L25 PTV Stucifer (X+12) vs peirce (L)


  • @Stucifer I’d have skipped scramble too, you made the right call.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Malta to 98 Sea Zone
            1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Egypt
                Americans win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone
            1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 submarine moved from 98 Sea Zone to 101 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
            1 armour moved from Tunisia to Libya
            1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            2 infantry moved from Brazil to British Guiana
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 carrier and 2 fighters moved from 31 Sea Zone to 48 Sea Zone
            1 carrier and 2 fighters moved from 48 Sea Zone to 47 Sea Zone
            1 fighter moved from 31 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 64 Sea Zone
            1 infantry moved from 64 Sea Zone to New South Wales
            1 artillery moved from 64 Sea Zone to New South Wales
            1 battleship and 1 carrier moved from 31 Sea Zone to 27 Sea Zone
            1 marine moved from Johnston Island to 27 Sea Zone
            1 marine moved from 27 Sea Zone to Hawaiian Islands
            1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from 27 Sea Zone to Johnston Island
            1 fighter moved from Samoa to 27 Sea Zone
            1 fighter moved from Western United States to 27 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Honan to Shansi
            1 infantry moved from Hopei to Kiangsi
            1 fighter moved from Hopei to Kiangsi
            3 artilleries and 6 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 artilleries and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 5/9 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Kiangsi to Honan
            1 infantry moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Honan
            Chinese undo move 1.
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Malta to 98 Sea Zone
            1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Egypt
                Americans win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone
            1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 submarine moved from 98 Sea Zone to 101 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
            1 armour moved from Tunisia to Libya
            1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            2 infantry moved from Brazil to British Guiana
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 carrier and 2 fighters moved from 31 Sea Zone to 48 Sea Zone
            1 carrier and 2 fighters moved from 48 Sea Zone to 47 Sea Zone
            1 fighter moved from 31 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 64 Sea Zone
            1 infantry moved from 64 Sea Zone to New South Wales
            1 artillery moved from 64 Sea Zone to New South Wales
            1 battleship and 1 carrier moved from 31 Sea Zone to 27 Sea Zone
            1 marine moved from Johnston Island to 27 Sea Zone
            1 marine moved from 27 Sea Zone to Hawaiian Islands
            1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from 27 Sea Zone to Johnston Island
            1 fighter moved from Samoa to 27 Sea Zone
            1 fighter moved from Western United States to 27 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Honan to Shansi
            1 infantry moved from Hopei to Kiangsi
            1 fighter moved from Hopei to Kiangsi
            3 artilleries and 6 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 artilleries and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 5/9 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Kiangsi to Honan
            1 infantry moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Honan
            Chinese undo move 1.
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Malta to 98 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            2 fighters moved from 98 Sea Zone to Alexandria
            1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Alexandria
            1 mech_infantry moved from Trans-Jordan to Alexandria
            1 armour moved from Anglo-Egyptian Sudan to Alexandria
            1 armour moved from Belgian Congo to Italian Somaliland
                  British take Kenya from Italians
                  British take Italian Somaliland from Italians
            1 artillery moved from Anglo-Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 destroyer moved from 109 Sea Zone to 126 Sea Zone
                  British take 109 Sea Zone from Germans
    
        Combat - British
            Battle in 126 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 126 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 126 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Alexandria
                British attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/8 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 2.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Alexandria
                    1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
                1 tactical_bomber owned by the British and 3 fighters owned by the British retreated
                Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 3 infantry
    
        Non Combat Move - British
            4 infantry moved from Trans-Jordan to Egypt
            2 artilleries moved from Union of South Africa to 73 Sea Zone
            2 artilleries, 1 destroyer and 2 transports moved from 73 Sea Zone to 83 Sea Zone
            2 artilleries moved from 83 Sea Zone to Egypt
            3 fighters moved from Alexandria to Trans-Jordan
            1 tactical_bomber moved from Alexandria to 100 Sea Zone
            1 carrier moved from 98 Sea Zone to 100 Sea Zone
            1 armour and 1 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            1 aaGun, 1 artillery and 5 infantry moved from Eastern India to Burma
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : -0.33
    Japanese regular : -0.33
    Italians regular : 1.00
    Germans regular : 0.50
    British regular : -1.17
    

    Savegame


  • @Stucifer Dice have gone back against the Allies…

  • 2025 2024 '23

    I think we need to buy one of these for MARTI, maybe the threat will keep him in line…

    e7536866-249c-4556-b08f-f84f1898146f-{B42C9CB1-0136-481A-96A0-5D840342A90C}.png

  • 2025 2024 '23

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Stalingrad
            2 armour moved from Bessarabia to Northern Belarus
            1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
    
