@farmboy said in L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54):
@AndrewAAGamer I’m getting very lucky defensive dice here.
Yeah - so far. I am hoping it will even out soon.
Peirce deploys his +34
Scotland - Fighter (10)
Z98 - Submarine (6)
Z91 - Submarine (6)
Burma - Mechanized (4)
Z71 - Transport (7)
Moscow - 1 IPC (1)
Test summary from TripleA, engine version: 2.6.14748, time: 11:10:58 AM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Combat Hit Differential Summary :
@gamerman01 Game on!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 mech_infantry moved from Western Germany to France
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Western Germany to Southern France
2 fighters and 1 tactical_bomber moved from Western Germany to France
Combat - Germans
Combat Hit Differential Summary :
Scramble fighters from Scotland in a desperate gasp to take down a German fighter?
@gamerman01 34 is a brave bid!
I had to be brave to get him down there! I’m glad I didn’t stop at 50
@gamerman01 No scramble. Sorry for the delay, I’m traveling with the family. My wife is loving the fact that I’m hiding away from the kids to get my Triple-A fix…
All wives love A&A
So do cats
Thanks for the sorry, I can’t wait to see how my latest G1 plays out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 mech_infantry moved from Western Germany to France
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Western Germany to Southern France
2 fighters and 1 tactical_bomber moved from Western Germany to France
Combat - Germans
Battle in France
Germans attack with 5 armour, 3 artilleries, 3 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 5 armour, 3 artilleries, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 6/22 hits, 8.33 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
5 infantry owned by the Germans lost in France
1 aaGun owned by the French and 5 infantry owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 3 : 9/17 hits, 7.50 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 3/6 hits, 2.67 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in France
1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery, 7 infantry and 1 tactical_bomber
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Southern France
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Southern France
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 2/4 hits, 1.50 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
2 bombers, 2 fighters and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from France to Southern Italy
1 fighter moved from France to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 aaGun moved from Western Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from France to Southern Italy
1 tactical_bomber moved from France to Southern Italy
1 tactical_bomber moved from France to Western Germany
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 submarine moved from 103 Sea Zone to 88 Sea Zone
1 armour moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 40 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
French regular : 1.00
Germans regular : -0.83
British regular : 0.17
French AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 artillery and 6 infantry moved from Novgorod to Belarus
Non Combat Move - Russians
1 aaGun moved from Novgorod to Belarus
3 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 1.
3 infantry placed in Ukraine
Russians undo move 1.
2 artilleries and 1 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
1 infantry moved from Siam to French Indo China
1 artillery and 3 infantry moved from Kiangsi to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 2/5 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Korea to 36 Sea Zone
2 carriers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Okinawa to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter moved from 6 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 aaGun, 1 artillery and 3 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
Place Units - Japanese
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -4.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Combat Move - British
1 submarine moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
Combat - British
Combat Hit Differential Summary :
@gamerman01 Scramble 112? Also, submerge instructions for 111?
No scramble, and subs fight in round 1
I don’t feel like forecasting contingencies right now, so please ask again if I lose a sub and you go another round
Thanks!!
No, subs submerge. Then you don’t have to wait on me either
If you havent rolled yet, subs fight but wait if I lose 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Combat Move - British
1 submarine moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
Combat - British
Battle in 111 Sea Zone
British attack with 1 bomber and 1 submarine
Germans defend with 1 battleship and 2 submarines
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
British roll dice for 1 bomber in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Combat Hit Differential Summary :
Germans regular : -1.00
British regular : 0.00