L25 PTV - Surfer (X+9) v Stucifer (Allies)


  • 4d6<=2: 1, 6, 2, 2; Hits: 3

  • 2025 2024 '23 '22 '21 '20

    Ok. defense china
    [dice 1d6<=2]


  • 1d6<=2: 6; Hits: 0

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry and 1 marine moved from Davao to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone
            2 infantry and 1 marine moved from 45 Sea Zone to Celebes
            1 destroyer moved from 37 Sea Zone to 132 Sea Zone
            1 bomber moved from French Indo China to 132 Sea Zone
            1 fighter moved from Java to 132 Sea Zone
            1 tactical_bomber moved from Java to Celebes
            1 fighter moved from 36 Sea Zone to Celebes
            2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Eastern Sinkiang to Western Sinkiang
            1 infantry moved from Inner Mongolia to Kansu
            1 bomber moved from Eastern Sinkiang to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Northern Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone
            1 fighter moved from 37 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 22 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 22 Sea Zone
            2 fighters moved from 37 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 22 Sea Zone
            1 fighter moved from French Indo China to Celebes
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    1 infantry owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Sinkiang
                Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Western Sinkiang, round 2 : 2/8 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Western Sinkiang
                Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Celebes
                Japanese attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 5/7 hits, 2.83 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 132 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                British defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 132 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 132 Sea Zone
                Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win, taking 21 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            1 marine moved from Manilla to 36 Sea Zone
            2 infantry moved from Paulau to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 7 Sea Zone
            2 carriers, 1 destroyer and 4 transports moved from 37 Sea Zone to 7 Sea Zone
            2 carriers moved from 36 Sea Zone to 45 Sea Zone
            3 fighters and 1 tactical_bomber moved from Celebes to 45 Sea Zone
            1 cruiser and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 36 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 marine moved from 7 Sea Zone to Japan
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 bomber moved from 132 Sea Zone to French Indo China
            1 fighter moved from 132 Sea Zone to French Indo China
            1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Hopei to Tsinghai
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Kwangtung to Kiangsi
            2 artilleries and 1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Hunan to Szechwan
            1 artillery moved from Kweichow to Kwangsi
            1 artillery moved from Szechwan to Kweichow
            1 aaGun moved from Szechwan to Kweichow
            1 infantry moved from Kwangtung to Hunan
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
            1 aaGun, 1 artillery and 8 infantry moved from Ulaanbaatar to Dzavhan
            2 infantry moved from Northern Manchuria to Buryatia
            1 bomber moved from Kansu to Western Sinkiang
            1 bomber moved from Western Sinkiang to Tsinghai
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Shantung
            1 fighter placed in Japan
            1 battleship and 2 submarines placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,5,3,2
                Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            Japanese collect 59 PUs (12 lost to blockades); end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Western Sinkiang: 1 infantry
            EDIT: Adding units owned by Japanese to Eastern Sinkiang: 1 infantry
            EDIT: Removing units owned by Japanese from Tsinghai: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Szechwan: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.83
    Japanese regular : 0.67
    ANZAC regular : 0.00
    British regular : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    @Stucifer Ok. It’s as good as its gonna get.

  • 2025 2024 '23

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 2 fighters, 1 harbour, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 7 Sea Zone to 21 Sea Zone
            1 infantry moved from Iwo Jima to 18 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 18 Sea Zone to 35 Sea Zone
                  Americans take 23 Sea Zone from Japanese
                  Americans take 18 Sea Zone from Japanese
            1 infantry moved from 35 Sea Zone to Paulau
            5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 35 Sea Zone
            1 infantry moved from Morocco to 94 Sea Zone
            1 infantry moved from Gibraltar to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Greece
    
