L25 PTV - Surfer (X+9) v Stucifer (Allies)

  • 2025 2024 '23 '22 '21 '20

    @Stucifer No scramble.

  • 2025 2024 '23

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 64 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 43 Sea Zone
            1 fighter moved from Queensland to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 132 Sea Zone
            1 submarine moved from 59 Sea Zone to 43 Sea Zone
            1 fighter moved from Queensland to 132 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 2 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 132 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 132 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 132 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 132 Sea Zone
                    ANZAC roll dice for 1 fighter in 132 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 132 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 132 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 132 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 132 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 132 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 132 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 132 Sea Zone to Shan State
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Shan State
            1 submarine moved from 55 Sea Zone to 38 Sea Zone
            1 cruiser and 1 marine moved from 23 Sea Zone to 32 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
            2 infantry and 1 marine moved from 32 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - French
            French buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
    
        Non Combat Move - French
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Southern France to France
    
        Place Units - French
            3 infantry placed in France
            3 infantry placed in Southern France
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -3.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    @Stucifer I concede. The French almost have as many inf as the Germans in Germany.

  • surferS surfer referenced this topic
  • 2025 2024 '23

    @surfer Thanks for the game! I don’t remember asking, did you consider a transport buy and going for London G2 after I used most of my air for Taranto?


  • @Stucifer Yes, but I assumed SeaLion is a bad idea considering how powerful the Russians could become. I was basing this on BM/OOB games where the Allies get significant bids. In PTV, the bid switch makes SeaLion I guess more successful?

  • 2025 2024 '23

    @surfer Yes, in PTV Taranto is more of a gamble for the UK especially against a G1 naval buy - which is a very popular opener.

    With the reduced transport cost it’s possible to have 12 transports even if you don’t take Normandy G1. Even without doing Taranto and building heavy in London, Germany can easily be at 90% odds (see the Axis-Dom v Pierce game)

  • 2025 2024 '23

    Russians can definitely get supercharged if they set up well for it. I’ve been thinking about a combined UK focus taking out London G3 and going hard for India ASAP with Japan.


  • @Stucifer That is what Pierce did to me the first game. I did not react well at all, and lost quickly. In general though, SeaLion is way more powerful than I realized.
    The Russians can grow and maintain 50+ for awhile, but without the Brits (after successful Sealion), the Middle East falls and Italy is a monster. The Germans have ~ 60-70 depending upon splits with the Italians, so they can overspend the Russians. The Russians cannot prevent the NOs for Leningrad, S. Caucasus, and Middle East. With the removal of the UK, it is really a touchy problem for the Allies because very quickly the Axis get equivalent economies, which is usually the kiss of death for the Allies.

    I had to pull every stop to prevent SeaLion in this second game with Pierce and not sure how it will play out. (9 inf buy for London + UK1 DOW on Japan) The DOW is reasonable only because the Japanese DOW J1 on the Russians. They have too many land forces tied up north to make a real dent in the south, but US is out of the game for awhile.

  • 2025 2024 '23

    Well I am hopeful you are enjoying PtV. It certainly has a different dynamic and the Allies can be quite a bit stronger. As Gamerman pointed out int he discussion thread I am currently much better with Allies than Axis…despite almost all of my tinkering and theory-crafting being as Axis (hah!)

    Up for another game when you want one.

    Cheers,
    Stu

  • 2025 2024 '23 '22 '21 '20

    Oh, I’ve enjoyed the games. Lots of complexity to resolve. The Japanese are especially challenging to play.

    I’ll take you up on another PTV game, but I need to get one more BM4 game under my belt so I can have 6 for the year.

    Cheers,
    –surfer

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