        Combat - Italians
            Strategic bombing raid in Stalingrad
                    Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
                Bombing raid in Stalingrad rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Stalingrad causes 5 damage total. 
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tobruk
                Italians win, taking Tobruk from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Northern Belarus
                Italians attack with 2 armour
                Russians defend with 1 tactical_bomber
                    Italians roll dice for 2 armour in Northern Belarus, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 tactical_bomber in Northern Belarus, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 armour in Northern Belarus, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 tactical_bomber in Northern Belarus, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Northern Belarus
                    Italians roll dice for 1 armour in Northern Belarus, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 tactical_bomber in Northern Belarus, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Northern Belarus
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Italians: 2 armour
    
        Non Combat Move - Italians
            1 bomber moved from Stalingrad to Bessarabia
            1 aaGun, 1 artillery and 3 infantry moved from Bessarabia to Romania
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -1.67
    Russians regular : 0.50
    Russians AA : -0.17
    

    Savegame

  • 2025 2024 '23

    Yeah that’s been a rough round for you. Gave you some recompense in N Belarus 😁


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 47 Sea Zone to New Guinea
            1 cruiser moved from 49 Sea Zone to 27 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 2 fighters
                Japanese defend with 1 bomber
                    ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in New Guinea
                ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 47 Sea Zone to New Guinea
            1 cruiser moved from 49 Sea Zone to 27 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 2 fighters
                Japanese defend with 1 bomber
                    ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in New Guinea
                ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 9 PUs
    
        Combat Move - French
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Gibraltar to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.00
    

    Savegame

  • 2025 2024 '23

    We can edit the carrier in 47 back to 27 if you want, or you can take your luck in New Guinea but I do have a 3-plane scramble to defend my bomber

  • 2025 2024 '23

    I didn’t look at the Pacific at all on Italy’s turn 😅


  • @Stucifer My understanding was that you had to have a land unit in the territory to be able to carrier scramble - that’s what it says in the Rules. As you only had a bomber (which is not a land unit - see China’s garrison rules), I assumed you didn’t get a scramble. Do I have that wrong?

    If so, no problem - I’ll change a couple of things for the USA turn in the Pacific, if that works for you (no combat).

  • 2025 2024 '23

    @peirce Is that in the atripleA game notes? I was using this thread:
    https://www.axisandallies.org/forums/post/1400752

    Am on mobile for now so I cant review TripleA until later tomorrow if clarification is still needed


  • @Stucifer From Carrier scramble: “A carrier may scramble one plane to battles in adjacent sea zones/territories where there is at least one defending surface warship/land unit…”

    I understood that to mean land units, since the map draws a distinction between land and air units. If you look at the BM Rules (that this map is based on), it says under China: “At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor).”

    Again, I’m happy to re-do the Pacific US moves (no combat) if I’m wrong about the above - still learning this map!

  • 2025 2024 '23

    That’s a good point. I brought it up in the League discussion thread and we can ask gamerman to make a mod ruling decision, but I did find a couple posts in the Rules Discussion that clarifies the intent of the designers. This is probably a case where fan-made rules don’t get quite the rigourous editing and polish as the base game (although, to be fair, there are plenty of errata in the official published games!)

    https://www.axisandallies.org/forums/post/1404301

    https://www.axisandallies.org/forums/post/1486451


  • @Stucifer Makes sense to me! Sorry for the hassle - was going based on the wording of the Rules and the BM Rules. I saw that Axis-Dom had the same interpretation that I did (that air units aren’t land units), so it’s good to have it settled by the game designers!

    Are you ok with me making changes to the US Pacific non-combat move, and re-doing the Anzac combat turn? There wouldn’t be any combat that we’d have to roll for, thankfully.

  • 2025 2024 '23

    Yes, go ahead and redo the ANZAC turn with edited US NCM.

  • 2025 2024 '23

    No hassle, there’s a lot of rules and exceptions in A&A and things that can happen like The Sneaky Carl (if you haven’t heard of that, it’s a gem)


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
                EDIT: Americans takes 23 Sea Zone from Japanese
            EDIT: Turning off Edit Mode
            EDIT: 1 destroyer moved from 31 Sea Zone to 47 Sea Zone
            EDIT: 1 carrier and 2 fighters moved from 47 Sea Zone to 23 Sea Zone
            EDIT: 1 destroyer moved from 27 Sea Zone to 31 Sea Zone
            1 cruiser moved from 49 Sea Zone to 27 Sea Zone
            1 fighter moved from 23 Sea Zone to 20 Sea Zone
            1 fighter moved from 23 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 transports
            Battle in 21 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 21 Sea Zone to 23 Sea Zone
            1 fighter moved from 20 Sea Zone to Anhwe
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 9 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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