going to exchange tp and aa for dd and inf
L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@AndrewAAGamer J13 Submerge.tsvg Submerge Request?
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Sub fights…
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@AndrewAAGamer OOL The 2 subs missed then both bombers hit
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Take a DD and the CA.
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Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 artilleries, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Burma to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone Japanese take 43 Sea Zone from Americans 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Soviet Far East 2 infantry moved from Siberia to Soviet Far East 1 artillery and 2 infantry moved from Tsinghai to Shensi 3 mech_infantrys moved from Yunnan to Burma 3 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 2 bombers and 2 submarines ANZAC defend with 1 cruiser, 2 destroyers and 1 transport Japanese win with 2 bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 2 submarines Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport Battle in 35 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine and 1 transport ANZAC win with 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in Soviet Far East Japanese attack with 2 fighters and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese win, taking Soviet Far East from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from Soviet Far East to Amur 2 bombers moved from 37 Sea Zone to French Indo China 2 bombers moved from French Indo China to Burma 1 infantry moved from Jehol to Anhwe 2 mech_infantrys moved from Burma to Malaya 1 submarine moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 2 tactical_bombers placed in Japan 3 infantry placed in Manchuria 3 infantry placed in Kwangtung 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East 2 fighters moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 2 bombers and 8 fighters moved from Borneo to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 2 bombers, 1 destroyer and 8 fighters Japanese defend with 1 submarine Americans roll dice for 2 bombers, 1 destroyer and 8 fighters in 44 Sea Zone, round 2 : 2/11 hits, 5.67 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win with 2 bombers and 8 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Soviet Far East Americans attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour, 2 fighters and 1 infantry in Soviet Far East, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters moved from Soviet Far East to 4 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 carrier and 1 destroyer moved from 3 Sea Zone to 4 Sea Zone 2 carriers and 3 destroyers moved from 10 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from Western United States to British Columbia 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Dutch New Guinea to Caroline Islands 2 bombers and 2 fighters moved from 44 Sea Zone to Philippines 6 fighters moved from Java to India 6 fighters moved from 44 Sea Zone to Java 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 2 infantry moved from Scotland to United Kingdom 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 destroyer and 5 submarines placed in 10 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 40 PUs; British buy 6 infantry; Remaining resources: 22 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from 110 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Caucasus to Rostov 4 fighters moved from Caucasus to Rostov Combat - British British creates battle in territory 97 Sea Zone Battle in 113 Sea Zone British attack with 6 fighters Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone British win with 6 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 6 submarines EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 96 Sea Zone: 1 submarine EDIT: Adding units owned by British to 94 Sea Zone: 1 submarine EDIT: Adding units owned by British to 95 Sea Zone: 1 submarine EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 97 Sea Zone Italians defend with 1 destroyer Battle in Rostov British attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 factory_minor and 2 infantry British roll dice for 1 artillery, 4 fighters and 1 infantry in Rostov, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Rostov 2 infantry owned by the Germans lost in Rostov British winItalians win with 1 destroyer remaining, taking Rostov from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 4 fighters moved from Rostov to Caucasus 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 6 mech_infantrys moved from Iraq to Caucasus 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 4 fighters moved from India to Iraq 6 fighters moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 2 carriers, 3 cruisers, 3 destroyers, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery, 2 fighters and 6 infantry moved from 110 Sea Zone to United Kingdom 5 aaGuns, 4 infantry and 1 mech_infantry moved from Scotland to United Kingdom Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British British collect 36 PUs; end with 58 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -3.33 Japanese regular : 0.17 Germans regular : 0.33 British regular : 0.33
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I assumed you would not scramble against the 6 fighters in the Baltic. If you do want to scramble let me know and I will roll the battle.
Also, I forgot I had to run the subs away during the combat move instead of them on-combat move so I made an edit to accomplish that instead of redoing the UK Turn. Okay - call me lazy.
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@AndrewAAGamer No worries. It13.tsvg
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Game History
Round: 13 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 mech_infantry moved from Volgograd to Rostov 1 bomber moved from Greece to Rostov Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Rostov Italians attack with 1 bomber and 1 mech_infantry British defend with 1 artillery and 1 factory_minor Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Italians win, taking Rostov from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 1 infantry moved from Western Germany to Denmark 1 aaGun and 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Western Germany 2 fighters moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Italians collect 21 PUs (2 lost to blockades); end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.50
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from India to Caucasus 2 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :