@sunkhareb scramble decisions for yoi
L25 PTV Stucifer (X+12) vs peirce (L)
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 2 infantry moved from Kwangsi to Hunan 1 bomber moved from Anhwe to Hunan 1 destroyer moved from 46 Sea Zone to 50 Sea Zone 1 marine moved from New Britain to 47 Sea Zone 1 cruiser and 1 marine moved from 47 Sea Zone to 55 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 1 marine moved from 55 Sea Zone to Solomon Islands 1 infantry moved from Sumatra to 38 Sea Zone 1 fighter moved from Caroline Islands to 50 Sea Zone 1 bomber moved from Java to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 battleship moved from 36 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Northern Australia 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 artillery moved from Dutch New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria Combat - Japanese Battle in Northern Australia Battle in Solomon Islands Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 marine in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands 1 marine owned by the Americans lost in Solomon Islands Japanese win, taking Northern Australia from ANZAC, taking Solomon Islands from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 marine Battle in Queensland Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Queensland, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Queensland, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Southern Manchuria Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Southern Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Southern Manchuria 1 infantry owned by the Russians lost in Southern Manchuria Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Manchuria, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 cruiser in 50 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 50 Sea Zone Japanese win with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 cruiser Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone 1 carrier moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 transport moved from 45 Sea Zone to 21 Sea Zone 1 cruiser moved from 22 Sea Zone to 35 Sea Zone 1 cruiser moved from 45 Sea Zone to 56 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 43 Sea Zone 2 infantry moved from Shan State to Yunnan 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 bomber moved from Hunan to Davao 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone 1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu 1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Kiangsu 1 infantry moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Guam to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 bomber moved from 50 Sea Zone to New Guinea 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 aaGun and 4 infantry moved from Japan to Kyushu 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands Place Units - Japanese 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Japan 1 destroyer and 1 submarine placed in 7 Sea Zone 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in French Indo China Japanese undo move 2. 1 destroyer placed in 7 Sea Zone 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.83 Japanese regular : 0.50 ANZAC regular : 0.00
-
@Stucifer I’d have skipped scramble too, you made the right call.
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Malta to 98 Sea Zone 1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 fighter moved from 98 Sea Zone to Egypt Combat - Americans Battle in Egypt Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 submarine moved from 98 Sea Zone to 101 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 armour moved from Tunisia to Libya 1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 carrier and 2 fighters moved from 31 Sea Zone to 48 Sea Zone 1 carrier and 2 fighters moved from 48 Sea Zone to 47 Sea Zone 1 fighter moved from 31 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to New South Wales 1 artillery moved from 64 Sea Zone to New South Wales 1 battleship and 1 carrier moved from 31 Sea Zone to 27 Sea Zone 1 marine moved from Johnston Island to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from 27 Sea Zone to Johnston Island 1 fighter moved from Samoa to 27 Sea Zone 1 fighter moved from Western United States to 27 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Honan to Shansi 1 infantry moved from Hopei to Kiangsi 1 fighter moved from Hopei to Kiangsi 3 artilleries and 6 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 5/9 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Hopei 1 fighter moved from Kiangsi to Honan 1 infantry moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Honan Chinese undo move 1. 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -0.33
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Malta to 98 Sea Zone 1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 fighter moved from 98 Sea Zone to Egypt Combat - Americans Battle in Egypt Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 submarine moved from 98 Sea Zone to 101 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 armour moved from Tunisia to Libya 1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 carrier and 2 fighters moved from 31 Sea Zone to 48 Sea Zone 1 carrier and 2 fighters moved from 48 Sea Zone to 47 Sea Zone 1 fighter moved from 31 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to New South Wales 1 artillery moved from 64 Sea Zone to New South Wales 1 battleship and 1 carrier moved from 31 Sea Zone to 27 Sea Zone 1 marine moved from Johnston Island to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from 27 Sea Zone to Johnston Island 1 fighter moved from Samoa to 27 Sea Zone 1 fighter moved from Western United States to 27 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Honan to Shansi 1 infantry moved from Hopei to Kiangsi 1 fighter moved from Hopei to Kiangsi 3 artilleries and 6 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 5/9 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Hopei 1 fighter moved from Kiangsi to Honan 1 infantry moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Honan Chinese undo move 1. 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Malta to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 2 fighters moved from 98 Sea Zone to Alexandria 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Alexandria 1 mech_infantry moved from Trans-Jordan to Alexandria 1 armour moved from Anglo-Egyptian Sudan to Alexandria 1 armour moved from Belgian Congo to Italian Somaliland British take Kenya from Italians British take Italian Somaliland from Italians 1 artillery moved from Anglo-Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 destroyer moved from 109 Sea Zone to 126 Sea Zone British take 109 Sea Zone from Germans Combat - British Battle in 126 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 126 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 126 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Alexandria British attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/8 hits, 3.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 2.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Alexandria 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria 1 tactical_bomber owned by the British and 3 fighters owned by the British retreated Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 4 infantry moved from Trans-Jordan to Egypt 2 artilleries moved from Union of South Africa to 73 Sea Zone 2 artilleries, 1 destroyer and 2 transports moved from 73 Sea Zone to 83 Sea Zone 2 artilleries moved from 83 Sea Zone to Egypt 3 fighters moved from Alexandria to Trans-Jordan 1 tactical_bomber moved from Alexandria to 100 Sea Zone 1 carrier moved from 98 Sea Zone to 100 Sea Zone 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 aaGun, 1 artillery and 5 infantry moved from Eastern India to Burma Place Units - British 1 factory_minor placed in Egypt 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -0.33 Japanese regular : -0.33 Italians regular : 1.00 Germans regular : 0.50 British regular : -1.17
-
@Stucifer Dice have gone back against the Allies…
-
I think we need to buy one of these for MARTI, maybe the threat will keep him in line…
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Greece to Stalingrad 2 armour moved from Bessarabia to Northern Belarus 1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk Combat - Italians Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits Bombing raid in Stalingrad rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Stalingrad causes 5 damage total. Battle in Tobruk Italians attack with 1 armour, 1 artillery and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 2/3 hits, 1.17 expected hits French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Northern Belarus Italians attack with 2 armour Russians defend with 1 tactical_bomber Italians roll dice for 2 armour in Northern Belarus, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 tactical_bomber in Northern Belarus, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 armour in Northern Belarus, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 tactical_bomber in Northern Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Northern Belarus Italians roll dice for 1 armour in Northern Belarus, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 tactical_bomber in Northern Belarus, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Northern Belarus Russians win with 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Italians: 2 armour Non Combat Move - Italians 1 bomber moved from Stalingrad to Bessarabia 1 aaGun, 1 artillery and 3 infantry moved from Bessarabia to Romania 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.67 Russians regular : 0.50 Russians AA : -0.17
-
Yeah that’s been a rough round for you. Gave you some recompense in N Belarus 😁
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from 47 Sea Zone to New Guinea 1 cruiser moved from 49 Sea Zone to 27 Sea Zone Combat - ANZAC Battle in New Guinea ANZAC attack with 2 fighters Japanese defend with 1 bomber ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - ANZAC 2 fighters moved from New Guinea to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.00
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from 47 Sea Zone to New Guinea 1 cruiser moved from 49 Sea Zone to 27 Sea Zone Combat - ANZAC Battle in New Guinea ANZAC attack with 2 fighters Japanese defend with 1 bomber ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - ANZAC 2 fighters moved from New Guinea to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 9 PUs Combat Move - French 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Tunisia to Libya 1 fighter moved from Gibraltar to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.00
-
We can edit the carrier in 47 back to 27 if you want, or you can take your luck in New Guinea but I do have a 3-plane scramble to defend my bomber
-
I didn’t look at the Pacific at all on Italy’s turn 😅
-
@Stucifer My understanding was that you had to have a land unit in the territory to be able to carrier scramble - that’s what it says in the Rules. As you only had a bomber (which is not a land unit - see China’s garrison rules), I assumed you didn’t get a scramble. Do I have that wrong?
If so, no problem - I’ll change a couple of things for the USA turn in the Pacific, if that works for you (no combat).
-
@peirce Is that in the atripleA game notes? I was using this thread:
https://www.axisandallies.org/forums/post/1400752Am on mobile for now so I cant review TripleA until later tomorrow if clarification is still needed
-
@Stucifer From Carrier scramble: “A carrier may scramble one plane to battles in adjacent sea zones/territories where there is at least one defending surface warship/land unit…”
I understood that to mean land units, since the map draws a distinction between land and air units. If you look at the BM Rules (that this map is based on), it says under China: “At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor).”
Again, I’m happy to re-do the Pacific US moves (no combat) if I’m wrong about the above - still learning this map!
-
That’s a good point. I brought it up in the League discussion thread and we can ask gamerman to make a mod ruling decision, but I did find a couple posts in the Rules Discussion that clarifies the intent of the designers. This is probably a case where fan-made rules don’t get quite the rigourous editing and polish as the base game (although, to be fair, there are plenty of errata in the official published games!)
-
@Stucifer Makes sense to me! Sorry for the hassle - was going based on the wording of the Rules and the BM Rules. I saw that Axis-Dom had the same interpretation that I did (that air units aren’t land units), so it’s good to have it settled by the game designers!
Are you ok with me making changes to the US Pacific non-combat move, and re-doing the Anzac combat turn? There wouldn’t be any combat that we’d have to roll for, thankfully.
-
Yes, go ahead and redo the ANZAC turn with edited US NCM.
-
No hassle, there’s a lot of rules and exceptions in A&A and things that can happen like The Sneaky Carl (if you haven’t heard of that, it’s a gem)