@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
2 infantry moved from Kwangsi to Hunan
1 bomber moved from Anhwe to Hunan
1 destroyer moved from 46 Sea Zone to 50 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 cruiser and 1 marine moved from 47 Sea Zone to 55 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 marine moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Solomon Islands
1 infantry moved from Sumatra to 38 Sea Zone
1 fighter moved from Caroline Islands to 50 Sea Zone
1 bomber moved from Java to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 battleship moved from 36 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Northern Australia
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery moved from Dutch New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
Scramble 33? It’s showing 80-83% in the calc.
Of course I run it again and it shows 86% now. lol. I’m going to skip
Can always go back if you decide you wanted to scramble here
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
2 infantry moved from Kwangsi to Hunan
1 bomber moved from Anhwe to Hunan
1 destroyer moved from 46 Sea Zone to 50 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 cruiser and 1 marine moved from 47 Sea Zone to 55 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 marine moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Solomon Islands
1 infantry moved from Sumatra to 38 Sea Zone
1 fighter moved from Caroline Islands to 50 Sea Zone
1 bomber moved from Java to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 battleship moved from 36 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Northern Australia
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery moved from Dutch New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
Combat - Japanese
Battle in Northern Australia
Battle in Solomon Islands
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 marine
Japanese roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 marine in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
1 marine owned by the Americans lost in Solomon Islands
Japanese win, taking Northern Australia from ANZAC, taking Solomon Islands from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 marine
Battle in Queensland
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Queensland, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Queensland, round 3 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Southern Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Southern Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Southern Manchuria
1 infantry owned by the Russians lost in Southern Manchuria
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Manchuria, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Southern Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 cruiser in 50 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 50 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
1 carrier moved from 36 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 transport moved from 46 Sea Zone to 21 Sea Zone
1 transport moved from 45 Sea Zone to 21 Sea Zone
1 cruiser moved from 22 Sea Zone to 35 Sea Zone
1 cruiser moved from 45 Sea Zone to 56 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 43 Sea Zone
2 infantry moved from Shan State to Yunnan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 bomber moved from Hunan to Davao
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from 50 Sea Zone to New Guinea
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 4 infantry moved from Japan to Kyushu
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
Place Units - Japanese
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
1 destroyer and 1 submarine placed in 7 Sea Zone
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
1 destroyer placed in 7 Sea Zone
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.83
Japanese regular : 0.50
ANZAC regular : 0.00
@Stucifer I’d have skipped scramble too, you made the right call.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malta to 98 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Combat - Americans
Battle in Egypt
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 submarine moved from 98 Sea Zone to 101 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from Tunisia to Libya
1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier and 2 fighters moved from 31 Sea Zone to 48 Sea Zone
1 carrier and 2 fighters moved from 48 Sea Zone to 47 Sea Zone
1 fighter moved from 31 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to New South Wales
1 artillery moved from 64 Sea Zone to New South Wales
1 battleship and 1 carrier moved from 31 Sea Zone to 27 Sea Zone
1 marine moved from Johnston Island to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Johnston Island
1 fighter moved from Samoa to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Honan to Shansi
1 infantry moved from Hopei to Kiangsi
1 fighter moved from Hopei to Kiangsi
3 artilleries and 6 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 5/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Hopei
1 fighter moved from Kiangsi to Honan
1 infantry moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Honan
Chinese undo move 1.
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malta to 98 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Combat - Americans
Battle in Egypt
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 submarine moved from 98 Sea Zone to 101 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from Tunisia to Libya
1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 carrier and 2 fighters moved from 31 Sea Zone to 48 Sea Zone
1 carrier and 2 fighters moved from 48 Sea Zone to 47 Sea Zone
1 fighter moved from 31 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to New South Wales
1 artillery moved from 64 Sea Zone to New South Wales
1 battleship and 1 carrier moved from 31 Sea Zone to 27 Sea Zone
1 marine moved from Johnston Island to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Johnston Island
1 fighter moved from Samoa to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Honan to Shansi
1 infantry moved from Hopei to Kiangsi
1 fighter moved from Hopei to Kiangsi
3 artilleries and 6 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 5/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Hopei
1 fighter moved from Kiangsi to Honan
1 infantry moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Honan
Chinese undo move 1.
