@simon33
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L25 PTV - Surfer (X+9) v Stucifer (Allies)
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Americans Americans buy 3 destroyers, 2 fighters, 1 harbour, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 7 Sea Zone to 21 Sea Zone 1 infantry moved from Iwo Jima to 18 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 18 Sea Zone to 35 Sea Zone Americans take 23 Sea Zone from Japanese Americans take 18 Sea Zone from Japanese 1 infantry moved from 35 Sea Zone to Paulau 5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 35 Sea Zone 1 infantry moved from Morocco to 94 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Greece Combat - Americans Battle in Greece Battle in 35 Sea Zone Americans attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking Greece from Italians with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Paulau Battle in 21 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Paulau from Japanese, taking 21 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 23 Sea Zone to 32 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 18 Sea Zone to 32 Sea Zone 1 transport moved from 32 Sea Zone to 33 Sea Zone 2 infantry moved from Gilbert Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 2 transports moved from 32 Sea Zone to 27 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone 1 aaGun, 2 artilleries, 5 fighters, 5 infantry, 1 marine and 1 tactical_bomber moved from 32 Sea Zone to Wake Island 5 fighters and 1 tactical_bomber moved from Wake Island to 32 Sea Zone 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 32 Sea Zone 2 fighters moved from Western United States to 32 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 artillery and 3 infantry moved from Central United States to 104 Sea Zone 4 infantry moved from Morocco to 93 Sea Zone 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France 2 transports moved from 113 Sea Zone to 93 Sea Zone 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 carrier and 1 fighter moved from 99 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Gibraltar to Southern France 2 artilleries and 3 infantry moved from France to Southern France 1 marine moved from France to Southern France 4 infantry moved from 95 Sea Zone to Southern France 1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 29 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from 95 Sea Zone to Southern France Place Units - Americans 3 destroyers and 4 submarines placed in 11 Sea Zone 1 harbour placed in Wake Island 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 2,1,3,4,4,3,6,5,6,1,5,5,2,2,5,4,3,5,2,3,1,4,2,3,6,1,2,6,6,5,3,3,1,3,6,6,6,5,1,2,5 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 infantry moved from Northern Sinkiang to Eastern Sinkiang Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Northern Sinkiang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 2 fighters moved from 113 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from France to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from France to Germany 1 fighter moved from France to Holland Belgium 1 armour, 6 artilleries, 32 infantry and 1 mech_infantry moved from Burma to Shan State Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 bomber owned by the British killed by AA in Germany Bombing raid in Germany causes 0 damage total. COMMENT: skip scramble to HB and Shan state COMMENT: RIP Lancaster. you were a good boy Battle in Holland Belgium British attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Shan State British attack with 1 armour, 6 artilleries, 32 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 6 artilleries, 32 infantry and 1 mech_infantry in Shan State, round 2 : 10/40 hits, 9.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 6 artilleries, 31 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 1 artillery and 2 infantry moved from Eastern India to Burma 1 armour, 7 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 1 fighter moved from France to 101 Sea Zone 1 transport moved from 101 Sea Zone to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 infantry moved from Trans-Jordan to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Greece 1 transport moved from 83 Sea Zone to 74 Sea Zone 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 transport moved from 74 Sea Zone to 73 Sea Zone 2 infantry moved from 83 Sea Zone to Trans-Jordan 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 113 Sea Zone 1 aaGun moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from Normandy Bordeaux to France 1 aaGun, 2 artilleries and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux 2 fighters moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Holland Belgium to France 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 2 artilleries and 3 infantry moved from Southern France to France Place Units - British 1 artillery and 2 infantry placed in Egypt 1 infantry placed in Union of South Africa 3 artilleries, 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3 UK_Pacific collect 7 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -0.50 Japanese regular : -0.50 Germans AA : 0.83 Germans regular : -0.67 British regular : 1.00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Rostov to Kursk Combat - Italians Battle in Kursk Italians attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry Russians defend with 1 armour, 1 infantry and 1 mech_infantry Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Kursk, round 2 : 2/9 hits, 3.00 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kursk, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Kursk 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Kursk Italians roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Kursk, round 3 : 1/8 hits, 2.83 expected hits Russians roll dice for 1 armour in Kursk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Kursk Italians win, taking Kursk from Russians with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Albania to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Northern Italy to Yugoslavia 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,6,3 Italians collect 8 PUs (4 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians regular : -2.83 Russians regular : -0.83 -
TripleA Manual Gamesave Post: ANZAC round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 64 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 43 Sea Zone 1 fighter moved from Queensland to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 132 Sea Zone 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to 132 Sea Zone Combat - ANZACCombat Hit Differential Summary :
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Option for scramble in 45
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@Stucifer No scramble.
