 31 Sea Zone to 48 Sea Zone
1 carrier and 2 fighters moved from 48 Sea Zone to 47 Sea Zone
1 fighter moved from 31 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to New South Wales
1 artillery moved from 64 Sea Zone to New South Wales
1 battleship and 1 carrier moved from 31 Sea Zone to 27 Sea Zone
1 marine moved from Johnston Island to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Johnston Island
1 fighter moved from Samoa to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Honan to Shansi
1 infantry moved from Hopei to Kiangsi
1 fighter moved from Hopei to Kiangsi
3 artilleries and 6 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 5/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Hopei
1 fighter moved from Kiangsi to Honan
1 infantry moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Honan
Chinese undo move 1.
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malta to 98 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Combat - Americans
Battle in Egypt
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 submarine moved from 98 Sea Zone to 101 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from Tunisia to Libya
1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier and 2 fighters moved from 31 Sea Zone to 48 Sea Zone
1 carrier and 2 fighters moved from 48 Sea Zone to 47 Sea Zone
1 fighter moved from 31 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to New South Wales
1 artillery moved from 64 Sea Zone to New South Wales
1 battleship and 1 carrier moved from 31 Sea Zone to 27 Sea Zone
1 marine moved from Johnston Island to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Johnston Island
1 fighter moved from Samoa to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Honan to Shansi
1 infantry moved from Hopei to Kiangsi
1 fighter moved from Hopei to Kiangsi
3 artilleries and 6 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 5/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Hopei
1 fighter moved from Kiangsi to Honan
1 infantry moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Honan
Chinese undo move 1.
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Malta to 98 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
2 fighters moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
1 armour moved from Anglo-Egyptian Sudan to Alexandria
1 armour moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
British take Italian Somaliland from Italians
1 artillery moved from Anglo-Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 109 Sea Zone to 126 Sea Zone
British take 109 Sea Zone from Germans
Combat - British
Battle in 126 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 126 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/8 hits, 3.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 2.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Alexandria
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
1 tactical_bomber owned by the British and 3 fighters owned by the British retreated
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
4 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Union of South Africa to 73 Sea Zone
2 artilleries, 1 destroyer and 2 transports moved from 73 Sea Zone to 83 Sea Zone
2 artilleries moved from 83 Sea Zone to Egypt
3 fighters moved from Alexandria to Trans-Jordan
1 tactical_bomber moved from Alexandria to 100 Sea Zone
1 carrier moved from 98 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 aaGun, 1 artillery and 5 infantry moved from Eastern India to Burma
Place Units - British
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : -0.33
Japanese regular : -0.33
Italians regular : 1.00
Germans regular : 0.50
British regular : -1.17
@Stucifer Dice have gone back against the Allies…
I think we need to buy one of these for MARTI, maybe the threat will keep him in line…
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Greece to Stalingrad
2 armour moved from Bessarabia to Northern Belarus
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
Combat - Italians
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
Bombing raid in Stalingrad rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Stalingrad causes 5 damage total.
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Northern Belarus
Italians attack with 2 armour
Russians defend with 1 tactical_bomber
Italians roll dice for 2 armour in Northern Belarus, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 tactical_bomber in Northern Belarus, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 armour in Northern Belarus, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 tactical_bomber in Northern Belarus, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Northern Belarus
Italians roll dice for 1 armour in Northern Belarus, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 tactical_bomber in Northern Belarus, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Northern Belarus
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour
Non Combat Move - Italians
1 bomber moved from Stalingrad to Bessarabia
1 aaGun, 1 artillery and 3 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -1.67
Russians regular : 0.50
Russians AA : -0.17
Yeah that’s been a rough round for you. Gave you some recompense in N Belarus 😁
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from 47 Sea Zone to New Guinea
1 cruiser moved from 49 Sea Zone to 27 Sea Zone
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 bomber
ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
2 fighters moved from New Guinea to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from 47 Sea Zone to New Guinea
1 cruiser moved from 49 Sea Zone to 27 Sea Zone
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 bomber
ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
2 fighters moved from New Guinea to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 9 PUs
Combat Move - French
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.00
We can edit the carrier in 47 back to 27 if you want, or you can take your luck in New Guinea but I do have a 3-plane scramble to defend my bomber
I didn’t look at the Pacific at all on Italy’s turn 😅
@Stucifer My understanding was that you had to have a land unit in the territory to be able to carrier scramble - that’s what it says in the Rules. As you only had a bomber (which is not a land unit - see China’s garrison rules), I assumed you didn’t get a scramble. Do I have that wrong?
If so, no problem - I’ll change a couple of things for the USA turn in the Pacific, if that works for you (no combat).
@peirce Is that in the atripleA game notes? I was using this thread:
https://www.axisandallies.org/forums/post/1400752
Am on mobile for now so I cant review TripleA until later tomorrow if clarification is still needed
@Stucifer From Carrier scramble: “A carrier may scramble one plane to battles in adjacent sea zones/territories where there is at least one defending surface warship/land unit…”
I understood that to mean land units, since the map draws a distinction between land and air units. If you look at the BM Rules (that this map is based on), it says under China: “At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor).”
Again, I’m happy to re-do the Pacific US moves (no combat) if I’m wrong about the above - still learning this map!
That’s a good point. I brought it up in the League discussion thread and we can ask gamerman to make a mod ruling decision, but I did find a couple posts in the Rules Discussion that clarifies the intent of the designers. This is probably a case where fan-made rules don’t get quite the rigourous editing and polish as the base game (although, to be fair, there are plenty of errata in the official published games!)
@Stucifer Makes sense to me! Sorry for the hassle - was going based on the wording of the Rules and the BM Rules. I saw that Axis-Dom had the same interpretation that I did (that air units aren’t land units), so it’s good to have it settled by the game designers!
Are you ok with me making changes to the US Pacific non-combat move, and re-doing the Anzac combat turn? There wouldn’t be any combat that we’d have to roll for, thankfully.
Yes, go ahead and redo the ANZAC turn with edited US NCM.
No hassle, there’s a lot of rules and exceptions in A&A and things that can happen like The Sneaky Carl (if you haven’t heard of that, it’s a gem)
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Americans takes 23 Sea Zone from Japanese
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 31 Sea Zone to 47 Sea Zone
EDIT: 1 carrier and 2 fighters moved from 47 Sea Zone to 23 Sea Zone
EDIT: 1 destroyer moved from 27 Sea Zone to 31 Sea Zone
1 cruiser moved from 49 Sea Zone to 27 Sea Zone
1 fighter moved from 23 Sea Zone to 20 Sea Zone
1 fighter moved from 23 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Battle in 21 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to 23 Sea Zone
1 fighter moved from 20 Sea Zone to Anhwe
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 9 PUs
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Tunisia to Libya
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :