Path to Victory League Discussion


  • Yes, I’m having trouble making sense of it when going player by player. I’ll do a little more digging and update

    The overall averages can be very misleading, it depends on who’s good at what and who takes what side.


  • Here’s a little of what things look like behind the scenes.

              Allies -- Axis
    

    ArtofWar -13-14 // 15-7
    +++++++48% // 68%

    Stucifer 8-4 // 6-10
    ++++++67% // 37%

    Ghostglider 7-1 // 13-1
    +++++++ 88% // 93%

    Adam514 9-2 // 15-2
    ++++++ 82% // 88%

    666 17-10 // 11-8
    ++++63% // 58%

    Daaras 12-3 // 2-4
    +++++80% // 33%

    Well that helps clear the crystal ball.
    Look at your opponent’s record, decide which side you want, and bid accordingly. Don’t go much by averages. And I’ll throw in, bids don’t affect the game as much as most people think they do.

    ArtofWar is actually significantly better with Axis, and will take either side.
    Stucifer actually mirrors the average. If the Axis are struggling so much, the 10 bids are not nearly high enough for your normal player.
    Ghostglider is not a normal player. It doesn’t matter which side he takes, and the bid doesn’t matter much, he will smoke you.
    Adam, same thing.
    666 record shows the Allies have an edge and of course his games were bid too
    Daaras is skewing the average a bit. Only 1 of those 4 Axis losses was against a tier E. Oh! He beat that same tier E with the Allies.
    Looking over the game by game, Daaras has had a lot more success with the Allies against a lot of different players. Is he just really good with one side? Perhaps.

    So those are several looks inside the average. You decide.


  • Oops - I should point out my person by person data is all-time, while the PTV win % and bid statistic was for the past 18 months. It’s not like the bids have increased much, though, so is pretty much apples to apples


  • @gamerman01 Very interesting data, hopefully that will help some of mid tier folks scheme our way to the top…

  • 2025 2024 '23 '22 '21 '20

    Does anyone else have problems with “out of memory” errors when playing PTV? None of the other flavors of A&A have this problem for me. I’m on turn 22 in a current game, and I can’t seem to play the game without getting the error. Normally, I just restart the game, but it doesn’t seem to fix anything for this long running game.

    Funny thing is that it doesn’t seem to crash the game. I just get a pop-up and if I close the dialog, it seems to continue. Does anyone know what problems would occur if I just ignore it?

  • '19 '17

    @surfer said in Path to Victory League Discussion:

    Does anyone else have problems with “out of memory” errors when playing PTV? None of the other flavors of A&A have this problem for me. I’m on turn 22 in a current game, and I can’t seem to play the game without getting the error. Normally, I just restart the game, but it doesn’t seem to fix anything for this long running game.

    Funny thing is that it doesn’t seem to crash the game. I just get a pop-up and if I close the dialog, it seems to continue. Does anyone know what problems would occur if I just ignore it?

    Yes the map is too high resolution. Closing TripleA and reopening it before loading any save is recommended.

    Some moves may not register. I tried moving after getting that message and most moves would register, but then a particular move did not register on the map and not even on the move summary page, and at that point I closed and reopened to finish the move.


  • @Adam514 Ok. Thanks. Would dropping “map details” reduce the resolution? Or what other selections can I make to reduce the memory footprint?

  • '19 '17

    @surfer said in Path to Victory League Discussion:

    @Adam514 Ok. Thanks. Would dropping “map details” reduce the resolution? Or what other selections can I make to reduce the memory footprint?

    You can try. I don’t know of any solution.


  • @Adam514 FWIW. Dropping the map details allowed me to run that game move. Thanks.


  • @gamerman01 I can in fact tell you that I suck with axis lol. Generally, I think mistakes or setbacks with the axis are much more punishing, whether through dice or skill, a lot of games are just over. Whereas the allies can afford some as long as they aren’t catastrophic.


  • Since you only took Axis 6 times, and you did win 2 of those, removing your Axis games from the equation raises the Axis success rate over the past year and a half by all PTV players from 41.5% to 42%.

  • 2025 2024 '23

    @gamerman01 @regularkid @Adam514
    Looking for some clarification on carrier scrambles to defend units in land battles. I have been playing with the assumption that you can scramble from carriers to defend adjacent territory units whether that is a lone AAA, infantry, or strategic bomber.

    The land scramble from Airfield specifically says defending units, which is certainly all-inclusive; however, the carrier scramble says “surface warships or land units”. I know this specifically excludes submarines and transports. Does it also exclude AAA and aircraft?

    After all, “Land Units” could be interpreted by a player using the game notes to not include aircraft or AAA, since they do not qualify as garrison forces for the Chinese Guerilla rule.

    Let me know, I’m sure it’s been brought up before, I’m combing the discussion threads now as well.


  • adam’s answer will be definitive. but i understand AAA to be a land unit, but not a defending land unit. aircraft certainly isn’t a land unit, it’s an air unit.


  • Right.

    I can tell you what the rulebook says, but with BM I know it’s tricky. Sometimes AAA counts as a land unit here, and maybe not over there. I had to take down notes after learning.

    I’m saying too that you need Adam to tell you what it’s supposed to be, and occasionally the game notes or written mod (PTV) rules may not be quite as they appear, so I can’t interpret them either.

  • 2025 2024 '23

    I found this post in the Rules thread, from @regularkid, I think this clears it up, will keep reading though

    I feel your pain, and would have plowed forward as well. Land-scramble is permitted if there is any friendly defending unit (land, air, AA gun, etc.) in the defending territory. Note, this even applies to pro-neutrals! Hope that clarifies.

    https://www.axisandallies.org/forums/post/1404301


  • yeah i think i rushed my answer and mispoke, an aa gun is a defending land unit. not sure why i thought otherwise.

  • 2025 2024 '23

    More clarification from the Rules thread:
    Seems to be intended that you can carrier scramble to Any Unit in a territory battle (not sz), not only Land Units.

    Thanks for the input gents @axis-dominion @gamerman01

    simon33
    Feb 12, 2021, 12:01 AM

    Is it intended that you can’t scramble to land where there are air units only?

    regularkid
    Feb 12, 2021, 2:45 AM

    You can scramble to a land territory that contains only defending air units. Any defending units at all enable the scramble.

    simon33
    Feb 12, 2021, 3:27 AM

    The notes say “land units”.

    regularkid
    Feb 12, 2021, 1:54 PM

    ah thanks i’ll fix this

    https://www.axisandallies.org/forums/post/1486419

  • '19 '17

    @Stucifer said in Path to Victory League Discussion:

    @gamerman01 @regularkid @Adam514
    Looking for some clarification on carrier scrambles to defend units in land battles. I have been playing with the assumption that you can scramble from carriers to defend adjacent territory units whether that is a lone AAA, infantry, or strategic bomber.

    The land scramble from Airfield specifically says defending units, which is certainly all-inclusive; however, the carrier scramble says “surface warships or land units”. I know this specifically excludes submarines and transports. Does it also exclude AAA and aircraft?

    After all, “Land Units” could be interpreted by a player using the game notes to not include aircraft or AAA, since they do not qualify as garrison forces for the Chinese Guerilla rule.

    Let me know, I’m sure it’s been brought up before, I’m combing the discussion threads now as well.

    AA gun is a land unit. For the Chinese Guerilla rule, it mentions it requires a land unit and lists all of them except the AA gun So you can scramble to defend AA guns.

    Air are also land units when viewed from the point of view of the carrier. It isn’t clear in the rules, but you can normal scramble and carrier scramble to defend only planes.

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