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 64 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 43 Sea Zone 1 fighter moved from Queensland to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 132 Sea Zone 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to 132 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 2 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 132 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 132 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 132 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 132 Sea Zone ANZAC roll dice for 1 fighter in 132 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 132 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 132 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 132 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 132 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 132 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 132 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 132 Sea Zone to Shan State 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 submarine moved from 55 Sea Zone to 38 Sea Zone 1 cruiser and 1 marine moved from 23 Sea Zone to 32 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone 2 infantry and 1 marine moved from 32 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French French buy 6 infantry; Remaining resources: 0 PUs; Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Non Combat Move - French 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Southern France to France Place Units - French 3 infantry placed in France 3 infantry placed in Southern France Turn Complete - French French collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -3.00 -
@Stucifer I concede. The French almost have as many inf as the Germans in Germany.
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S surfer referenced this topic on
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@surfer Thanks for the game! I don’t remember asking, did you consider a transport buy and going for London G2 after I used most of my air for Taranto?
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@Stucifer Yes, but I assumed SeaLion is a bad idea considering how powerful the Russians could become. I was basing this on BM/OOB games where the Allies get significant bids. In PTV, the bid switch makes SeaLion I guess more successful?
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@surfer Yes, in PTV Taranto is more of a gamble for the UK especially against a G1 naval buy - which is a very popular opener.
With the reduced transport cost it’s possible to have 12 transports even if you don’t take Normandy G1. Even without doing Taranto and building heavy in London, Germany can easily be at 90% odds (see the Axis-Dom v Pierce game)
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Russians can definitely get supercharged if they set up well for it. I’ve been thinking about a combined UK focus taking out London G3 and going hard for India ASAP with Japan.
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@Stucifer That is what Pierce did to me the first game. I did not react well at all, and lost quickly. In general though, SeaLion is way more powerful than I realized.
The Russians can grow and maintain 50+ for awhile, but without the Brits (after successful Sealion), the Middle East falls and Italy is a monster. The Germans have ~ 60-70 depending upon splits with the Italians, so they can overspend the Russians. The Russians cannot prevent the NOs for Leningrad, S. Caucasus, and Middle East. With the removal of the UK, it is really a touchy problem for the Allies because very quickly the Axis get equivalent economies, which is usually the kiss of death for the Allies.I had to pull every stop to prevent SeaLion in this second game with Pierce and not sure how it will play out. (9 inf buy for London + UK1 DOW on Japan) The DOW is reasonable only because the Japanese DOW J1 on the Russians. They have too many land forces tied up north to make a real dent in the south, but US is out of the game for awhile.
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Well I am hopeful you are enjoying PtV. It certainly has a different dynamic and the Allies can be quite a bit stronger. As Gamerman pointed out int he discussion thread I am currently much better with Allies than Axis…despite almost all of my tinkering and theory-crafting being as Axis (hah!)
Up for another game when you want one.
Cheers,
Stu -
Oh, I’ve enjoyed the games. Lots of complexity to resolve. The Japanese are especially challenging to play.
I’ll take you up on another PTV game, but I need to get one more BM4 game under my belt so I can have 6 for the year.
Cheers,
–surfer