        Combat - Americans
            Battle in Greece
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Greece from Italians with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Paulau
            Battle in 21 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Paulau from Japanese, taking 21 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 23 Sea Zone to 32 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 18 Sea Zone to 32 Sea Zone
            1 transport moved from 32 Sea Zone to 33 Sea Zone
            2 infantry moved from Gilbert Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            2 transports moved from 32 Sea Zone to 27 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone
            1 aaGun, 2 artilleries, 5 fighters, 5 infantry, 1 marine and 1 tactical_bomber moved from 32 Sea Zone to Wake Island
            5 fighters and 1 tactical_bomber moved from Wake Island to 32 Sea Zone
            5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 32 Sea Zone
            2 fighters moved from Western United States to 32 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 artillery and 3 infantry moved from Central United States to 104 Sea Zone
            4 infantry moved from Morocco to 93 Sea Zone
            2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
            2 transports moved from 113 Sea Zone to 93 Sea Zone
            1 transport moved from 99 Sea Zone to 95 Sea Zone
            1 carrier and 1 fighter moved from 99 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from Gibraltar to Southern France
            2 artilleries and 3 infantry moved from France to Southern France
            1 marine moved from France to Southern France
            4 infantry moved from 95 Sea Zone to Southern France
            1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 submarine moved from 104 Sea Zone to 29 Sea Zone
            1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern France
    
        Place Units - Americans
            3 destroyers and 4 submarines placed in 11 Sea Zone
            1 harbour placed in Wake Island
            2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 2,1,3,4,4,3,6,5,6,1,5,5,2,2,5,4,3,5,2,3,1,4,2,3,6,1,2,6,6,5,3,3,1,3,6,6,6,5,1,2,5
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Northern Sinkiang to Eastern Sinkiang
            1 infantry moved from Northern Sinkiang to Eastern Sinkiang
    
        Combat - Chinese
            Battle in Eastern Sinkiang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Eastern Sinkiang
                Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Eastern Sinkiang to Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Holland Belgium
            2 fighters moved from 113 Sea Zone to Holland Belgium
            2 fighters and 1 tactical_bomber moved from France to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from France to Germany
            1 fighter moved from France to Holland Belgium
            1 armour, 6 artilleries, 32 infantry and 1 mech_infantry moved from Burma to Shan State
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
                1 bomber owned by the British killed by AA in Germany
                Bombing raid in Germany causes 0 damage total. 
                COMMENT: skip scramble to HB and Shan state
                COMMENT: RIP Lancaster. you were a good boy
            Battle in Holland Belgium
                British attack with 5 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits, 3.67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Shan State
                British attack with 1 armour, 6 artilleries, 32 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 6 artilleries, 32 infantry and 1 mech_infantry in Shan State, round 2 : 10/40 hits, 9.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 6 artilleries, 31 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Burma to Shan State
            1 artillery and 2 infantry moved from Eastern India to Burma
            1 armour, 7 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus
            1 fighter moved from France to 101 Sea Zone
            1 transport moved from 101 Sea Zone to 100 Sea Zone
            1 infantry moved from Egypt to 100 Sea Zone
            1 infantry moved from Trans-Jordan to 100 Sea Zone
            2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Greece
            1 transport moved from 83 Sea Zone to 74 Sea Zone
            2 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
            1 transport moved from 74 Sea Zone to 73 Sea Zone
            2 infantry moved from 83 Sea Zone to Trans-Jordan
            2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 113 Sea Zone
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            4 infantry moved from Normandy Bordeaux to France
            1 aaGun, 2 artilleries and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Holland Belgium to France
            1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
            2 artilleries and 3 infantry moved from Southern France to France
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 infantry placed in Union of South Africa
            3 artilleries, 1 fighter and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3
            UK_Pacific collect 7 PUs (1 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : -0.50
    Japanese regular : -0.50
    Germans AA : 0.83
    Germans regular : -0.67
    British regular : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Rostov to Kursk
    
        Combat - Italians
            Battle in Kursk
                Italians attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Russians defend with 1 armour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Kursk, round 2 : 2/9 hits, 3.00 expected hits
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kursk, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Kursk
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Kursk
                    Italians roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Kursk, round 3 : 1/8 hits, 2.83 expected hits
                    Russians roll dice for 1 armour in Kursk, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Kursk
                Italians win, taking Kursk from Russians with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 infantry moved from Albania to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Northern Italy to Yugoslavia
            1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,6,3
            Italians collect 8 PUs (4 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.83
    Russians regular : -0.83
    

    Savegame

  • 2025 2024 '23

    TripleA Manual Gamesave Post: ANZAC round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 64 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 43 Sea Zone
            1 fighter moved from Queensland to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 132 Sea Zone
            1 submarine moved from 59 Sea Zone to 43 Sea Zone
            1 fighter moved from Queensland to 132 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23

    Option for scramble in 45

  • 2025 2024 '23 '22 '21 '20

    @Stucifer No scramble.

  • 2025 2024 '23

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 64 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 43 Sea Zone
            1 fighter moved from Queensland to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 132 Sea Zone
            1 submarine moved from 59 Sea Zone to 43 Sea Zone
            1 fighter moved from Queensland to 132 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 2 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 132 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 132 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 132 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 132 Sea Zone
                    ANZAC roll dice for 1 fighter in 132 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 132 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 132 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 132 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 132 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 132 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 132 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 132 Sea Zone to Shan State
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Shan State
            1 submarine moved from 55 Sea Zone to 38 Sea Zone
            1 cruiser and 1 marine moved from 23 Sea Zone to 32 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
            2 infantry and 1 marine moved from 32 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - French
            French buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
    
        Non Combat Move - French
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Southern France to France
    
        Place Units - French
            3 infantry placed in France
            3 infantry placed in Southern France
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -3.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    @Stucifer I concede. The French almost have as many inf as the Germans in Germany.

  • surferS surfer referenced this topic
  • 2025 2024 '23

    @surfer Thanks for the game! I don’t remember asking, did you consider a transport buy and going for London G2 after I used most of my air for Taranto?


  • @Stucifer Yes, but I assumed SeaLion is a bad idea considering how powerful the Russians could become. I was basing this on BM/OOB games where the Allies get significant bids. In PTV, the bid switch makes SeaLion I guess more successful?

  • 2025 2024 '23

    @surfer Yes, in PTV Taranto is more of a gamble for the UK especially against a G1 naval buy - which is a very popular opener.

    With the reduced transport cost it’s possible to have 12 transports even if you don’t take Normandy G1. Even without doing Taranto and building heavy in London, Germany can easily be at 90% odds (see the Axis-Dom v Pierce game)

  • 2025 2024 '23

    Russians can definitely get supercharged if they set up well for it. I’ve been thinking about a combined UK focus taking out London G3 and going hard for India ASAP with Japan.


  • @Stucifer That is what Pierce did to me the first game. I did not react well at all, and lost quickly. In general though, SeaLion is way more powerful than I realized.
    The Russians can grow and maintain 50+ for awhile, but without the Brits (after successful Sealion), the Middle East falls and Italy is a monster. The Germans have ~ 60-70 depending upon splits with the Italians, so they can overspend the Russians. The Russians cannot prevent the NOs for Leningrad, S. Caucasus, and Middle East. With the removal of the UK, it is really a touchy problem for the Allies because very quickly the Axis get equivalent economies, which is usually the kiss of death for the Allies.

    I had to pull every stop to prevent SeaLion in this second game with Pierce and not sure how it will play out. (9 inf buy for London + UK1 DOW on Japan) The DOW is reasonable only because the Japanese DOW J1 on the Russians. They have too many land forces tied up north to make a real dent in the south, but US is out of the game for awhile.

  • 2025 2024 '23

    Well I am hopeful you are enjoying PtV. It certainly has a different dynamic and the Allies can be quite a bit stronger. As Gamerman pointed out int he discussion thread I am currently much better with Allies than Axis…despite almost all of my tinkering and theory-crafting being as Axis (hah!)

    Up for another game when you want one.

    Cheers,
    Stu

  • 2025 2024 '23 '22 '21 '20

    Oh, I’ve enjoyed the games. Lots of complexity to resolve. The Japanese are especially challenging to play.

    I’ll take you up on another PTV game, but I need to get one more BM4 game under my belt so I can have 6 for the year.

    Cheers,
    –surfer

Suggested Topics

  • 61
  • 76
  • 215
  • 117
  • 183
  • 185
  • 197
  • 187
Axis & Allies Boardgaming Custom Painted Miniatures

83

Online

17.7k

Users

40.3k

Topics

1.8m

Posts