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Malta to 98 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
2 fighters moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
1 armour moved from Anglo-Egyptian Sudan to Alexandria
1 armour moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
British take Italian Somaliland from Italians
1 artillery moved from Anglo-Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 109 Sea Zone to 126 Sea Zone
British take 109 Sea Zone from Germans
Combat - British
Battle in 126 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 126 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/8 hits, 3.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 2.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Alexandria
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
1 tactical_bomber owned by the British and 3 fighters owned by the British retreated
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
4 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Union of South Africa to 73 Sea Zone
2 artilleries, 1 destroyer and 2 transports moved from 73 Sea Zone to 83 Sea Zone
2 artilleries moved from 83 Sea Zone to Egypt
3 fighters moved from Alexandria to Trans-Jordan
1 tactical_bomber moved from Alexandria to 100 Sea Zone
1 carrier moved from 98 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 aaGun, 1 artillery and 5 infantry moved from Eastern India to Burma
Place Units - British
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : -0.33
Japanese regular : -0.33
Italians regular : 1.00
Germans regular : 0.50
British regular : -1.17
@Stucifer Dice have gone back against the Allies…
I think we need to buy one of these for MARTI, maybe the threat will keep him in line…
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Greece to Stalingrad
2 armour moved from Bessarabia to Northern Belarus
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
Combat - Italians
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
Bombing raid in Stalingrad rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Stalingrad causes 5 damage total.
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Northern Belarus
Italians attack with 2 armour
Russians defend with 1 tactical_bomber
Italians roll dice for 2 armour in Northern Belarus, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 tactical_bomber in Northern Belarus, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 armour in Northern Belarus, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 tactical_bomber in Northern Belarus, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Northern Belarus
Italians roll dice for 1 armour in Northern Belarus, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 tactical_bomber in Northern Belarus, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Northern Belarus
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour
Non Combat Move - Italians
1 bomber moved from Stalingrad to Bessarabia
1 aaGun, 1 artillery and 3 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -1.67
Russians regular : 0.50
Russians AA : -0.17
Yeah that’s been a rough round for you. Gave you some recompense in N Belarus 😁
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from 47 Sea Zone to New Guinea
1 cruiser moved from 49 Sea Zone to 27 Sea Zone
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 bomber
ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
2 fighters moved from New Guinea to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from 47 Sea Zone to New Guinea
1 cruiser moved from 49 Sea Zone to 27 Sea Zone
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 bomber
ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
2 fighters moved from New Guinea to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 9 PUs
Combat Move - French
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.00
We can edit the carrier in 47 back to 27 if you want, or you can take your luck in New Guinea but I do have a 3-plane scramble to defend my bomber
I didn’t look at the Pacific at all on Italy’s turn 😅
@Stucifer My understanding was that you had to have a land unit in the territory to be able to carrier scramble - that’s what it says in the Rules. As you only had a bomber (which is not a land unit - see China’s garrison rules), I assumed you didn’t get a scramble. Do I have that wrong?
If so, no problem - I’ll change a couple of things for the USA turn in the Pacific, if that works for you (no combat).
@peirce Is that in the atripleA game notes? I was using this thread:
https://www.axisandallies.org/forums/post/1400752
Am on mobile for now so I cant review TripleA until later tomorrow if clarification is still needed
@Stucifer From Carrier scramble: “A carrier may scramble one plane to battles in adjacent sea zones/territories where there is at least one defending surface warship/land unit…”
I understood that to mean land units, since the map draws a distinction between land and air units. If you look at the BM Rules (that this map is based on), it says under China: “At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor).”
Again, I’m happy to re-do the Pacific US moves (no combat) if I’m wrong about the above - still learning this map!
That’s a good point. I brought it up in the League discussion thread and we can ask gamerman to make a mod ruling decision, but I did find a couple posts in the Rules Discussion that clarifies the intent of the designers. This is probably a case where fan-made rules don’t get quite the rigourous editing and polish as the base game (although, to be fair, there are plenty of errata in the official published games!)