@Entek Anzac up
Karl7 vs CANADA FOOLS
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bulgaria to Greece 6 fighters moved from Romania to 112 Sea Zone 1 submarine moved from 111 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 mech_infantrys moved from Bryansk to Caucasus 1 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Romania to Greece 2 mech_infantrys moved from Bryansk to Volgograd 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Romania to Holland Belgium 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus 1 fighter moved from Romania to Caucasus 1 bomber moved from Ukraine to Tambov 1 bomber moved from Ukraine to Caucasus Combat - Germans Battle in Greece Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greece 1 infantry owned by the British lost in Greece Germans win, taking Greece from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Caucasus Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 2 infantry Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/7 hits, 2.83 expected hits Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Germans lost in Caucasus 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 2 infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 mech_infantry; Russians defend with 1 factory_minor Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 mech_infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Tambov Germans attack with 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 infantry moved from Switzerland to France 1 aaGun moved from Bryansk to Ukraine 3 mech_infantrys moved from Western Ukraine to Rostov 11 armour and 2 mech_infantrys moved from Ukraine to Rostov 9 artilleries and 7 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Belarus to Bryansk 3 infantry moved from Novgorod to Belarus 1 fighter moved from Volgograd to Ukraine 2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine 1 fighter and 1 tactical_bomber moved from Greece to Ukraine 1 bomber moved from Caucasus to Ukraine 1 bomber moved from Tambov to Ukraine 1 tactical_bomber moved from Volgograd to Ukraine 4 mech_infantrys moved from Bryansk to Ukraine 6 armour moved from Bryansk to Ukraine 1 armour moved from Bryansk to Ukraine 1 armour and 7 mech_infantrys moved from Bryansk to Rostov 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in France 3 infantry placed in Western Germany 3 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6 Germans collect 57 PUs (4 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 5.17 British regular : 1.67
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Test summary from TripleA, engine version: 2.6.14470, time: 8:24:23 PM
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Test summary from TripleA, engine version: 2.6.14470, time: 10:20:28 AM
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Test summary from TripleA, engine version: 2.6.14470, time: 10:20:40 AM
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Turkey to Greece 2 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 1 artillery and 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Greece Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Greece 1 infantry owned by the Germans lost in Greece Russians win, taking Greece from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Samara to Russia 1 fighter moved from Volgograd to Russia 2 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Russia 1 tactical_bomber moved from Greece to Turkey Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2 Russians collect 22 PUs (2 lost to blockades); end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -0.67 Russians regular : -0.83
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Turkey to Greece 2 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 1 artillery and 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Greece Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Greece 1 infantry owned by the Germans lost in Greece Russians win, taking Greece from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Samara to Russia 1 fighter moved from Volgograd to Russia 2 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Russia 1 tactical_bomber moved from Greece to Turkey Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2 Russians collect 22 PUs (2 lost to blockades); end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 2 infantry EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -0.67 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 12 armour, 6 artilleries, 6 infantry and 13 mech_infantrys moved from Burma to India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Yunnan to India 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 33 Sea Zone 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Caroline Islands Japanese attack with 2 artilleries, 2 fighters, 8 infantry and 1 marine Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters, 8 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in India Japanese attack with 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys in India, round 2 : 9/38 hits, 12.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 12 armour, 6 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 2 armour moved from Kwangsi to Burma 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 battleship, 6 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from French Indo China to 33 Sea Zone 2 bombers moved from French Indo China to Japan 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Korea Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 4 fighters placed in Japan 3 mech_infantrys placed in Malaya 1 mech_infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 Japanese collect 68 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.17 UK_Pacific regular : 0.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 12 armour, 6 artilleries, 6 infantry and 13 mech_infantrys moved from Burma to India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Yunnan to India 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 33 Sea Zone 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Caroline Islands Japanese attack with 2 artilleries, 2 fighters, 8 infantry and 1 marine Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters, 8 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in India Japanese attack with 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys in India, round 2 : 9/38 hits, 12.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 12 armour, 6 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 2 armour moved from Kwangsi to Burma 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 battleship, 6 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from French Indo China to 33 Sea Zone 2 bombers moved from French Indo China to Japan 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Korea Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 4 fighters placed in Japan 3 mech_infantrys placed in Malaya 1 mech_infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 Japanese collect 68 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.17 UK_Pacific regular : 0.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 12 armour, 6 artilleries, 6 infantry and 13 mech_infantrys moved from Burma to India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Yunnan to India 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 33 Sea Zone 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Caroline Islands Japanese attack with 2 artilleries, 2 fighters, 8 infantry and 1 marine Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters, 8 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in India Japanese attack with 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys in India, round 2 : 9/38 hits, 12.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 12 armour, 6 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 2 armour moved from Kwangsi to Burma 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 battleship, 6 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from French Indo China to 33 Sea Zone 2 bombers moved from French Indo China to Japan 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Korea Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 4 fighters placed in Japan 3 mech_infantrys placed in Malaya 1 mech_infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 Japanese collect 68 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.17 UK_Pacific regular : 0.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 12 armour, 6 artilleries, 6 infantry and 13 mech_infantrys moved from Burma to India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Yunnan to India 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 33 Sea Zone 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Caroline Islands Japanese attack with 2 artilleries, 2 fighters, 8 infantry and 1 marine Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters, 8 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in India Japanese attack with 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 12 armour, 6 artilleries, 6 infantry and 14 mech_infantrys in India, round 2 : 9/38 hits, 12.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 12 armour, 6 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 2 armour moved from Kwangsi to Burma 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 battleship, 6 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from French Indo China to 33 Sea Zone 2 bombers moved from French Indo China to Japan 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Korea Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 4 fighters placed in Japan 3 mech_infantrys placed in Malaya 1 mech_infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 Japanese collect 68 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.17 UK_Pacific regular : 0.67
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to Egypt: 1 factory_minor EDIT: Turning off Edit Mode
Combat Hit Differential Summary :